コード例 #1
0
  private double[] initializeNoiseField(double ad[], int i, int j, int k, int l, int i1, int j1) {
    if (ad == null) {
      ad = new double[l * i1 * j1];
    }
    double d = 684.41200000000003D;
    double d1 = 684.41200000000003D;
    double ad1[] = BWG4WorldChunkManager.temperature;
    double ad2[] = BWG4WorldChunkManager.humidity;
    field_4182_g = field_922_a.func_4109_a(field_4182_g, i, k, l, j1, 1.121D, 1.121D, 0.5D);
    field_4181_h = field_921_b.func_4109_a(field_4181_h, i, k, l, j1, 200D, 200D, 0.5D);
    field_4185_d =
        field_910_m.func_807_a(field_4185_d, i, j, k, l, i1, j1, d / 80D, d1 / 160D, d / 80D);
    field_4184_e = field_912_k.func_807_a(field_4184_e, i, j, k, l, i1, j1, d, d1, d);
    field_4183_f = field_911_l.func_807_a(field_4183_f, i, j, k, l, i1, j1, d, d1, d);
    int k1 = 0;
    int l1 = 0;
    int i2 = 16 / l;
    for (int j2 = 0; j2 < l; j2++) {
      int k2 = j2 * i2 + i2 / 2;
      for (int l2 = 0; l2 < j1; l2++) {
        int i3 = l2 * i2 + i2 / 2;
        double d2 = ad1[k2 * 16 + i3];
        double d3 = ad2[k2 * 16 + i3] * d2;
        double d4 = 1.0D - d3;
        d4 *= d4;
        d4 *= d4;
        d4 = 1.0D - d4;
        double d5 = (field_4182_g[l1] + 256D) / 512D;
        d5 *= d4;
        if (d5 > 1.0D) {
          d5 = 1.0D;
        }
        double d6 = field_4181_h[l1] / 8000D;
        if (d6 < 0.0D) {
          d6 = -d6 * 0.29999999999999999D;
        }
        d6 = d6 * 3D - 2D;
        if (d6 < 0.0D) {
          d6 /= 2D;
          if (d6 < -1D) {
            d6 = -1D;
          }
          d6 /= 1.3999999999999999D;
          d6 /= 2D;
          d5 = 0.0D;
        } else {
          if (d6 > 1.0D) {
            d6 = 1.0D;
          }
          d6 /= 8D;
        }
        if (d5 < 0.0D) {
          d5 = 0.0D;
        }
        d5 += 0.5D;
        d6 = (d6 * (double) i1) / 16D;
        double d7 = (double) i1 / 2D + d6 * 4D;
        l1++;
        for (int j3 = 0; j3 < i1; j3++) {
          double d8 = 0.0D;
          double d9 = (((double) j3 - d7) * 12D) / d5;
          if (d9 < 0.0D) {
            d9 *= 4D;
          }
          double d10 = field_4184_e[k1] / 512D;
          double d11 = field_4183_f[k1] / 512D;
          double d12 = (field_4185_d[k1] / 10D + 1.0D) / 2D;
          if (d12 < 0.0D) {
            d8 = d10;
          } else if (d12 > 1.0D) {
            d8 = d11;
          } else {
            d8 = d10 + (d11 - d10) * d12;
          }
          d8 -= d9;
          if (j3 > i1 - 4) {
            double d13 = (float) (j3 - (i1 - 4)) / 3F;
            d8 = d8 * (1.0D - d13) + -10D * d13;
          }
          ad[k1] = d8;
          k1++;
        }
      }
    }

    return ad;
  }
コード例 #2
0
  public void populate(IChunkProvider ichunkprovider, int i, int j) {
    BlockSand.fallInstantly = true;
    int k = i * 16;
    int l = j * 16;
    BiomeGenBase biomegenbase = worldObj_16.getWorldChunkManager().getBiomeGenAt(k + 16, l + 16);
    field_913_j.setSeed(worldObj_16.getSeed());
    long l1 = (field_913_j.nextLong() / 2L) * 2L + 1L;
    long l2 = (field_913_j.nextLong() / 2L) * 2L + 1L;
    field_913_j.setSeed((long) i * l1 + (long) j * l2 ^ worldObj_16.getSeed());
    double d = 0.25D;

