/** * Sets the location in the physics engine. * * @param entity The entity to set the location of. * @param newPos The new position of the entity. */ private void setPhysicsLocation(EntityRef entity, Vector3f newPos) { CharacterCollider collider = physics.getCharacterCollider(entity); collider.setLocation(newPos); }
/** * Sets the location in the physics engine. * * @param entity The entity to set the location of. * @param newPos The new position of the entity. */ private static void setPhysicsLocation(EntityRef entity, Vector3f newPos) { PhysicsEngine physics = CoreRegistry.get(PhysicsEngine.class); CharacterCollider collider = physics.getCharacterCollider(entity); collider.setLocation(newPos); }