public void actionPerformed(ActionEvent event) { Object source = event.getSource(); if (boundedRangeModel != null) { int value = boundedRangeModel.getValue(); if (source == forwardButton) { boundedRangeModel.setValue( value == boundedRangeModel.getMaximum() ? boundedRangeModel.getMinimum() : value + 1); } else if (source == rewindButton) { boundedRangeModel.setValue( value == boundedRangeModel.getMinimum() ? boundedRangeModel.getMaximum() : value - 1); } else if (source == startButton) { if (startButton.isSelected() != player.isActive()) { if (startButton.isSelected()) { player.start(); } else { player.stop(); } } } else if (source == audioButton) { player.setAudioEnabled(audioButton.isSelected()); } else if (source == colorCyclingButton) { if (player instanceof ColorCyclePlayer) { ((ColorCyclePlayer) player).setColorCyclingStarted(colorCyclingButton.isSelected()); } } } }
/** * This determines the amount of the progress bar that should be filled based on the percent done * gathered from the model. This is a common operation so it was abstracted out. It assumes that * your progress bar is linear. That is, if you are making a circular progress indicator, you will * want to override this method. */ protected int getAmountFull(Insets b, int width, int height) { int amountFull = 0; BoundedRangeModel model = progressBar.getModel(); if ((model.getMaximum() - model.getMinimum()) != 0) { if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { amountFull = (int) Math.round(width * progressBar.getPercentComplete()); } else { amountFull = (int) Math.round(height * progressBar.getPercentComplete()); } } return amountFull; }
// ChangeListener public void stateChanged(ChangeEvent e) { BoundedRangeModel model = progressBar.getModel(); int newRange = model.getMaximum() - model.getMinimum(); int newPercent; int oldPercent = getCachedPercent(); if (newRange > 0) { newPercent = (int) ((100 * (long) model.getValue()) / newRange); } else { newPercent = 0; } if (newPercent != oldPercent) { setCachedPercent(newPercent); progressBar.repaint(); } }
/** * Adjusts the allocation given to the view to be a suitable allocation for a text field. If the * view has been allocated more than the preferred span vertically, the allocation is changed to * be centered vertically. Horizontally the view is adjusted according to the horizontal alignment * property set on the associated JTextField (if that is the type of the hosting component). * * @param a the allocation given to the view, which may need to be adjusted. * @return the allocation that the superclass should use. */ protected Shape adjustAllocation(Shape a) { if (a != null) { Rectangle bounds = a.getBounds(); int vspan = (int) getPreferredSpan(Y_AXIS); int hspan = (int) getPreferredSpan(X_AXIS); if (bounds.height != vspan) { int slop = bounds.height - vspan; bounds.y += slop / 2; bounds.height -= slop; } // horizontal adjustments Component c = getContainer(); if (c instanceof JTextField) { JTextField field = (JTextField) c; BoundedRangeModel vis = field.getHorizontalVisibility(); int max = Math.max(hspan, bounds.width); int value = vis.getValue(); int extent = Math.min(max, bounds.width - 1); if ((value + extent) > max) { value = max - extent; } vis.setRangeProperties(value, extent, vis.getMinimum(), max, false); if (hspan < bounds.width) { // horizontally align the interior int slop = bounds.width - 1 - hspan; int align = ((JTextField) c).getHorizontalAlignment(); if (Utilities.isLeftToRight(c)) { if (align == LEADING) { align = LEFT; } else if (align == TRAILING) { align = RIGHT; } } else { if (align == LEADING) { align = RIGHT; } else if (align == TRAILING) { align = LEFT; } } switch (align) { case SwingConstants.CENTER: bounds.x += slop / 2; bounds.width -= slop; break; case SwingConstants.RIGHT: bounds.x += slop; bounds.width -= slop; break; } } else { // adjust the allocation to match the bounded range. bounds.width = hspan; bounds.x -= vis.getValue(); } } return bounds; } return null; }
/** * Returns the minimum value for the <code>JProgressBar</code>. This defines the lower bound for * the current value, and is stored in the component's <code>model</code>. * * @return The minimum value. * @see #setMinimum(int) */ public int getMinimum() { return model.getMinimum(); }
/** * Returns the current value expressed as a percentage. This is calculated as <code> * (value - min) / (max - min)</code>. * * @return The percentage (a value in the range 0.0 to 1.0). */ public double getPercentComplete() { if (getMaximum() == getMinimum()) return 1.0; else return (double) (model.getValue() - model.getMinimum()) / (model.getMaximum() - model.getMinimum()); }