    MinecraftForge.EVENT_BUS.post(
        new PopulateChunkEvent.Pre(ichunkprovider, worldObj_16, field_913_j, i, j, false));

    if (mapFeaturesEnabled) {
      strongholdGenerator.generateStructuresInChunk(worldObj_16, field_913_j, i, j);
    }

    if (field_913_j.nextInt(4) == 0) {
      int i111 = k + field_913_j.nextInt(16) + 8;
      int l44 = field_913_j.nextInt(128);
      int i88 = l + field_913_j.nextInt(16) + 8;
      (new BWG4oldGenLakes(Block.waterStill.blockID))
          .generate(worldObj_16, field_913_j, i111, l44, i88);
    }
    if (field_913_j.nextInt(8) == 0) {
      int j111 = k + field_913_j.nextInt(16) + 8;
      int i55 = field_913_j.nextInt(field_913_j.nextInt(120) + 8);
      int j88 = l + field_913_j.nextInt(16) + 8;
      if (i55 < 64 || field_913_j.nextInt(10) == 0) {
        (new BWG4oldGenLakes(Block.lavaStill.blockID))
            .generate(worldObj_16, field_913_j, j111, i55, j88);
      }
    }

    for (int i1 = 0; i1 < 8; i1++) {
      int i4 = k + field_913_j.nextInt(16) + 8;
      int k6 = field_913_j.nextInt(128);
      int l8 = l + field_913_j.nextInt(16) + 8;
      (new BWG4decoDungeons(3, true, false, false)).generate(worldObj_16, field_913_j, i4, k6, l8);
    }

    for (int j1 = 0; j1 < 10; j1++) {
      int j4 = k + field_913_j.nextInt(16);
      int l6 = field_913_j.nextInt(128);
      int i9 = l + field_913_j.nextInt(16);
      (new BWG4oldGenClay(32, 1)).generate(worldObj_16, field_913_j, j4, l6, i9);
    }

    for (int k1 = 0; k1 < 20; k1++) {
      int k4 = k + field_913_j.nextInt(16);
      int i7 = field_913_j.nextInt(128);
      int j9 = l + field_913_j.nextInt(16);
      (new BWG4oldGenMinable(Block.dirt.blockID, 32, 1))
          .generate(worldObj_16, field_913_j, k4, i7, j9);
    }

    for (int i2 = 0; i2 < 10; i2++) {
      int l4 = k + field_913_j.nextInt(16);
      int j7 = field_913_j.nextInt(128);
      int k9 = l + field_913_j.nextInt(16);
      (new BWG4oldGenMinable(Block.gravel.blockID, 32, 1))
          .generate(worldObj_16, field_913_j, l4, j7, k9);
    }

    for (int j2 = 0; j2 < 20; j2++) {
      int i5 = k + field_913_j.nextInt(16);
      int k7 = field_913_j.nextInt(128);
      int l9 = l + field_913_j.nextInt(16);
      (new BWG4oldGenMinable(Block.oreCoal.blockID, 16, 1))
          .generate(worldObj_16, field_913_j, i5, k7, l9);
    }

    for (int k2 = 0; k2 < 20; k2++) {
      int j5 = k + field_913_j.nextInt(16);
      int l7 = field_913_j.nextInt(64);
      int i10 = l + field_913_j.nextInt(16);
      (new BWG4oldGenMinable(Block.oreIron.blockID, 8, 1))
          .generate(worldObj_16, field_913_j, j5, l7, i10);
    }

    for (int i3 = 0; i3 < 2; i3++) {
      int k5 = k + field_913_j.nextInt(16);
      int i8 = field_913_j.nextInt(32);
      int j10 = l + field_913_j.nextInt(16);
      (new BWG4oldGenMinable(Block.oreGold.blockID, 8, 1))
          .generate(worldObj_16, field_913_j, k5, i8, j10);
    }

    for (int j3 = 0; j3 < 8; j3++) {
      int l5 = k + field_913_j.nextInt(16);
      int j8 = field_913_j.nextInt(16);
      int k10 = l + field_913_j.nextInt(16);
      (new BWG4oldGenMinable(Block.oreRedstone.blockID, 7, 1))
          .generate(worldObj_16, field_913_j, l5, j8, k10);
    }

    for (int k3 = 0; k3 < 1; k3++) {
      int i6 = k + field_913_j.nextInt(16);
      int k8 = field_913_j.nextInt(16);
      int l10 = l + field_913_j.nextInt(16);
      (new BWG4oldGenMinable(Block.oreDiamond.blockID, 7, 1))
          .generate(worldObj_16, field_913_j, i6, k8, l10);
    }

