private void play(String resource) { removeSound(); sound = AudioFactory.getInstance().makeAudioSource("ExtractorAudio", resource, Vector3f.ZERO, true); sound.setLooping(true); sound.setShowRange(true); ((Node) getSpatial()).attachChild(sound); // audioRenderer.playSource(music); sound.setPositional(true); sound.setVolume(0.7f); sound.setReverbEnabled(false); sound.setDirectional(false); sound.setMaxDistance(Float.MAX_VALUE); sound.setRefDistance(1f); // music.setRolloffFactor(1f); // music.setLooping(false); sound.setShowRange(enabledRange); sound.play(); }