예제 #1
0
    public void onDrawFrame(GL10 gl) {
      // 清除深度缓冲与颜色缓冲
      GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);

      // 保护现场
      MatrixState.pushMatrix();
      MatrixState.translate(0, 0, -10);
      if (drawWhatFlag) {
        cone.drawSelf();
      } else {
        conel.drawSelf();
      }
      MatrixState.popMatrix();
    }