public static void glGetColorTableEXT(int target, int format, int type, ShortBuffer data) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetColorTableEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(data);
   nglGetColorTableEXT(target, format, type, MemoryUtil.getAddress(data), function_pointer);
 }
 public static void glGetColorTableParameterEXT(int target, int pname, IntBuffer params) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetColorTableParameterivEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkBuffer(params, 4);
   nglGetColorTableParameterivEXT(target, pname, MemoryUtil.getAddress(params), function_pointer);
 }
 public static void glGetCompressedTexImageARB(int target, int lod, long pImg_buffer_offset) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetCompressedTexImageARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   GLChecks.ensurePackPBOenabled(caps);
   nglGetCompressedTexImageARBBO(target, lod, pImg_buffer_offset, function_pointer);
 }
예제 #4
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 public static void glWeightARB(DoubleBuffer pWeights) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glWeightdvARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(pWeights);
   nglWeightdvARB(pWeights.remaining(), MemoryUtil.getAddress(pWeights), function_pointer);
 }
 public static void glCompressedTexSubImage3DARB(
     int target,
     int level,
     int xoffset,
     int yoffset,
     int zoffset,
     int width,
     int height,
     int depth,
     int format,
     ByteBuffer pData) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glCompressedTexSubImage3DARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   GLChecks.ensureUnpackPBOdisabled(caps);
   BufferChecks.checkDirect(pData);
   nglCompressedTexSubImage3DARB(
       target,
       level,
       xoffset,
       yoffset,
       zoffset,
       width,
       height,
       depth,
       format,
       pData.remaining(),
       MemoryUtil.getAddress(pData),
       function_pointer);
 }
예제 #6
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 public static void glVertexArrayRangeAPPLE(ByteBuffer pointer) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glVertexArrayRangeAPPLE;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(pointer);
   nglVertexArrayRangeAPPLE(pointer.remaining(), pointer, pointer.position(), function_pointer);
 }
예제 #7
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 public static void glCopyBufferSubData(
     int readTarget, int writeTarget, long readOffset, long writeOffset, long size) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.ARB_copy_buffer_glCopyBufferSubData_pointer;
   BufferChecks.checkFunctionAddress(function_pointer);
   nglCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size, function_pointer);
 }
 public static void glCompressedTexSubImage3DARB(
     int target,
     int level,
     int xoffset,
     int yoffset,
     int zoffset,
     int width,
     int height,
     int depth,
     int format,
     int pData_imageSize,
     long pData_buffer_offset) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glCompressedTexSubImage3DARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   GLChecks.ensureUnpackPBOenabled(caps);
   nglCompressedTexSubImage3DARBBO(
       target,
       level,
       xoffset,
       yoffset,
       zoffset,
       width,
       height,
       depth,
       format,
       pData_imageSize,
       pData_buffer_offset,
       function_pointer);
 }
예제 #9
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 public static void glDeleteQueriesARB(IntBuffer ids) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glDeleteQueriesARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(ids);
   nglDeleteQueriesARB(ids.remaining(), MemoryUtil.getAddress(ids), function_pointer);
 }
 public static void glGetVertexAttribIuEXT(int index, int pname, IntBuffer params) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetVertexAttribIuivEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkBuffer(params, 4);
   nglGetVertexAttribIuivEXT(index, pname, params, params.position(), function_pointer);
 }
 public static void glUniform4uEXT(int location, IntBuffer value) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glUniform4uivEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(value);
   nglUniform4uivEXT(location, value.remaining() >> 2, value, value.position(), function_pointer);
 }
 public static void glVertexAttribI4uEXT(int index, ShortBuffer v) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glVertexAttribI4usvEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkBuffer(v, 4);
   nglVertexAttribI4usvEXT(index, v, v.position(), function_pointer);
 }
예제 #13
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 public static boolean glIsQueryARB(int id) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glIsQueryARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   boolean __result = nglIsQueryARB(id, function_pointer);
   return __result;
 }
예제 #14
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 public static void glGetQueryARB(int target, int pname, IntBuffer params) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetQueryivARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkBuffer(params, 1);
   nglGetQueryivARB(target, pname, MemoryUtil.getAddress(params), function_pointer);
 }
예제 #15
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 public static void glBindImageTexture(
     int unit, int texture, int level, boolean layered, int layer, int access, int format) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glBindImageTexture;
   BufferChecks.checkFunctionAddress(function_pointer);
   nglBindImageTexture(unit, texture, level, layered, layer, access, format, function_pointer);
 }
 /** Overloads glBindFragDataLocationEXT. */
