@Override public BiomeManager generate(CuboidShortBuffer blockData, int chunkX, int chunkY, int chunkZ) { if (chunkY >= 0) { return super.generate(blockData, chunkX, chunkY, chunkZ); } blockData.flood(VanillaMaterials.BEDROCK.getId()); return new EmptyBiomeManager(chunkX, chunkY, chunkZ); }
private short getBlockId(int top, int dy) { short id; if (dy > top) { id = VanillaMaterials.AIR.getId(); } else if (dy + 4 >= top) { id = VanillaMaterials.SAND.getId(); } else if (dy + 5 == top) { id = VanillaMaterials.SANDSTONE.getId(); } else if (dy != 0) { id = VanillaMaterials.STONE.getId(); } else { id = VanillaMaterials.BEDROCK.getId(); } return id; }
@Override protected void generateTerrain( CuboidShortBuffer blockData, int x, int y, int z, BiomeManager biomes, long seed) { if (y >= HEIGHT) { return; } final Vector3 size = blockData.getSize(); final int sizeX = size.getFloorX(); final int sizeY = MathHelper.clamp(size.getFloorY(), 0, HEIGHT); final int sizeZ = size.getFloorZ(); ELEVATION.setSeed((int) seed * 23); ROUGHNESS.setSeed((int) seed * 29); DETAIL.setSeed((int) seed * 17); TURBULENCE.setSeed((int) seed * 53); final Random random = WorldGeneratorUtils.getRandom(seed, x, y, z, 6516); final double[][][] noise = WorldGeneratorUtils.fastNoise(FINAL, sizeX, sizeY, sizeZ, 4, x, y, z); final BiomeSelector selector = getSelector(); final TIntPairObjectHashMap<NormalBiome> biomeCache = new TIntPairObjectHashMap<NormalBiome>(); for (int xx = 0; xx < sizeX; xx++) { for (int zz = 0; zz < sizeZ; zz++) { float maxSum = 0; float minSum = 0; byte count = 0; for (int sx = -SMOOTH_SIZE; sx <= SMOOTH_SIZE; sx++) { for (int sz = -SMOOTH_SIZE; sz <= SMOOTH_SIZE; sz++) { final NormalBiome adjacent; if (xx + sx < 0 || zz + sz < 0 || xx + sx >= sizeX || zz + sz >= sizeZ) { if (biomeCache.containsKey(x + xx + sx, z + zz + sz)) { adjacent = biomeCache.get(x + xx + sx, z + zz + sz); } else { adjacent = (NormalBiome) selector.pickBiome(x + xx + sx, y, z + zz + sz, seed); biomeCache.put(x + xx + sx, z + zz + sz, adjacent); } } else { adjacent = (NormalBiome) biomes.getBiome(xx + sx, y, zz + sz); } minSum += adjacent.getMin(); maxSum += adjacent.getMax(); count++; } } final double minElevation = minSum / count; final double smoothHeight = (maxSum / count - minElevation) / 2d; for (int yy = 0; yy < sizeY; yy++) { double noiseValue = noise[xx][yy][zz] - 1 / smoothHeight * (y + yy - smoothHeight - minElevation); if (noiseValue >= 0) { blockData.set(x + xx, y + yy, z + zz, VanillaMaterials.STONE.getId()); } else { if (y + yy <= SEA_LEVEL) { if (y + yy == SEA_LEVEL && ((NormalBiome) biomes.getBiome(xx, 0, zz)).getClimate() == Climate.COLD) { blockData.set(x + xx, y + yy, z + zz, VanillaMaterials.ICE.getId()); } else { blockData.set(x + xx, y + yy, z + zz, VanillaMaterials.WATER.getId()); } } else { blockData.set(x + xx, y + yy, z + zz, VanillaMaterials.AIR.getId()); } } } if (y == 0) { final byte bedrockDepth = (byte) (random.nextInt(BEDROCK_DEPTH) + 1); for (byte yy = 0; yy < bedrockDepth; yy++) { blockData.set(x + xx, yy, z + zz, VanillaMaterials.BEDROCK.getId()); } } } } }