@ScheduledMethod(start = 1, interval = 100) public void step() { // generating some numerical output sanctionsPerSoldier = 1.0 * sanctionCount / soldiers.size(); proportionOfNotPermittedExtiorsions = 1.0 * notPermittedExtorsionCount / extorsionCount; periodicIncomePerSoldier = cummulatedIncome / soldiers.size(); cummulatedIncome = 0; extorsionCount = 0; sanctionCount = 0; notPermittedExtorsionCount = 0; punishmentCount = punishedNumber; punishedNumber = 0; // learning --> preliminary! if (period > 0) { if (periodicIncomePerSoldier < incomeLowThreshold) { sanctionProbability *= probMultiplicatorIncomeLow; } else if (periodicIncomePerSoldier > incomeHighThreshold) { sanctionProbability *= probMultiplicatorIncomeHigh; } sanctionProbability = sanctionProbability > 1.0 ? 1.0 : sanctionProbability; } period++; // delete network Context<Object> context = ContextUtils.getContext(this); Network<Object> net = (Network<Object>) context.getProjection("network"); net.removeEdges(); }
public double getClusteringCoefficientOfUser() { if (this.hashCode() % NonAggrSamplingQueficient == 9) { // only calculate clustering coefficient for 1/20 of the agents Context<Object> context = ContextUtils.getContext(this); ContextJungNetwork jungNet = (ContextJungNetwork) context.getProjection("user_network"); Map<Object, Double> clusterCoeffMap = repast.simphony.jung.statistics.RepastJungGraphStatistics.clusteringCoefficients( jungNet.getGraph()); return clusterCoeffMap.get(this); } else { return exclusionNumber; } }
public GridPoint getQueueLocation(String name, Grid grid) { GridPoint queueLoc = null; QueueSim queueR = null; context = ContextUtils.getContext(this); for (Object o : context.getObjects(QueueSim.class)) { queueR = (QueueSim) o; if (queueR.getName() == name) { queueLoc = grid.getLocation(o); // System.out.println("**** "+ queueR.getId()+ " " // + queueLoc); break; } } return queueLoc; }
public double getUserNeighbourAverageEdgeCount() { int tempInt = 0; double sumOfNeigbourDegrees = 0.0; Context<Object> context = ContextUtils.getContext(this); Network<Object> colNet = (Network<Object>) context.getProjection("user_network"); for (Object neighbourObject : colNet.getSuccessors(this)) { if (neighbourObject instanceof User) { sumOfNeigbourDegrees += colNet.getDegree(neighbourObject); tempInt++; } } double averageNeighbourDegree = 0.0; if (tempInt != 0) { averageNeighbourDegree = sumOfNeigbourDegrees / tempInt; } return averageNeighbourDegree; }
public void giveExtorsionMoney(double amount, Soldiers soldier, Shop shop, Color territory) { // store money // distribute money // 50 persent for capos, then rest for solidiers System.out.println( "capo #" + this.getIndex() + "cummulatedIncome = " + cummulatedIncome + "extorsionCount = " + extorsionCount); extorsionCount++; cummulatedIncome += amount * 0.5; soldier.setMoney(soldier.getMoney() + amount * 0.5); System.out.println("capo #" + index + " has now: $" + cummulatedIncome); // draw edges between Capo and by own soldiers extorted shops Context<Object> context = ContextUtils.getContext(this); Network<Object> net = (Network<Object>) context.getProjection("network"); net.addEdge(this, shop); // sanction if money from shop from other territory if (!territory.equals(familyColor)) { // decision process --> preliminary! --- TODO: could be implemented // with EMIL-S notPermittedExtorsionCount++; double rnd = RandomHelper.nextDoubleFromTo(0.0, 1.0); if (rnd <= sanctionProbability) { soldier.sanction(shop, territory); sanctionCount++; } } // notify the mandamento if (this != mandamento.getCapo()) { mandamento.onExtortMoney(index, cummulatedIncome); } }
