/** * Gets the list of users. * * @return The list of saved users. * @throws PersistenceException Thrown if issues occur getting the users. */ public List<ServerPlayer> GetAllUsers() throws PersistenceException { IPersistenceProvider provider = handler.GetPlugin(); try { provider.StartTransaction(); List<ServerPlayer> players = provider.GetUserDAO().GetAllUsers(); provider.EndTransaction(true); return players; } catch (PersistenceException e) { provider.EndTransaction(false); throw e; } }
/** * Adds a user to be be saved. * * @param player The player to save. * @throws PersistenceException Thrown if issues occur adding the user. */ public void AddUser(ServerPlayer player) throws PersistenceException { IPersistenceProvider provider = handler.GetPlugin(); try { provider.StartTransaction(); int id = player.GetID(); String username = player.GetName(); String password = player.GetPassword(); provider.GetUserDAO().AddUser(id, username, password); provider.EndTransaction(true); } catch (PersistenceException e) { provider.EndTransaction(false); throw e; } }