コード例 #1
0
ファイル: RespawnCodec.java プロジェクト: spacechase0/Vanilla
 @Override
 public RespawnMessage decode(ChannelBuffer buffer) throws IOException {
   int dimension = buffer.readInt();
   byte difficulty = buffer.readByte();
   byte mode = buffer.readByte();
   int worldHeight = ChannelBufferUtils.getExpandedHeight(buffer.readShort());
   String worldType = ChannelBufferUtils.readString(buffer);
   return new RespawnMessage(dimension, difficulty, mode, worldHeight, worldType);
 }
コード例 #2
0
ファイル: RespawnCodec.java プロジェクト: spacechase0/Vanilla
 @Override
 public ChannelBuffer encode(RespawnMessage message) throws IOException {
   ChannelBuffer buffer = ChannelBuffers.dynamicBuffer();
   buffer.writeInt(message.getDimension());
   buffer.writeByte(message.getDifficulty());
   buffer.writeByte(message.getGameMode());
   buffer.writeShort(ChannelBufferUtils.getShifts(message.getWorldHeight()) - 1);
   ChannelBufferUtils.writeString(buffer, message.getWorldType());
   return buffer;
 }
コード例 #3
0
ファイル: PlayerSpawnCodec.java プロジェクト: Sleaker/Vanilla
 @Override
 public PlayerSpawnMessage decode(ChannelBuffer buffer) throws IOException {
   int id = buffer.readInt();
   String name = ChannelBufferUtils.readString(buffer);
   int x = buffer.readInt();
   int y = buffer.readInt();
   int z = buffer.readInt();
   int rotation = buffer.readUnsignedByte();
   int pitch = buffer.readUnsignedByte();
   int item = buffer.readUnsignedShort();
   List<Parameter<?>> parameters = ChannelBufferUtils.readParameters(buffer);
   return new PlayerSpawnMessage(id, name, x, y, z, rotation, pitch, item, parameters);
 }
コード例 #4
0
ファイル: PlayerSpawnCodec.java プロジェクト: Sleaker/Vanilla
 @Override
 public ChannelBuffer encode(PlayerSpawnMessage message) throws IOException {
   ChannelBuffer buffer = ChannelBuffers.dynamicBuffer();
   buffer.writeInt(message.getEntityId());
   ChannelBufferUtils.writeString(buffer, message.getName());
   buffer.writeInt(message.getX());
   buffer.writeInt(message.getY());
   buffer.writeInt(message.getZ());
   buffer.writeByte(message.getYaw());
   buffer.writeByte(message.getPitch());
   buffer.writeShort(message.getId());
   ChannelBufferUtils.writeParameters(buffer, message.getParameters());
   return buffer;
 }
コード例 #5
0
ファイル: PlayerListCodec.java プロジェクト: Orcem/Vanilla
 @Override
 public PlayerListMessage decode(ChannelBuffer buffer) throws IOException {
   String name = ChannelBufferUtils.readString(buffer);
   boolean addOrRemove = buffer.readByte() == 1;
   short ping = buffer.readShort();
   return new PlayerListMessage(name, addOrRemove, ping);
 }
コード例 #6
0
ファイル: PlayerListCodec.java プロジェクト: Orcem/Vanilla
 @Override
 public ChannelBuffer encode(PlayerListMessage message) throws IOException {
   ChannelBuffer buffer = ChannelBuffers.dynamicBuffer();
   ChannelBufferUtils.writeString(buffer, message.getPlayerName());
   buffer.writeByte(message.playerIsOnline() ? 1 : 0);
   buffer.writeShort(message.getPing());
   return buffer;
 }
コード例 #7
0
ファイル: OpenWindowCodec.java プロジェクト: nallar/Vanilla
 @Override
 public OpenWindowMessage decode(ChannelBuffer buffer) throws IOException {
   int id = buffer.readUnsignedByte();
   int type = buffer.readUnsignedByte();
   String title = ChannelBufferUtils.readString(buffer);
   int slots = buffer.readUnsignedByte();
   return new OpenWindowMessage(id, type, title, slots);
 }
コード例 #8
0
ファイル: OpenWindowCodec.java プロジェクト: nallar/Vanilla
 @Override
 public ChannelBuffer encode(OpenWindowMessage message) throws IOException {
   ChannelBuffer buffer = ChannelBuffers.dynamicBuffer();
   buffer.writeByte(message.getId());
   buffer.writeByte(message.getType());
   ChannelBufferUtils.writeString(buffer, message.getTitle());
   buffer.writeByte(message.getSlots());
   return buffer;
 }
コード例 #9
0
ファイル: WindowClickCodec.java プロジェクト: NikoMix/Vanilla
 @Override
 public WindowClickMessage decode(ChannelBuffer buffer) throws IOException {
   int id = buffer.readUnsignedByte();
   int slot = buffer.readUnsignedShort();
   boolean rightClick = buffer.readUnsignedByte() != 0;
   int transaction = buffer.readUnsignedShort();
   boolean shift = buffer.readUnsignedByte() != 0;
   ItemStack item = ChannelBufferUtils.readItemStack(buffer);
   return new WindowClickMessage(id, slot, rightClick, transaction, shift, item);
 }
コード例 #10
0
ファイル: WindowClickCodec.java プロジェクト: NikoMix/Vanilla
 @Override
 public ChannelBuffer encode(WindowClickMessage message) throws IOException {
   ChannelBuffer buffer = ChannelBuffers.dynamicBuffer();
   buffer.writeByte(message.getWindowInstanceId());
   buffer.writeShort(message.getSlot());
   buffer.writeByte(message.isRightClick() ? 1 : 0);
   buffer.writeShort(message.getTransaction());
   buffer.writeByte(message.isShift() ? 1 : 0);
   ChannelBufferUtils.writeItemStack(buffer, message.getItem());
   return buffer;
 }
コード例 #11
0
 /* This is needed for tests to complete. It is not actually used.
