コード例 #1
0
ファイル: GameRenderer.java プロジェクト: mjerkovic/shooter
  public void render(Vehicle vehicle) {
    Vector adjustedPosition = vehicle.position().add(viewPoint);
    int x = (int) adjustedPosition.x();
    int y = (int) adjustedPosition.y();

    Vector tip = new Vector(x + vehicle.boundingRadius(), y);
    Vector left = new Vector(x - 5, y - 5);
    Vector right = new Vector(x - 5, y + 5);

    int[] xPos = {(int) tip.x(), (int) left.x(), (int) right.x()};
    int[] yPos = {(int) tip.y(), (int) left.y(), (int) right.y()};

    AffineTransform orig = graphics.getTransform();

    AffineTransform rot =
        AffineTransform.getRotateInstance(vehicle.heading().x(), vehicle.heading().y(), x, y);
    graphics.transform(rot);
    graphics.drawPolygon(xPos, yPos, 3);
    graphics.setTransform(orig);

    if (showFeelers) {
      Vector[] feelers = createFeelersFor(vehicle);
      for (Vector feeler : feelers) {
        graphics.drawLine(x, y, (int) feeler.x(), (int) feeler.y());
      }
    }
    renderHealthBar(vehicle, x, y);
    renderEnergyBar(vehicle, x, y);
  }
コード例 #2
0
ファイル: GameRenderer.java プロジェクト: mjerkovic/shooter
  public void render(Miner miner) {
    Vector adjustedPosition = miner.position().add(viewPoint);
    int x = (int) adjustedPosition.x();
    int y = (int) adjustedPosition.y();

    AffineTransform orig = graphics.getTransform();
    AffineTransform rot =
        AffineTransform.getRotateInstance(miner.heading().x(), miner.heading().y(), x, y);
    graphics.transform(rot);
    graphics.drawRect(
        x - (int) miner.boundingRadius(),
        y - ((int) miner.boundingRadius() / 2),
        (int) miner.boundingRadius() * 2,
        (int) miner.boundingRadius());
    graphics.setTransform(orig);
    renderHealthBar(miner, x, y);
    renderEnergyBar(miner, x, y);
  }