public double getPathlengthOfUser() { if (this.hashCode() % NonAggrSamplingQueficient == 9) { // only calculate clustering coefficient for 1/20 of the agents List<User> userList = new ArrayList<User>(); Context<Object> context = ContextUtils.getContext(this); Network<Object> colNet = (Network<Object>) context.getProjection("user_network"); ContextJungNetwork jungNet = (ContextJungNetwork) context.getProjection("user_network"); for (Object tempNode : colNet.getNodes()) { if (tempNode instanceof User) { userList.add((User) tempNode); } } dijkDistAlg = new DijkstraDistance<User, RepastEdge<Object>>(jungNet.getGraph()); Number dist = dijkDistAlg.getDistance(this, userList.get(randGen.nextInt(userList.size()))); if (dist != null) { return dist.doubleValue(); } else { return exclusionNumber; } } else { return exclusionNumber; } }
public void infect() { GridPoint pt = grid.getLocation(this); List<Object> humans = new ArrayList<Object>(); for (Object obj : grid.getObjectsAt(pt.getX(), pt.getY())) { if (obj instanceof Human) { humans.add(obj); } } if (humans.size() > 0) { int index = RandomHelper.nextIntFromTo(0, humans.size() - 1); Object obj = humans.get(index); NdPoint spacePt = space.getLocation(obj); Context<Object> context = ContextUtils.getContext(obj); context.remove(obj); Zombie zombie = new Zombie(space, grid); context.add(zombie); space.moveTo(zombie, spacePt.getX(), spacePt.getY()); grid.moveTo(zombie, pt.getX(), pt.getY()); Network<Object> net = (Network<Object>) context.getProjection("infection network"); net.addEdge(this, zombie); } }
@ScheduledMethod(start = 1, interval = 1) public void step() { // create colNetwork in hosting context Context<Object> context = ContextUtils.getContext(this); Network<Object> colNet = (Network<Object>) context.getProjection("collaboration_network"); Network<Object> userNet = (Network<Object>) context.getProjection("user_network"); Network<Object> articleNet = (Network<Object>) context.getProjection("article_network"); if (!isDone) { /* * Neighbourhood Connection Algorithm */ // get the grid location of this User GridPoint pt = grid.getLocation(this); // use the GridCellNgh class to create GridCells for // the surrounding neighbourhood if (pt != null) { // TODO Why NULL? GridCellNgh<Article> nghCreator = new GridCellNgh<Article>( grid, pt, Article.class, neighbourDimensions, neighbourDimensions); List<GridCell<Article>> gridCells = nghCreator.getNeighborhood(false); SimUtilities.shuffle(gridCells, RandomHelper.getUniform()); // if an agent exist in the surrounding environment, add an edge with it. for (GridCell<Article> cell : gridCells) { if (cell.size() > 0) { List<Article> cellUsers = new ArrayList<Article>((Collection<Article>) cell.items()); articleToEdit = cellUsers.get((RandomHelper.nextIntFromTo(0, cellUsers.size() - 1))); if (context != null && colNet != null && cellUsers != null && articleToEdit != null) { if (!isActiveUser) { // Good Samaritan - one and only one connection if (colNet.getDegree(articleToEdit) <= 0 // if neighbour is unconnected && colNet.getDegree(this) <= 0) { // if our agent is unconnected) colNet.addEdge(this, articleToEdit); this.isDone = true; // this good samaritan is no longer counted in operating agents } } else if (!hasGeneralInterest) { // Project Leader zealot (active user), colNet.addEdge(this, articleToEdit); // connects neighbours in every step for (Object coopUser : colNet.getAdjacent(articleToEdit)) { if (coopUser != null && !userNet.containsEdge(userNet.getEdge(this, coopUser))) { userNet.addEdge(this, coopUser); } } for (Object relatedArticle : colNet.getAdjacent(this)) { if (relatedArticle != null && !articleNet.containsEdge(userNet.getEdge(articleToEdit, relatedArticle))) { articleNet.addEdge(articleToEdit, relatedArticle); } } } // For active agent connection algorithm we need to update good article array if found if (colNet.getDegree(articleToEdit) > (goodArticleMultiplier * colNet.getDegree() / colNet.size()) && colNet.getDegree(articleToEdit) > goodArticleConnectionCount && !articleToEdit.isGood) { articleToEdit.isGood = true; goodArticles.add(articleToEdit); } } break; } } } /* * Active Agent Connection Algorithm */ if (isActiveUser && hasGeneralInterest && goodArticles.size() > 0) { // if in administrator career path articleToEdit = goodArticles.get(RandomHelper.nextIntFromTo(0, goodArticles.size() - 1)); colNet.addEdge(this, articleToEdit); // TODO reduce goodArticles by one? for (Object coopUser : colNet.getAdjacent(articleToEdit)) { if (coopUser != null && !userNet.containsEdge(userNet.getEdge(this, coopUser))) { userNet.addEdge(this, coopUser); } } for (Object relatedArticle : colNet.getAdjacent(this)) { if (relatedArticle != null && !articleNet.containsEdge(userNet.getEdge(articleToEdit, relatedArticle))) { articleNet.addEdge(articleToEdit, relatedArticle); } } goodArticles.remove(0); } this.endRun(); } }
public int getUserEdgeCount() { Context<Object> context = ContextUtils.getContext(this); Network<Object> colNet = (Network<Object>) context.getProjection("user_network"); return colNet.getDegree(this); }
public int getAffiliationEdgeCountOfUser() { Context<Object> context = ContextUtils.getContext(this); Network<Object> colNet = (Network<Object>) context.getProjection("collaboration_network"); return colNet.getDegree(this); }
/** * Rain clouds appear with a certain chance, influenced by the weather For every rain cloud in the * grid the velocity of every rain object is updated Rain clouds are removed if they have passed a * certain time */ @ScheduledMethod(start = 1, interval = 1, priority = 0) public void rain() { // Let new raingroups appear with a certain chance double chance = SimulationParameters.rainProb; // The probability of rain appearing decreases if there is already rain in the grid if (noRainGroups == 1) chance = (chance / (noRainGroups)) * 0.5; if (noRainGroups == 2) chance = (chance / (noRainGroups)) * 0.1; if (noRainGroups > 2) chance = (chance / (noRainGroups)) * 0.01; double f = urng.nextDouble(); if (f < chance) { // Let rain appear int x = rand.nextInt((SimulationParameters.gridSize - 0) + 1); int y = rand.nextInt((SimulationParameters.gridSize - 0) + 1); int[] newLoc = {x, y}; // Let new raingroup appear in random location RainGroup rg = new RainGroup(ContextUtils.getContext(this), grid, newLoc); noRainGroups++; rainGroups.add(rg); } ArrayList<RainGroup> toRemove = new ArrayList<RainGroup>(); for (RainGroup rg : rainGroups) { // Get velocity vector of the rain float x = Wind.getWindVelocity().x; float y = Wind.getWindVelocity().y; Vector2 velRain = new Vector2(x, y); velRain.setLength( Wind.getWindVelocity().len() * 0.9f); // Rain speed is a bit lower than that of the wind List<Rain> toRemove1 = new ArrayList<Rain>(); // Let rain be carried by the wind if (urng.nextDouble() < velRain.len()) { for (Rain rain : rg.getRainObjects()) { Directions dir = Directions.fromVectorToDir(velRain); GridPoint pt = grid.getLocation(rain); int cX = pt.getX() + dir.xDiff; int cY = pt.getY() + dir.yDiff; // If new rain-location is out of borders, delete this rain object // In this way the cloud "travels" out of the grid if (cX < 0 || cX >= SimulationParameters.gridSize || cY < 0 || cY >= SimulationParameters.gridSize) { toRemove1.add(rain); } else grid.moveTo(rain, cX, cY); } } for (Rain r : toRemove1) { rg.removeRain(r); TreeBuilder.performance.decreaseRainCount(); } } // Remove the raingroups from our list which were removed from the context for (RainGroup rg : toRemove) { rainGroups.remove(rg); noRainGroups--; } }
public Context<Object> getContext() { context = ContextUtils.getContext(this); return context; }
public Grid<Object> getGrid() { grid = (Grid) ContextUtils.getContext(this).getProjection("grid"); return grid; }