コード例 #1
0
  @Override
  public boolean step() {
    NetworkSystem networkSystem = context.get(NetworkSystem.class);
    WorldAtlas atlas =
        new WorldAtlasImpl(context.get(Config.class).getRendering().getMaxTextureAtlasResolution());
    context.put(WorldAtlas.class, atlas);

    BlockManagerImpl blockManager;
    if (networkSystem.getMode().isAuthority()) {
      blockManager = new BlockManagerImpl(atlas, context.get(AssetManager.class), true);
      blockManager.subscribe(context.get(NetworkSystem.class));
    } else {
      blockManager = new BlockManagerImpl(atlas, context.get(AssetManager.class), false);
    }
    context.put(BlockManager.class, blockManager);
    context
        .get(TypeSerializationLibrary.class)
        .add(Block.class, new BlockTypeHandler(blockManager));
    context
        .get(TypeSerializationLibrary.class)
        .add(BlockFamily.class, new BlockFamilyTypeHandler(blockManager));

    blockManager.initialise(
        gameManifest.getRegisteredBlockFamilies(), gameManifest.getBlockIdMap());

    return true;
  }
コード例 #2
0
 @Override
 public boolean isAvailable() {
   return networkSystem.getMode() != NetworkMode.NONE;
 }
コード例 #3
0
 private boolean isRunModeAllowSaving() {
   NetworkSystem networkSystem = CoreRegistry.get(NetworkSystem.class);
   return networkSystem.getMode().isAuthority();
 }
コード例 #4
0
  @Before
  public void setup() {
    GameThread.setGameThread();
    AssetManager assetManager =
        CoreRegistry.put(
            AssetManager.class,
            new AssetManager(new ModuleManagerImpl(new ModuleSecurityManager())));
    assetManager.setAssetFactory(
        AssetType.PREFAB,
        new AssetFactory<PrefabData, Prefab>() {

          @Override
          public Prefab buildAsset(AssetUri uri, PrefabData data) {
            return new PojoPrefab(uri, data);
          }
        });
    EntitySystemBuilder builder = new EntitySystemBuilder();

    CoreRegistry.put(ComponentSystemManager.class, mock(ComponentSystemManager.class));

    blockManager =
        CoreRegistry.put(
            BlockManager.class,
            new BlockManagerImpl(mock(WorldAtlas.class), new DefaultBlockFamilyFactoryRegistry()));
    NetworkSystem networkSystem = mock(NetworkSystem.class);
    when(networkSystem.getMode()).thenReturn(NetworkMode.NONE);
    entityManager = builder.build(moduleManager, networkSystem, new ReflectionReflectFactory());
    worldStub = new WorldProviderCoreStub(BlockManager.getAir());
    worldProvider = new EntityAwareWorldProvider(worldStub, entityManager);

    plainBlock = new Block();
    blockManager.addBlockFamily(
        new SymmetricFamily(new BlockUri("test:plainBlock"), plainBlock), true);

    blockWithString = new Block();
    PrefabData prefabData = new PrefabData();
    prefabData.addComponent(new StringComponent("Test"));
    Assets.generateAsset(
        new AssetUri(AssetType.PREFAB, "test:prefabWithString"), prefabData, Prefab.class);
    blockWithString.setPrefab("test:prefabWithString");
    blockManager.addBlockFamily(
        new SymmetricFamily(new BlockUri("test:blockWithString"), blockWithString), true);

    blockWithDifferentString = new Block();
    prefabData = new PrefabData();
    prefabData.addComponent(new StringComponent("Test2"));
    Assets.generateAsset(
        new AssetUri(AssetType.PREFAB, "test:prefabWithDifferentString"), prefabData, Prefab.class);
    blockWithDifferentString.setPrefab("test:prefabWithDifferentString");
    blockManager.addBlockFamily(
        new SymmetricFamily(
            new BlockUri("test:blockWithDifferentString"), blockWithDifferentString),
        true);

    blockWithRetainedComponent = new Block();
    prefabData = new PrefabData();
    prefabData.addComponent(new RetainedOnBlockChangeComponent(3));
    Assets.generateAsset(
        new AssetUri(AssetType.PREFAB, "test:prefabWithRetainedComponent"),
        prefabData,
        Prefab.class);
    blockWithRetainedComponent.setPrefab("test:prefabWithRetainedComponent");
    blockManager.addBlockFamily(
        new SymmetricFamily(
            new BlockUri("test:blockWithRetainedComponent"), blockWithRetainedComponent),
        true);

    blockInFamilyOne = new Block();
    blockInFamilyOne.setKeepActive(true);
    blockInFamilyOne.setPrefab("test:prefabWithString");
    blockInFamilyTwo = new Block();
    blockInFamilyTwo.setPrefab("test:prefabWithString");
    blockInFamilyTwo.setKeepActive(true);
    blockManager.addBlockFamily(
        new HorizontalBlockFamily(
            new BlockUri("test:blockFamily"),
            ImmutableMap.<Side, Block>of(
                Side.FRONT,
                blockInFamilyOne,
                Side.LEFT,
                blockInFamilyTwo,
                Side.RIGHT,
                blockInFamilyTwo,
                Side.BACK,
                blockInFamilyOne),
            Collections.<String>emptyList()),
        true);

    keepActiveBlock = new Block();
    keepActiveBlock.setKeepActive(true);
    keepActiveBlock.setPrefab("test:prefabWithString");
    blockManager.addBlockFamily(
        new SymmetricFamily(new BlockUri("test:keepActiveBlock"), keepActiveBlock), true);

    worldProvider.initialise();
  }