コード例 #1
0
 private boolean isFurnaceStillPresent() {
   return BlockHelper.getBlock(
               owner.worldObj, furnacePos.iPosX, furnacePos.iPosY, furnacePos.iPosZ)
           == Blocks.furnace
       || BlockHelper.getBlock(
               owner.worldObj, furnacePos.iPosX, furnacePos.iPosY, furnacePos.iPosZ)
           == Blocks.lit_furnace;
 }
コード例 #2
0
  private void doCookFood() {
    final double distanceToFurnace = RadixMath.getDistanceToXYZ(owner, furnacePos);

    if (distanceToFurnace <= 2.5D) {
      if (isCooking) {
        if (cookingTicks <= cookingInterval) {
          if (BlockHelper.getBlock(
                  owner.worldObj, furnacePos.iPosX, furnacePos.iPosY, furnacePos.iPosZ)
              != Blocks.lit_furnace) {
            BlockHelper.updateFurnaceState(
                true, owner.worldObj, furnacePos.iPosX, furnacePos.iPosY, furnacePos.iPosZ);
          }

          cookingTicks++;
        } else {
          CookableFood foodObj = RegistryMCA.getCookableFoodList().get(indexOfCookingFood);
          int rawFoodSlot = owner.getInventory().getFirstSlotContainingItem(foodObj.getFoodRaw());

          if (rawFoodSlot > -1) {
            owner.getInventory().decrStackSize(rawFoodSlot, 1);
            addItemStackToInventory(new ItemStack(foodObj.getFoodCooked(), 1, 0));
            owner.swingItem();
          } else {
            EntityPlayer player = getAssigningPlayer();

            if (player != null) {
              owner.sayRaw("I don't have any food to cook.", player); // TODO Translate.
            }

            reset();
          }

          isCooking = false;
          hasCookableFood = false;
          cookingTicks = 0;
          fuelUsesRemaining--;
          BlockHelper.updateFurnaceState(
              false, owner.worldObj, furnacePos.iPosX, furnacePos.iPosY, furnacePos.iPosZ);

          if (fuelUsesRemaining <= 0) {
            hasFuel = false;
          }
        }
      } else {
        owner.swingItem();
        isCooking = true;
      }
    }
  }
コード例 #3
0
  @Override
  public void setIsActive(boolean value) {
    isAIActive.setValue(value);

    if (!value) {
      if (hasFurnace) {
        BlockHelper.updateFurnaceState(
            false, owner.worldObj, furnacePos.iPosX, furnacePos.iPosY, furnacePos.iPosZ);
      }
    }
  }