コード例 #1
0
 /**
  * Return the schedule. This method attempts to construct a schedule based on a topological sort
  * of the graph (which uses causality interfaces). If there are cycles, no such sort is possible,
  * and this method simply returns a schedule that lists the actors in their natural order in the
  * container, which is the order in which they were created (unless that order has been modified
  * through "bring to front" or "send to back"). This method should not be called directly, but
  * rather the getSchedule() method (which is defined in the superclass) will call it when the
  * schedule is invalid. This method is not synchronized on the workspace.
  *
  * @return A schedule.
  */
 @Override
 protected Schedule _getSchedule() {
   StaticSchedulingDirector director = (StaticSchedulingDirector) getContainer();
   if (director == null) {
     throw new NotSchedulableException(this, "No director.  ");
   }
   CompositeActor compositeActor = (CompositeActor) director.getContainer();
   if (compositeActor == null) {
     throw new NotSchedulableException(this, "No container.");
   }
   CausalityInterfaceForComposites causality =
       (CausalityInterfaceForComposites) compositeActor.getCausalityInterface();
   List<Actor> sortedActors;
   try {
     sortedActors = causality.topologicalSort();
   } catch (IllegalActionException ex) {
     sortedActors = compositeActor.deepEntityList();
   }
   Schedule schedule = new Schedule();
   if (_debugging) {
     _debug("## Schedule generated:");
   }
   for (Actor actor : sortedActors) {
     Firing firing = new Firing(actor);
     schedule.add(firing);
     if (_debugging) {
       _debug(" - " + actor.getFullName());
     }
   }
   if (_debugging) {
     _debug("## End of schedule.");
   }
   setValid(true);
   return schedule;
 }
コード例 #2
0
ファイル: EnabledComposite.java プロジェクト: ptII/ptII
 protected void _computeActorDepth() throws IllegalActionException {
   if (_actorDepthVersion == ((NamedObj) _actor).workspace().getVersion()) {
     return;
   }
   super._computeActorDepth();
   // Now fix the internal data structures.
   // First, the equivalence classes. All inputs are equivalent
   // because of the common dependency on the enable port.
   Set<IOPort> allInputs = new HashSet<IOPort>(_actor.inputPortList());
   for (IOPort input : _equivalenceClasses.keySet()) {
     _equivalenceClasses.put(input, allInputs);
   }
   // Next, fix the forward and backward dependencies.
   Map<IOPort, Dependency> enableDependents = new HashMap<IOPort, Dependency>();
   _forwardDependencies.put(enable, enableDependents);
   List<IOPort> outputs = _actor.outputPortList();
   for (IOPort output : outputs) {
     enableDependents.put(output, _defaultDependency.oTimesIdentity());
     Map<IOPort, Dependency> backward = _reverseDependencies.get(output);
     if (backward == null) {
       backward = new HashMap<IOPort, Dependency>();
       _reverseDependencies.put(output, backward);
     }
     backward.put(enable, _defaultDependency.oTimesIdentity());
   }
 }