public Base(Session s) throws Exception { s.cacheInstance(this); this.world = s.world(); commerce.loadState(s); credits = s.loadFloat(); ruler = (Actor) s.loadObject(); s.loadObjects(missions); communitySpirit = s.loadFloat(); alertLevel = s.loadFloat(); crimeLevel = s.loadFloat(); averageMood = s.loadFloat(); for (int n = s.loadInt(); n-- > 0; ) { final Relation r = Relation.loadFrom(s); baseRelations.put(r.subject, r); } paving = new Paving(world); paving.loadState(s); dangerMap = new DangerMap(world, this); dangerMap.loadState(s); intelMap.loadState(s); }
public void saveState(Session s) throws Exception { commerce.saveState(s); s.saveFloat(credits); s.saveObject(ruler); s.saveObjects(missions); s.saveFloat(communitySpirit); s.saveFloat(alertLevel); s.saveFloat(crimeLevel); s.saveFloat(averageMood); s.saveInt(baseRelations.size()); for (Relation r : baseRelations.values()) Relation.saveTo(s, r); paving.saveState(s); dangerMap.saveState(s); intelMap.saveState(s); }
public Base(World world) { this.world = world; paving = new Paving(world); dangerMap = new DangerMap(world, this); intelMap.initFog(world); }