public void setBuffering(int val) { valueGridPortrayal.setBuffering(val); }
public void setMap(ColorMap m) { valueGridPortrayal.setMap(m); }
public int getBuffering() { return valueGridPortrayal.getBuffering(); }
public boolean isDirtyField() { return valueGridPortrayal.isDirtyField(); }
public ColorMap getMap() { return valueGridPortrayal.getMap(); }
public void setDirtyField(boolean val) { valueGridPortrayal.setDirtyField(val); }
/** @deprecated Resets the underlying FastHexaValueGridPortrayal2D. */ public void reset() { valueGridPortrayal.reset(); }
public void setField(Object field) { super.setField(field); ObjectGrid2D og = (ObjectGrid2D) field; grid = new DoubleGrid2D(og.getWidth(), og.getHeight()); valueGridPortrayal.setField(grid); }
public void setImmutableField(boolean immutableField) { super.setImmutableField(immutableField); valueGridPortrayal.setImmutableField(immutableField); }
public void draw(Object object, Graphics2D graphics, DrawInfo2D info) { if (field == null) return; ObjectGrid2D ogrid = (ObjectGrid2D) field; // compute what area to do (as usual) final int maxX = ogrid.getWidth(); final int maxY = ogrid.getHeight(); if (maxX == 0 || maxY == 0) return; final double divideByX = ((maxX % 2 == 0) ? (3.0 * maxX / 2.0 + 0.5) : (3.0 * maxX / 2.0 + 2.0)); final double divideByY = (1.0 + 2.0 * maxY); final double xScale = info.draw.width / divideByX; final double yScale = info.draw.height / divideByY; int startx = (int) (((info.clip.x - info.draw.x) / xScale - 0.5) / 1.5) - 2; int starty = (int) ((info.clip.y - info.draw.y) / (yScale * 2.0)) - 2; int endx = /*startx +*/ (int) (((info.clip.x - info.draw.x + info.clip.width) / xScale - 0.5) / 1.5) + 4; // with rounding, width be as much as 1 off int endy = /*starty +*/ (int) ((info.clip.y - info.draw.y + info.clip.height) / (yScale * 2.0)) + 4; // with rounding, height be as much as 1 off // double precomputedWidth = -1; // see discussion further below // double precomputedHeight = -1; // see discussion further below // // // CAUTION! // // At some point we should triple check the math for rounding such // that the margins are drawn properly // // // Horizontal hexagons are staggered. This complicates computations. Thus // if you have a M x N grid scaled to SCALE, then // your height is (N + 0.5) * SCALE // and your width is ((M - 1) * (3/4) + 1) * HEXAGONAL_RATIO * SCALE // we invert these calculations here to compute the rough width and height // for the newinfo here. Additionally, because the original screen sizes were likely // converted from floats to ints, there's a round down there, so we round up to // compensate. This usually results in nice circles. if (endx > maxX) endx = maxX; if (endy > maxY) endy = maxY; if (startx < 0) startx = 0; if (starty < 0) starty = 0; // convert the object grid into a double grid for (int x = startx; x < endx; x++) { double[] gridx = grid.field[x]; Object[] ogridx = ogrid.field[x]; for (int y = starty; y < endy; y++) gridx[y] = doubleValue(ogridx[y]); } // now ask the ValueGridPortrayal to draw it! valueGridPortrayal.draw(object /* doesn't matter */, graphics, info); }