コード例 #1
0
  private static Intersection getIntersection(Ray ray, SphereObject obj, Model model) {
    RealMatrix transform = obj.getTransform();
    final RealMatrix transformInverse = obj.getTransformInverse();
    ray = ray.transform(transformInverse);
    Vector3D c = VectorUtils.toVector3D(obj.getCenter());
    Vector3D p0 = VectorUtils.toVector3D(ray.getP0());
    Vector3D p1 = VectorUtils.toVector3D(ray.getP1());
    float a = (float) p1.dotProduct(p1);
    Vector3D p0c = p0.subtract(c);
    float b = (float) p1.dotProduct(p0c) * 2.0f;

    float cc = (float) (p0c.dotProduct(p0c)) - obj.getSize() * obj.getSize();
    Double t = quadraticEquationRoot1(a, b, cc);
    if (t == null || t < EPSILON) {
      return new Intersection(false);
    }
    Intersection result = new Intersection(true);
    result.setObject(obj);
    final Vector3D p = p0.add(p1.scalarMultiply(t));
    RealVector pv = VectorUtils.toRealVector(p);
    pv.setEntry(3, 1.0);
    RealVector pt = transform.preMultiply(pv);
    result.setP(VectorUtils.toVector3D(pt));
    RealVector nv = pv.subtract(obj.getCenter());
    final RealVector nvt = transformInverse.transpose().preMultiply(nv);
    result.setN(VectorUtils.toVector3D(nvt).normalize());
    result.setDistance(t);
    return result;
  }
コード例 #2
0
 private static int toColour(RealVector ambient) {
   final double r = ambient.getEntry(0);
   final double g = ambient.getEntry(1);
   final double b = ambient.getEntry(2);
   int rc = 256 * 256 * (int) (255. * r);
   int rg = 256 * (int) (255. * g);
   int rb = (int) (255. * b);
   return rc + rg + rb;
 }
コード例 #3
0
 private static Intersection getIntersection(
     TriangleObject obj, DecompositionSolver solver, Vector3D p, Vector3D pc, double[] params) {
   RealVector constants = new ArrayRealVector(params, false);
   RealVector solution = solver.solve(constants);
   double alpfa = solution.getEntry(0);
   double beta = solution.getEntry(1);
   boolean match = false;
   if (alpfa >= 0 && beta >= 0 && alpfa + beta <= 1.0) {
     match = true;
   } else {
     match = false;
   }
   final Intersection intersection = new Intersection(match);
   intersection.setObject(obj);
   intersection.setP(p);
   return intersection;
 }