public void buildDisplay() { if (layoutType.equals("KK")) { graphLayout = new KamadaGraphLayout(agentList, worldXSize, worldYSize, surface, updateEveryN); } else if (layoutType.equals("Fruch")) { graphLayout = new FruchGraphLayout(agentList, worldXSize, worldYSize, surface, updateEveryN); } else if (layoutType.equals("CircleLayout")) { graphLayout = new CircularGraphLayout(agentList, worldXSize, worldYSize); } // these four lines hook up the graph layouts to the stop, pause, and // exit buttons on the toolbar. When stop, pause, or exit is clicked // the graph layouts will interrupt their layout as soon as possible. Controller c = (Controller) getController(); c.addStopListener(graphLayout); c.addPauseListener(graphLayout); c.addExitListener(graphLayout); Network2DDisplay display = new Network2DDisplay(graphLayout); surface.addDisplayableProbeable(display, "JinGirNew Display"); // add the display as a Zoomable. This means we can "zoom" in on // various parts of the network. surface.addZoomable(display); surface.setBackground(java.awt.Color.white); addSimEventListener(surface); }
public void initialAction() { randomMeeting(); neighborMeeting(); graphLayout.updateLayout(); surface.updateDisplay(); if (showHist) degreeDist.step(); if (showPlot) graph.step(); }
public void begin() { buildModel(); buildDisplay(); buildSchedule(); graphLayout.updateLayout(); surface.display(); if (showHist) degreeDist.display(); if (showPlot) graph.display(); }
/////////////////////////////////////////////////////////////////////////////// // step // // executed each step of the model. // Ask the super-class to do its step() method, // and then this does display related activities. // public void step() { super.step(); // the model does whatever it does // add things after this for all displays (graphs, etc) dsurf.updateDisplay(); graph.step(); graphNbors.step(); graphFood.step(); }
public void mainAction() { randomMeeting(); neighborMeeting(); removeRandomFriendship(); graphLayout.updateLayout(); surface.updateDisplay(); if (showHist) degreeDist.step(); if (showPlot) graph.step(); // System.out.println(NetUtilities.getComponents(agentList).size()); }
public void setup() { // System.out.printf( "==> GUIModel setup() called...\n" ); super.setup(); // the super class does conceptual-model setup // NOTE: you may want to set these next two to 'true' // if you are on a windows machine. that would tell repast // to by default send System.out and .err output to // a special repast output window. AbstractGUIController.CONSOLE_ERR = false; AbstractGUIController.CONSOLE_OUT = false; AbstractGUIController.UPDATE_PROBES = true; if (dsurf != null) dsurf.dispose(); if (graph != null) graph.dispose(); if (graphNbors != null) graphNbors.dispose(); if (graphFood != null) graphFood.dispose(); graph = null; dsurf = null; graphNbors = null; graphFood = null; // tell the Ant class we are in GUI mode. Ant.setupBugDrawing(this); Food.setupFoodDrawing(this); // init, setup and turn on the modelMinipulator stuff (in custom actions) modelManipulator.init(); // one custom action to just print the bug list modelManipulator.addButton( "Print Bugs", new ActionListener() { public void actionPerformed(ActionEvent evt) { System.out.printf("printBugs...\n"); printBugs(); } }); // another action: reset all bugs probRandMove field // using the parameters that define the distribution to use modelManipulator.addButton( "Reset Bug probRandMove", new ActionListener() { public void actionPerformed(ActionEvent evt) { resetBugProbRandMove(); } }); if (rDebug > 0) System.out.printf("<== GUIModel setup() done.\n"); }
public void setup() { Random.createUniform(); if (surface != null) surface.dispose(); if (degreeDist != null) degreeDist.dispose(); if (graph != null) graph.dispose(); surface = null; schedule = null; degreeDist = null; graph = null; System.gc(); surface = new DisplaySurface(this, "JinGirModelII Display"); registerDisplaySurface("Main Display", surface); schedule = new Schedule(); agentList = new ArrayList(); worldXSize = 500; worldYSize = 500; }