    d = 0.5D;
    int l3 =
        (int)
            ((field_920_c.func_806_a((double) k * d, (double) l * d) / 8D
                    + field_913_j.nextDouble() * 4D
                    + 4D)
                / 3D);
    int j6 = 0;
    if (field_913_j.nextInt(10) == 0) {
      j6++;
    }
    if (biomegenbase == BiomeGenBase.ALPHAforest) {
      j6 += l3 + 5;
    }
    if (biomegenbase == BiomeGenBase.ALPHArainforest) {
      j6 += l3 + 5;
    }
    if (biomegenbase == BiomeGenBase.ALPHAseasonalForest) {
      j6 += l3 + 2;
    }
    if (biomegenbase == BiomeGenBase.ALPHAtaiga) {
      j6 += l3 + 5;
    }
    if (biomegenbase == BiomeGenBase.ALPHAdesert) {
      j6 -= 20;
    }
    if (biomegenbase == BiomeGenBase.ALPHAtundra) {
      j6 -= 20;
    }
    if (biomegenbase == BiomeGenBase.ALPHAplains) {
      j6 -= 20;
    }
    Object obj = new BWG4oldGenTrees(1);
    if (field_913_j.nextInt(10) == 0) {
      obj = new BWG4oldGenBigTree(1);
    }
    if (biomegenbase == BiomeGenBase.ALPHArainforest && field_913_j.nextInt(3) == 0) {
      obj = new BWG4oldGenBigTree(1);
    }
    for (int i11 = 0; i11 < j6; i11++) {
      int i13 = k + field_913_j.nextInt(16) + 8;
      int l15 = l + field_913_j.nextInt(16) + 8;
      ((WorldGenerator) (obj)).setScale(1.0D, 1.0D, 1.0D);
      ((WorldGenerator) (obj))
          .generate(worldObj_16, field_913_j, i13, worldObj_16.getHeightValue(i13, l15), l15);
    }

    for (int j11 = 0; j11 < 2; j11++) {
      int j13 = k + field_913_j.nextInt(16) + 8;
      int i16 = field_913_j.nextInt(128);
      int k18 = l + field_913_j.nextInt(16) + 8;
      (new WorldGenFlowers(Block.plantYellow.blockID))
          .generate(worldObj_16, field_913_j, j13, i16, k18);
    }

    if (field_913_j.nextInt(2) == 0) {
      int k11 = k + field_913_j.nextInt(16) + 8;
      int k13 = field_913_j.nextInt(128);
      int j16 = l + field_913_j.nextInt(16) + 8;
      (new WorldGenFlowers(Block.plantRed.blockID))
          .generate(worldObj_16, field_913_j, k11, k13, j16);
    }
    if (field_913_j.nextInt(4) == 0) {
      int l11 = k + field_913_j.nextInt(16) + 8;
      int l13 = field_913_j.nextInt(128);
      int k16 = l + field_913_j.nextInt(16) + 8;
      (new WorldGenFlowers(Block.mushroomBrown.blockID))
          .generate(worldObj_16, field_913_j, l11, l13, k16);
    }
    if (field_913_j.nextInt(8) == 0) {
      int i12 = k + field_913_j.nextInt(16) + 8;
      int i14 = field_913_j.nextInt(128);
      int l16 = l + field_913_j.nextInt(16) + 8;
      (new WorldGenFlowers(Block.mushroomRed.blockID))
          .generate(worldObj_16, field_913_j, i12, i14, l16);
    }
    for (int j12 = 0; j12 < 10; j12++) {
      int j14 = k + field_913_j.nextInt(16) + 8;
      int i17 = field_913_j.nextInt(128);
      int l18 = l + field_913_j.nextInt(16) + 8;
      (new BWG4oldGenReed()).generate(worldObj_16, field_913_j, j14, i17, l18);
    }

    if (field_913_j.nextInt(32) == 0) {
      int k12 = k + field_913_j.nextInt(16) + 8;
      int k14 = field_913_j.nextInt(128);
      int j17 = l + field_913_j.nextInt(16) + 8;
      (new WorldGenPumpkin()).generate(worldObj_16, field_913_j, k12, k14, j17);
    }
    int l12 = 0;
    if (biomegenbase == BiomeGenBase.ALPHAdesert) {
      l12 += 10;
    }
    for (int l14 = 0; l14 < l12; l14++) {
      int k17 = k + field_913_j.nextInt(16) + 8;
      int i19 = field_913_j.nextInt(128);
      int i20 = l + field_913_j.nextInt(16) + 8;
      (new WorldGenCactus()).generate(worldObj_16, field_913_j, k17, i19, i20);
    }

    for (int i15 = 0; i15 < 50; i15++) {
      int l17 = k + field_913_j.nextInt(16) + 8;
      int j19 = field_913_j.nextInt(field_913_j.nextInt(120) + 8);
      int j20 = l + field_913_j.nextInt(16) + 8;
      (new WorldGenLiquids(Block.waterMoving.blockID))
          .generate(worldObj_16, field_913_j, l17, j19, j20);
    }

    for (int j15 = 0; j15 < 20; j15++) {
      int i18 = k + field_913_j.nextInt(16) + 8;
      int k19 = field_913_j.nextInt(field_913_j.nextInt(field_913_j.nextInt(112) + 8) + 8);
      int k20 = l + field_913_j.nextInt(16) + 8;
      (new WorldGenLiquids(Block.lavaMoving.blockID))
          .generate(worldObj_16, field_913_j, i18, k19, k20);
    }

