/** * Draws the objects * * @param batch * @param imageHandler */ public void draw(SpriteBatch batch, ImageHandler imageHandler) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); if (gameStatus.equalsIgnoreCase(GameConstants.GAME_STATUS_INTRO)) { player1.drawWithOffset(batch, 0, -intro_player_offset); for (Enemy badGuy : enemies) { badGuy.drawWithOffset(batch, 0, intro_enemy_offset); } } else { player1.draw(batch); for (Enemy badGuy : enemies) { badGuy.draw(batch); } for (Projectile proj : projectiles) { proj.draw(batch); } for (Explosion exp : explosions) { exp.draw(batch); } } scoreText.draw(batch, Integer.toString(score), 10, 750, 4); if (gameStatus.equalsIgnoreCase(GameConstants.GAME_STATUS_PAUSED)) { pauseMenu.draw(batch); } if (gameStatus.equalsIgnoreCase(GameConstants.GAME_STATUS_GAME_OVER)) { gameOverMenu.draw(batch); } if (gameStatus.equalsIgnoreCase(GameConstants.GAME_STATUS_INTRO_START)) { int draw_x = 450; int draw_y = 200; int size = 8; for (Sprite img : startText) { img.setPosition(draw_x, draw_y); img.setSize((int) (img.getRegionWidth() * size), (int) (img.getRegionHeight() * size)); img.draw(batch); draw_x += img.getRegionWidth() * size; } } }