public Point mapCoordsToOutside(Point coords) { int x = coords.getX(); int y = coords.getY(); x -= heightMap.getMinX() * 16; y -= heightMap.getMinZ() * 16; x *= scale; y *= scale; return new Point(x, y); }
public Point mapOutsideToCoords(Point outside) { int x = outside.getX() + scrollX; int y = outside.getY() + scrollY; x /= scale; y /= scale; x += heightMap.getMinX() * 16; y += heightMap.getMinZ() * 16; return new Point(x, y); }
public void scrollTo(int x, int z, boolean animated, int duration) { if (!animated) { Point p = mapCoordsToOutside(new Point(x, z)); int scrollX = p.getX(), scrollZ = p.getY(); setScrollPosition(Orientation.HORIZONTAL, scrollX - (int) (getWidth() / 2)); setScrollPosition(Orientation.VERTICAL, scrollZ - (int) (getHeight() / 2)); } else { Point start = getCenterCoord(); Point end = new Point(x, z); PropertyAnimation ani = new PropertyAnimation(this, "scrollpos"); ani.setStartValue(start); ani.setEndValue(end); ani.setDuration(duration); ani.start(); } }
@Override public void renderContents() { GL11.glDisable(2929); GL11.glEnable(3042); GL11.glDepthMask(false); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); int scrollX = (int) (getScrollPosition(Orientation.HORIZONTAL) / scale); int scrollY = (int) (getScrollPosition(Orientation.VERTICAL) / scale); GL11.glScaled(scale, scale, scale); GL11.glTranslatef(-heightMap.getMinX() * 16, -heightMap.getMinZ() * 16, 0); int minChunkX = heightMap.getMinX() + scrollX / 16, minChunkZ = heightMap.getMinZ() + scrollY / 16, maxChunkX = 0, maxChunkZ = 0; int horiz = (int) (getWidth() / 16 / scale) + 1; int vert = (int) (getHeight() / 16 / scale) + 1; maxChunkX = minChunkX + horiz; maxChunkZ = minChunkZ + vert; minChunkX = Math.max(minChunkX, heightMap.getMinX()); minChunkZ = Math.max(minChunkZ, heightMap.getMinZ()); maxChunkX = Math.min(maxChunkX, heightMap.getMaxX()); maxChunkZ = Math.min(maxChunkZ, heightMap.getMaxZ()); GL11.glPushMatrix(); synchronized (chunks) { for (int chunkX = minChunkX; chunkX <= maxChunkX; chunkX += levelOfDetail) { for (int chunkZ = minChunkZ; chunkZ <= maxChunkZ; chunkZ += levelOfDetail) { Map map = getChunkMap(levelOfDetail).get(chunkX, chunkZ); if (dirty || map == null || random.nextInt(10000) == 0) { renderer.renderQueue.add(new Point(chunkX, chunkZ)); } if (map != null && map != blankMap) { GL11.glPushMatrix(); int x = chunkX * 16; int y = chunkZ * 16; int width = x + 16 * levelOfDetail; int height = y + 16 * levelOfDetail; map.loadColorImage(); MinecraftTessellator tessellator = Spoutcraft.getTessellator(); tessellator.startDrawingQuads(); tessellator.addVertexWithUV((double) width, (double) height, -90, 1, 1); tessellator.addVertexWithUV((double) width, (double) y, -90, 1, 0); tessellator.addVertexWithUV((double) x, (double) y, -90, 0, 0); tessellator.addVertexWithUV((double) x, (double) height, -90, 0, 1); tessellator.draw(); // GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // RenderUtil.drawRectangle(x, y, width, height, 0x88ffffff); if (MinimapConfig.getInstance().isHeightmap()) { GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_COLOR); map.loadHeightImage(); tessellator.startDrawingQuads(); tessellator.addVertexWithUV((double) width, (double) height, -90, 1, 1); tessellator.addVertexWithUV((double) width, (double) y, -90, 1, 0); tessellator.addVertexWithUV((double) x, (double) y, -90, 0, 0); tessellator.addVertexWithUV((double) x, (double) height, -90, 0, 1); tessellator.draw(); } GL11.glPopMatrix(); } } } } int x = (int) SpoutClient.getHandle().thePlayer.posX; int z = (int) SpoutClient.getHandle().thePlayer.posZ; drawPOI("You", x, z, 0xffff0000); for (Waypoint waypoint : MinimapConfig.getInstance().getAllWaypoints(MinimapUtils.getWorldName())) { if (!waypoint.deathpoint || MinimapConfig.getInstance().isDeathpoints()) { drawPOI(waypoint.name, waypoint.x, waypoint.z, 0xff00ff00); } } if (MinimapConfig.getInstance().getFocussedWaypoint() != null) { Waypoint pos = MinimapConfig.getInstance().getFocussedWaypoint(); drawPOI("Marker", pos.x, pos.z, 0xff00ffff); } GL11.glPopMatrix(); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(2929); GL11.glDisable(3042); dirty = false; Point newpos = getPlayerPosition(); if (lastPlayerPos.getX() != newpos.getX() || lastPlayerPos.getY() != newpos.getY()) { showPlayer(0); lastPlayerPos = newpos; } }
public void scrollTo(Point p, boolean animated, int duration) { scrollTo(p.getX(), p.getY(), animated, duration); }