    SpawnerAnimals.performWorldGenSpawning(
        worldObj_16, biomegenbase, k + 8, l + 8, 16, 16, field_913_j);

    field_4178_w = BWG4WorldChunkManager.getColdTemperatures(field_4178_w, k + 8, l + 8, 16, 16);
    for (int k15 = k + 8; k15 < k + 8 + 16; k15++) {
      for (int j18 = l + 8; j18 < l + 8 + 16; j18++) {
        int l19 = k15 - (k + 8);
        int l20 = j18 - (l + 8);
        int i21 = worldObj_16.getPrecipitationHeight(k15, j18);
        double d1 =
            field_4178_w[l19 * 16 + l20] - ((double) (i21 - 64) / 64D) * 0.29999999999999999D;
        if (d1 < 0.5D && i21 > 0 && i21 < 128 && worldObj_16.isAirBlock(k15, i21, j18)) {
          if (worldObj_16.getBlockMaterial(k15, i21 - 1, j18).blocksMovement()
              && worldObj_16.getBlockMaterial(k15, i21 - 1, j18) != Material.ice) {
            worldObj_16.setBlock(k15, i21, j18, Block.snow.blockID, 0, 2);
          } else if (worldObj_16.getBlockMaterial(k15, i21 - 1, j18) == Material.water) {
            worldObj_16.setBlock(k15, i21 - 1, j18, Block.ice.blockID, 0, 2);
          }
        }
      }
    }

    MinecraftForge.EVENT_BUS.post(
        new PopulateChunkEvent.Post(ichunkprovider, worldObj_16, field_913_j, i, j, false));

    BlockSand.fallInstantly = false;
  }
コード例 #3
0
 public void replaceBlocksForBiome(int i, int j, byte abyte0[], BiomeGenBase abiomegenbase[]) {
   byte byte0 = 64;
   double d = 0.03125D;
   field_905_r = field_909_n.func_807_a(field_905_r, i * 16, j * 16, 0.0D, 16, 16, 1, d, d, 1.0D);
   field_904_s =
       field_909_n.func_807_a(field_904_s, j * 16, 109.0134D, i * 16, 16, 1, 16, d, 1.0D, d);
   field_903_t =
       field_908_o.func_807_a(
           field_903_t, i * 16, j * 16, 0.0D, 16, 16, 1, d * 2D, d * 2D, d * 2D);
   for (int k = 0; k < 16; k++) {
     for (int l = 0; l < 16; l++) {
       BiomeGenBase biomegenbase = abiomegenbase[k * 16 + l];
       boolean flag =
           field_905_r[k + l * 16] + field_913_j.nextDouble() * 0.20000000000000001D > 0.0D;
       boolean flag1 =
           field_904_s[k + l * 16] + field_913_j.nextDouble() * 0.20000000000000001D > 3D;
       int i1 = (int) (field_903_t[k + l * 16] / 3D + 3D + field_913_j.nextDouble() * 0.25D);
       int j1 = -1;
       byte byte1 = biomegenbase.topBlock;
       byte byte2 = biomegenbase.fillerBlock;
       for (int k1 = 127; k1 >= 0; k1--) {
         int l1 = (k * 16 + l) * 128 + k1;
         if (k1 <= 0 + field_913_j.nextInt(5)) {
           abyte0[l1] = (byte) Block.bedrock.blockID;
           continue;
         }
         byte byte3 = abyte0[l1];
         if (byte3 == 0) {
           j1 = -1;
           continue;
         }
         if (byte3 != Block.stone.blockID) {
           continue;
         }
         if (j1 == -1) {
           if (i1 <= 0) {
             byte1 = 0;
             byte2 = (byte) Block.stone.blockID;
           } else if (k1 >= byte0 - 4 && k1 <= byte0 + 1) {
             byte1 = biomegenbase.topBlock;
             byte2 = biomegenbase.fillerBlock;
             if (flag1) {
               byte1 = 0;
             }
             if (flag1) {
               byte2 = (byte) Block.gravel.blockID;
             }
             if (flag) {
               byte1 = (byte) Block.sand.blockID;
             }
             if (flag) {
               byte2 = (byte) Block.sand.blockID;
             }
           }
           if (k1 < byte0 && byte1 == 0) {
             byte1 = (byte) Block.waterMoving.blockID;
           }
           j1 = i1;
           if (k1 >= byte0 - 1) {
             abyte0[l1] = byte1;
           } else {
             abyte0[l1] = byte2;
           }
           continue;
         }
         if (j1 > 0) {
           j1--;
           abyte0[l1] = byte2;
         }
       }
     }
   }
 }