/** * Checks if square is void, out of map, out of tower range * * @param loc * @return */ public boolean locationValid(MapLocation loc) { return !(rc.senseTerrainTile(loc) == TerrainTile.VOID || loc.x > xmax || loc.y > ymax || loc.x < 0 || loc.y < 0 || loc.distanceSquaredTo(tLoc) > attackRadius); }
public SunrayHerder(Controller c, MapLocation pLoc) { this.c = c; this.rc = c.rc; this.pLoc = pLoc; center = pLoc; tLoc = rc.getLocation(); attackRadius = c.attackRadiusSquared; ymax = c.height; xmax = c.width; // initialize ray paths inRange = pastrInRange(); findRayPaths(); }