/* Place all motionless objects (fire stations, police offices, ambulance teams and refuges) @param fire An array to be filled with fire stations @param police An array to be filled with police offices @param ambulance An array to be filled with ambulance centres @param refuge An array to be filled with refuges @param allBuildings All buildings in the map @return All ordinary buildings */ public static Building[] placeMotionlessObjects( FireStation[] fire, PoliceOffice[] police, AmbulanceCenter[] ambulance, Refuge[] refuge, Building[] allBuildings) { List remaining = new ArrayList(); for (int i = 0; i < allBuildings.length; ++i) remaining.add(allBuildings[i]); Collections.shuffle(remaining); System.out.println("Placing " + ambulance.length + " ambulance centers"); Iterator it = remaining.iterator(); for (int i = 0; i < ambulance.length; ++i) { Building location = (Building) it.next(); it.remove(); AmbulanceCenter a = new AmbulanceCenter(location); a.setID(location.getID()); ambulance[i] = a; // writeFixedObjectData(out,TYPE_AMBULANCE_CENTER,i,location); } System.out.println("Placing " + fire.length + " fire stations"); for (int i = 0; i < fire.length; ++i) { Building location = (Building) it.next(); it.remove(); FireStation a = new FireStation(location); a.setID(location.getID()); fire[i] = a; // writeFixedObjectData(out,TYPE_FIRE_STATION,i,location); // System.out.print("."); } System.out.println("Placing " + police.length + " police stations"); for (int i = 0; i < police.length; ++i) { Building location = (Building) it.next(); it.remove(); PoliceOffice a = new PoliceOffice(location); a.setID(location.getID()); police[i] = a; // writeFixedObjectData(out,TYPE_POLICE_OFFICE,i,location); // System.out.print("."); } System.out.println("Placing " + refuge.length + " refuges"); for (int i = 0; i < refuge.length; ++i) { Building location = (Building) it.next(); it.remove(); Refuge a = new Refuge(location); a.setID(location.getID()); refuge[i] = a; // writeFixedObjectData(out,TYPE_REFUGE,i,location); // System.out.print("."); } // System.out.println(); return (Building[]) remaining.toArray(new Building[0]); }
public static Building[] placeNormalFires(int num, Building[] b) { List remaining = new ArrayList(); for (int i = 0; i < b.length; ++i) remaining.add(b[i]); Collections.shuffle(remaining); Building[] result = new Building[num]; System.out.println("Placing " + num + " fires"); Iterator it = remaining.iterator(); for (int i = 0; i < num; ++i) result[i] = (Building) it.next(); return result; }
public static Building[] placeBigFires(int num, Building[] b, Limits radius) { List remaining = new ArrayList(); for (int i = 0; i < b.length; ++i) remaining.add(b[i]); Collections.shuffle(remaining); Collection fires = new HashSet(); System.out.print("Placing " + num + " big fires"); Iterator it = remaining.iterator(); for (int i = 0; i < num; ++i) { Building center = (Building) it.next(); fires.add(center); long r = radius.getNumber(); long distanceSquared = r * r; // Check for close buildings for (int j = 0; j < b.length; ++j) { long dx = center.getX() - b[j].getX(); long dy = center.getY() - b[j].getY(); long distance = (dx * dx) + (dy * dy); if (distance <= distanceSquared) fires.add(b[j]); } } return (Building[]) fires.toArray(new Building[0]); }