public void calculateNextCollisionPoint(Hitbox other, float time) { if (!testCollision(other, time)) { return; } CollisionPoint cp = getCurrentCollisionPoint(other, time); // détection des collisions infinies if (this.lastCollision >= cp.getTime() && this.lastHitboxes.contains(other)) { return; } Hitbox[] both = new Hitbox[] {this, other}; for (Hitbox hb : both) { if (hb.nextCollisionPoint != null) hb.nextCollisionPoint.delete(); hb.nextCollisionPoint = cp; } }