 public static void glBindFragDataLocationEXT(int program, int colorNumber, CharSequence name) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glBindFragDataLocationEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   nglBindFragDataLocationEXT(
       program, colorNumber, APIUtil.getBufferNT(name), 0, function_pointer);
 }
예제 #17
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 public static void glDrawTransformFeedbackStreamInstanced(
     int mode, int id, int stream, int primcount) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glDrawTransformFeedbackStreamInstanced;
   BufferChecks.checkFunctionAddress(function_pointer);
   nglDrawTransformFeedbackStreamInstanced(mode, id, stream, primcount, function_pointer);
 }
예제 #18
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 public static void glTexStorage3D(
     int target, int levels, int internalformat, int width, int height, int depth) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glTexStorage3D;
   BufferChecks.checkFunctionAddress(function_pointer);
   nglTexStorage3D(target, levels, internalformat, width, height, depth, function_pointer);
 }
 public static void glGetUniformuEXT(int program, int location, IntBuffer params) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetUniformuivEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(params);
   nglGetUniformuivEXT(program, location, params, params.position(), function_pointer);
 }
예제 #20
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 public static void glPointParameterEXT(int pname, FloatBuffer pfParams) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glPointParameterfvEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkBuffer(pfParams, 4);
   nglPointParameterfvEXT(pname, MemoryUtil.getAddress(pfParams), function_pointer);
 }
 public static void glVertexAttribIPointerEXT(
     int index, int size, int type, int stride, long buffer_buffer_offset) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glVertexAttribIPointerEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   GLChecks.ensureArrayVBOenabled(caps);
   nglVertexAttribIPointerEXTBO(index, size, type, stride, buffer_buffer_offset, function_pointer);
 }
 public static void glGetVertexAttribArrayObjectATI(int index, int pname, IntBuffer params) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetVertexAttribArrayObjectivATI;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkBuffer(params, 4);
   nglGetVertexAttribArrayObjectivATI(
       index, pname, MemoryUtil.getAddress(params), function_pointer);
 }
예제 #23
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 public static void glWeightPointerARB(
     int size, int type, int stride, long pPointer_buffer_offset) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glWeightPointerARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   GLChecks.ensureArrayVBOenabled(caps);
   nglWeightPointerARBBO(size, type, stride, pPointer_buffer_offset, function_pointer);
 }
예제 #24
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 public static void glDrawArraysInstancedBaseInstance(
     int mode, int first, int count, int primcount, int baseinstance) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glDrawArraysInstancedBaseInstance;
   BufferChecks.checkFunctionAddress(function_pointer);
   nglDrawArraysInstancedBaseInstance(
       mode, first, count, primcount, baseinstance, function_pointer);
 }
 public static void glBindFragDataLocationEXT(int program, int colorNumber, ByteBuffer name) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glBindFragDataLocationEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(name);
   BufferChecks.checkNullTerminated(name);
   nglBindFragDataLocationEXT(program, colorNumber, name, name.position(), function_pointer);
 }
 public static void glVertexAttribArrayObjectATI(
     int index, int size, int type, boolean normalized, int stride, int buffer, int offset) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glVertexAttribArrayObjectATI;
   BufferChecks.checkFunctionAddress(function_pointer);
   nglVertexAttribArrayObjectATI(
       index, size, type, normalized, stride, buffer, offset, function_pointer);
 }
 /** Overloads glGetFragDataLocationEXT. */
 public static int glGetFragDataLocationEXT(int program, CharSequence name) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetFragDataLocationEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   int __result =
       nglGetFragDataLocationEXT(program, APIUtil.getBufferNT(name), 0, function_pointer);
   return __result;
 }
예제 #28
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 /** Overloads glGenQueriesARB. */
 public static int glGenQueriesARB() {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGenQueriesARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   IntBuffer ids = APIUtil.getBufferInt(caps);
   nglGenQueriesARB(1, MemoryUtil.getAddress(ids), function_pointer);
   return ids.get(0);
 }
예제 #29
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 /** Overloads glGetQueryObjectuivARB. */
 public static int glGetQueryObjectuiARB(int id, int pname) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetQueryObjectuivARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   IntBuffer params = APIUtil.getBufferInt(caps);
   nglGetQueryObjectuivARB(id, pname, MemoryUtil.getAddress(params), function_pointer);
   return params.get(0);
 }
 /** Overloads glDebugMessageInsertARB. */
 public static void glDebugMessageInsertARB(
     int source, int type, int id, int severity, CharSequence buf) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glDebugMessageInsertARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   nglDebugMessageInsertARB(
       source, type, id, severity, buf.length(), APIUtil.getBuffer(buf), 0, function_pointer);
 }