@Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); game.batch.setProjectionMatrix(camera.combined); game.batch.begin(); game.font.draw(game.batch, "Try to catch all drops ", 100, 150); game.font.draw(game.batch, "Tap the screen for start!", 100, 100); // batch.draw(bucketImage, bucket.x, bucket.y); // // for (Rectangle raindrop : rainDrops) { // batch.draw(dropImage, raindrop.x, raindrop.y); // } game.batch.end(); if (Gdx.input.isTouched()) { game.setScreen(new GameScreen(game)); dispose(); } }