  * See the commented-out code below this function */
 @Override
 public PlayerLoginRequestMessage decodeFromClient(ChannelBuffer buffer) {
   int id = buffer.readInt();
   String worldType = ChannelBufferUtils.readString(buffer);
   byte mode = buffer.readByte();
   byte dimension = buffer.readByte();
   byte difficulty = buffer.readByte();
   buffer.readUnsignedByte(); // not used?
   short maxPlayers = buffer.readUnsignedByte();
   return new PlayerLoginRequestMessage(id, worldType, mode, dimension, difficulty, maxPlayers);
 }
コード例 #12
0
 @Override
 public ChannelBuffer encodeToServer(PlayerLoginRequestMessage message) {
   PlayerLoginRequestMessage server = message;
   ChannelBuffer buffer = ChannelBuffers.dynamicBuffer();
   buffer.writeInt(server.getId());
   ChannelBufferUtils.writeString(buffer, server.getWorldType());
   buffer.writeByte(server.getGameMode());
   buffer.writeByte(server.getDimension());
   buffer.writeByte(server.getDifficulty());
   buffer.writeByte(0);
   buffer.writeByte(server.getMaxPlayers());
   return buffer;
 }
コード例 #13
0
  @Override
  public List<Message> getSpawnMessages(Entity entity, RepositionManager rm) {
    FallingBlock block = entity.get(FallingBlock.class);
    if (block != null) {
      VanillaBlockMaterial material = block.getMaterial();
      int messageData =
          material.getMinecraftId() | (material.getMinecraftData(material.getData()) >> 16);
      List<Message> messages = new ArrayList<Message>();

      final double p = 32d;
      Point pos = entity.getScene().getPosition();
      int x = (int) Math.floor(pos.getX() * p);
      int y = (int) Math.floor(pos.getY() * p);
      int z = (int) Math.floor(pos.getZ() * p);
      byte yaw = (byte) ChannelBufferUtils.protocolifyYaw(entity.getScene().getRotation().getYaw());
      byte pitch =
          (byte) ChannelBufferUtils.protocolifyPitch(entity.getScene().getRotation().getPitch());
      short fallSpeed = (short) (block.getFallingSpeed() * 8000d);
      messages.add(
          new EntityObjectMessage(
              entity.getId(),
              (byte) typeId,
              x,
              y,
              z,
              messageData,
              (short) 0,
              fallSpeed,
              (short) 0,
              yaw,
              pitch,
              rm));
      messages.add(new EntityMetadataMessage(entity.getId(), getSpawnParameters(entity)));
      return messages;
    } else {
      return Collections.emptyList();
    }
  }
コード例 #14
0
ファイル: UpdateSignCodec.java プロジェクト: nallar/Vanilla
 @Override
 public UpdateSignMessage decode(ChannelBuffer buffer) throws IOException {
   int x = buffer.readInt();
   int y = buffer.readShort();
   int z = buffer.readInt();
   String[] message = new String[4];
   for (int i = 0; i < message.length; i++) {
     String line = ChannelBufferUtils.readString(buffer);
     if (line == null) {
       line = "";
     }
     message[i] = line;
   }
   return new UpdateSignMessage(x, y, z, message);
 }
コード例 #15
0
ファイル: UpdateSignCodec.java プロジェクト: nallar/Vanilla
  @Override
  public ChannelBuffer encode(UpdateSignMessage message) throws IOException {
    String[] lines = message.getMessage();

    ChannelBuffer buffer = ChannelBuffers.dynamicBuffer();
    buffer.writeInt(message.getX());
    buffer.writeShort(message.getY());
    buffer.writeInt(message.getZ());
    for (String line : lines) {
      if (line == null) {
        line = "";
      }
      ChannelBufferUtils.writeString(buffer, line);
    }
    return buffer;
  }