///////////////////////////////////////////////////////////////////// // buildDisplay // // builds the display and display related things // public void buildDisplay() { if (rDebug > 0) System.out.printf("==> GUIModel buildDisplay...\n"); // create the object we see as the 2D "world" on the screen dsurf = new DisplaySurface(this, "Agent Display"); registerDisplaySurface("Main Display", dsurf); // create the ColorMap for displayihg the amount of pheromone // as a degree of red-ness in the cells. pherColorMap = new ColorMap(); for (int i = 0; i < colorMapSize; i++) { // we specify the position i, and a fraction of each of RGB shade pherColorMap.mapColor(i, 0, 0, i / colorMapMax); } // create the ColorMap for displayihg the amount of ant pheromone // as a degree of blue-ness in the cells. pherCFColorMap = new ColorMap(); for (int i = 0; i < colorMapSize; i++) { // we specify the position i, and a fraction of each of RGB shade pherCFColorMap.mapColor(i, 0, i / colorMapMax, 0); } // we are going to display bug color based on probRandMove setBugColorBasedOnProbRandMove(); // enable the custom action(s) modelManipulator.setEnabled(true); // create mapper object, from 2D GridWorld to the display surface worldDisplay = new Object2DDisplay(world); // foodDisplay = new Object2DDisplay( world ); // speed up display of ants -- just display them! worldDisplay.setObjectList(allList); // foodDisplay.setObjectList( foodList ); // create the link between the pSpace and the dsurf. // we have to tell it how to scale values to fit the colorMap. // We want the largest possible state (pheromone) value // to map into the colorMapMax-th entry in the colorMap array. // The Value2DDisplay does this mapping with the parameters m,c: // int color index = (state / m) + c // so we want m = truncate( maxValue / maxColorIndex ) pSpaceDisplay = new Value2DDisplay(pSpace, pherColorMap); int m = (int) (maxPher / colorMapMax); if (rDebug > 1) System.out.printf(" -> pSpaceDisplay scaling m = %d.\n", m); pSpaceDisplay.setDisplayMapping(m, 0); // and now for the food pheromone... pSpaceCarryingFoodDisplay = new Value2DDisplay(pSpaceCarryingFood, pherCFColorMap); int n = (int) (maxPher / colorMapMax); if (rDebug > 1) System.out.printf(" -> pSpaceCarryingFoodDisplay scaling m = %d.\n", n); pSpaceCarryingFoodDisplay.setDisplayMapping(n, 0); // add the pSpace to the surface first, so the bugs write over it. dsurf.addDisplayable(pSpaceDisplay, "Nest Pheromone"); dsurf.addDisplayable(pSpaceCarryingFoodDisplay, "Ant Pheromone"); // now add the display of agents dsurf.addDisplayableProbeable(worldDisplay, "Agents"); // dsurf.addDisplayableProbeable( foodDisplay, "Food"); addSimEventListener(dsurf); // link to the other parts of the repast gui dsurf.display(); // set up sequence for pop size, etc, and graph to plot on class SeqAntPopSize implements Sequence { public double getSValue() { return getAntPopSize(); } } class SeqAntPopAvgX implements Sequence { public double getSValue() { return getAntPopAvgX(); } } class SeqAntPopAvgDistSource implements Sequence { public double getSValue() { return getAntAvgDistanceFromSource() * 10; } } graph = new OpenSequenceGraph("Population Stats", this); graph.setXRange(0, 200); graph.setYRange(0, 60); graph.setYIncrement(20); graph.setAxisTitles("time", "Pop Size"); graph.addSequence("Ant Pop Size", new SeqAntPopSize(), Color.BLACK); graph.addSequence("Ant Avg X", new SeqAntPopAvgX(), Color.BLUE); graph.addSequence("Ant Avg Dist Source * 10", new SeqAntPopAvgDistSource(), Color.GREEN); graph.display(); // a second graph! // lets create a graph for average bug number of neighbors at 1,2 cells away class AverageBugNbor1Count implements Sequence { public double getSValue() { return averageBugNbor1Count; } } class AverageBugNbor2Count implements Sequence { public double getSValue() { return averageBugNbor2Count; } } graphNbors = new OpenSequenceGraph("More Stats", this); graphNbors.setXRange(0, 200); graphNbors.setYRange(0, 10); graphNbors.setYIncrement(10); graphNbors.setAxisTitles("time", "Avg #Nbors"); graphNbors.addSequence("Avg. Bug 1-Nbor Count", new AverageBugNbor1Count()); graphNbors.addSequence("Avg. Bug 2-Nbor Count", new AverageBugNbor2Count()); graphNbors.display(); // graph showing number of food objects class SeqFoodListSize implements Sequence { public double getSValue() { return foodList.size(); } } graphFood = new OpenSequenceGraph("Food Stats", this); graphFood.setXRange(0, 200); graphFood.setYRange(0, 250); graphFood.setYIncrement(20); graphFood.setAxisTitles("time", "Food List Size"); graphFood.addSequence("Food List Size", new SeqFoodListSize(), Color.BLUE); graphFood.display(); if (rDebug > 0) System.out.printf("<== GUIModel buildDisplay done.\n"); }