@Override public void onRespawn(World w) { super.onRespawn(w); farrand.setX(8f * 16f); farrand.setY(7f * 16f); jeremiah.setX(9f * 16f); jeremiah.setY(7f * 16f); for (int i = 0; i < gunGuards.length; i++) { gunGuards[i] = new RedGuard(); } gunGuards[0].setX(45 * 16); gunGuards[0].setY(15 * 16); w.loadAndAdd(gunGuards[0]); gunGuards[1].setX(16 * 16); gunGuards[1].setY(74 * 16); w.loadAndAdd(gunGuards[1]); gunGuards[2].setX(42 * 16); gunGuards[2].setY(101 * 16); w.loadAndAdd(gunGuards[2]); for (int i = 0; i < meleeguards.length; i++) { meleeguards[i] = new BlueGuard(); } meleeguards[0].setX(27 * 16); meleeguards[0].setY(24 * 16); w.loadAndAdd(meleeguards[0]); meleeguards[1].setX(36 * 16); meleeguards[1].setY(33 * 16); w.loadAndAdd(meleeguards[1]); meleeguards[2].setX(24 * 16); meleeguards[2].setY(44 * 16); w.loadAndAdd(meleeguards[2]); meleeguards[3].setX(32 * 16); meleeguards[3].setY(101 * 16); w.loadAndAdd(meleeguards[3]); meleeguards[4].setX(37 * 16); meleeguards[4].setY(101 * 16); w.loadAndAdd(meleeguards[4]); }
@Override public void onLoad(World w) { super.onLoad(w); if (GameSettings.Graphics.qualityLights) w.setWorldBrightness(0.89f); else { w.setWorldBrightness(0.4f); w.createLight(-200, -200, 0.4f, 0.1f); // Lights for brightness } OpenWindow window = new OpenWindow(); window.setX(60.5f * 16f); window.setY(62.5f * 16f); w.loadAndAdd(window); for (int i = 0; i < lights.length; i++) { lights[i] = new RoofLight(); w.loadAndAdd(lights[i]); } lights[0].setX(21 * 16); lights[0].setY(21 * 16); createLight(w, 21 * 16, 21 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[1].setX(27 * 16); lights[1].setY(14 * 16); createLight(w, 27 * 16, 14 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[2].setX(63 * 16); lights[2].setY(14 * 16); createLight(w, 64 * 16, 13 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[3].setX(27 * 16); lights[3].setY(34 * 16); createLight(w, 26 * 16, 35 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[4].setX(11 * 16); lights[4].setY(43 * 16); createLight(w, 10 * 16, 42 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[5].setX(36 * 16); lights[5].setY(43 * 16); createLight(w, 37 * 16, 42 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[6].setX(11 * 16); lights[6].setY(85 * 16); createLight(w, 10 * 16, 86 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[7].setX(36 * 16); lights[7].setY(85 * 16); createLight(w, 37 * 16, 86 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[8].setX(22 * 16); lights[8].setY(94 * 16); createLight(w, 21 * 16, 93 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[9].setX(63 * 16); lights[9].setY(94 * 16); createLight(w, 64 * 16, 93 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[10].setX(22 * 16); lights[10].setY(114 * 16); createLight(w, 21 * 16, 115 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[11].setX(63 * 16); lights[11].setY(114 * 16); createLight(w, 64 * 16, 115 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[12].setX(45 * 16); lights[12].setY(85 * 16); createLight(w, 44 * 16, 86 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[13].setX(82 * 16); lights[13].setY(85 * 16); createLight(w, 83 * 16, 86 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[14].setX(82 * 16); lights[14].setY(67 * 16); createLight(w, 83 * 16, 66 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); lights[15].setX(45 * 16); lights[15].setY(67 * 16); createLight(w, 44 * 16, 66 * 16, BRIGHTNESS, RADIUS, RADIUS, BRIGHTNESS); for (int i = 0; i < gunGuards.length; i++) { gunGuards[i] = new RedGuard(); } gunGuards[0].setX(45 * 16); gunGuards[0].setY(15 * 16); w.loadAndAdd(gunGuards[0]); gunGuards[1].setX(16 * 16); gunGuards[1].setY(74 * 16); w.loadAndAdd(gunGuards[1]); gunGuards[2].setX(42 * 16); gunGuards[2].setY(101 * 16); w.loadAndAdd(gunGuards[2]); for (int i = 0; i < meleeguards.length; i++) { meleeguards[i] = new BlueGuard(); } meleeguards[0].setX(27 * 16); meleeguards[0].setY(24 * 16); w.loadAndAdd(meleeguards[0]); meleeguards[1].setX(36 * 16); meleeguards[1].setY(33 * 16); w.loadAndAdd(meleeguards[1]); meleeguards[2].setX(24 * 16); meleeguards[2].setY(44 * 16); w.loadAndAdd(meleeguards[2]); meleeguards[3].setX(32 * 16); meleeguards[3].setY(101 * 16); w.loadAndAdd(meleeguards[3]); meleeguards[4].setX(37 * 16); meleeguards[4].setY(101 * 16); w.loadAndAdd(meleeguards[4]); }