public Session(Casino casino, Strategy strategy) { this.casino = casino; this.strategy = strategy; this.shoe = new Shoe(casino.getNumberOfDecks(), strategy); totalProfit = 0.0; totalWage = 0.0; averageProfit = 0.0; gameWonPercentage = 0.0; numberOfWonGame = 0; cumProfit = new double[casino.getNumberOfGames()]; games = new Game[casino.getNumberOfGames()]; }
private void solve() { for (int i = 0; i < casino.getNumberOfGames(); i++) { totalProfit += games[i].getProfit(); totalWage += games[i].getActualAmountWagered(); cumProfit[i] = totalProfit; numberOfWonGame += ((games[i].getProfit() > 0) ? 1 : 0); } Simulator.finished(this); }
public void playGames() { int shoeMax = shoe.size(); // full shoe size double standardBet = 10; for (int i = 0; i < casino.getNumberOfGames(); i++) { double betMultiplier = strategy.getBetMultiplier(shoe.getHotness()); double bet = standardBet * betMultiplier; // System.out.println("Bet = " + bet); games[i] = new Game(strategy, casino, shoe, bet); games[i].play(); // shuffle deck when less than 25% remaining if ((double) shoe.size() / (double) shoeMax <= .25) { shoe.shuffle(); } } solve(); }
public double getGameWonPercentage() { return numberOfWonGame * 100.0 / casino.getNumberOfGames(); }