コード例 #1
0
 /**
  * update called to make this enemy move in the parabola like pattern aswell as make it fire at a
  * set interval
  */
 @Override
 public void update(float timePassed) {
   Position newPosition = this.getShip().getPositionClone();
   double newX = newPosition.getX() + speed * timePassed;
   newPosition.setX(newX);
   newPosition.setY(calcY(newX));
   this.getShip().setPosition(newPosition);
   this.getWeapon()
       .fire(this.getShip().getPositionClone(), PlayerID.ENEMY, new Rotation(0), timePassed);
 }
コード例 #2
0
  /**
   * Creates a new ParabolaEnemy
   *
   * @param startPoint where the ParabolaEnemy will appear
   * @param midPoint a point between the startPoint and the endPoint (in x coordinate), specifying
   *     the look of the movement curve
   * @param endPosition where the ParabolaEnemy will move towards
   * @param weaponName what kind of weapon this enemy will wield
   */
  public ParabolaEnemy(
      Position startPoint, Position midPoint, Position endPoint, ObjectName weaponName) {
    super(
        new EnemyShip(startPoint, SHIP_SIZE, SHIP_SIZE, HITPOINTS, ObjectName.PARABOLA_ENEMYSHIP),
        WeaponFactory.getNewWeapon(weaponName));
    if (!midPointIsInMiddle(startPoint.getX(), midPoint.getX(), endPoint.getX())) {
      throw new IllegalArgumentException(
          "MidPoints x-coordinate must lie between startPoints"
              + " x-coordinate and endPoints x-coordinate");
    }
    this.startPoint = startPoint;
    this.midPoint = midPoint;
    this.endPoint = endPoint;

    // negate speed if the curve goes from right to left
    if (endPoint.getX() - startPoint.getX() < 0) {
      speed *= -1;
    }
  }
コード例 #3
0
 @Override
 public void fire(
     final Position shipPosition,
     final PlayerID playerId,
     final Rotation rotation,
     final float timeElapsed) {
   cooldown = cooldown - timeElapsed;
   if (cooldown < 0) {
     cooldown = cooldown + INIT_COOLDOWN;
     this.getBulletManager()
         .addBullet(
             new BasicBullet(
                 shipPosition.getX(),
                 shipPosition.getY(),
                 BULLET_WIDTH,
                 BULLET_HEIGHT,
                 playerId,
                 new Rotation(rotation.getAngle() + currentAngle),
                 BULLET_DAMAGE));
     currentAngle = currentAngle + ANGLE_STEP;
   }
 }
コード例 #4
0
 /**
  * Calculates a vertical value for a quadratic function using Lagrange's from of the interpolation
  * polynomial The formula takes a flipped Y axis in consideration
  *
  * @param x the horizontal coordinate
  * @return a new value for Y
  */
 private double calcY(double x) {
   double x0 = startPoint.getX();
   double x1 = midPoint.getX();
   double x2 = endPoint.getX();
   double l0 = ((x - x1) * (x - x2)) / ((x0 - x1) * (x0 - x2));
   double l1 = ((x - x0) * (x - x2)) / ((x1 - x0) * (x1 - x2));
   double l2 = ((x - x0) * (x - x1)) / ((x2 - x0) * (x2 - x1));
   return startPoint.getY() * l0 + midPoint.getY() * l1 + endPoint.getY() * l2;
 }