public void onDrawFrame(GL10 gl) { // 清除深度缓冲与颜色缓冲 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); // 保护现场 MatrixState.pushMatrix(); MatrixState.translate(0, 0, -10); if (drawWhatFlag) { cone.drawSelf(); } else { conel.drawSelf(); } MatrixState.popMatrix(); }