/** * Called frequently so the entity can update its state every tick as required. For example, * zombies and skeletons use this to react to sunlight and start to burn. */ public void onLivingUpdate() { super.onLivingUpdate(); if (!this.worldObj.isRemote && this.isShaking && !this.field_70928_h && !this.hasPath() && this.onGround) { this.field_70928_h = true; this.timeWolfIsShaking = 0.0F; this.prevTimeWolfIsShaking = 0.0F; this.worldObj.setEntityState(this, (byte) 8); } }