コード例 #1
0
ファイル: LilyPad.java プロジェクト: Grafe/Vanilla
  @Override
  public void onInteract(Entity entity, Action type) {
    super.onInteract(entity, type);
    if (type == Action.RIGHT_CLICK && entity.has(HeadComponent.class)) {
      BlockIterator iterator = entity.get(HeadComponent.class).getBlockView();
      if (iterator == null || !iterator.hasNext()) {
        return;
      }
      Block block = iterator.next().translate(BlockFace.TOP);
      if (this.canPlace(block, (short) 0)) {
        Cause<Entity> cause;
        if (entity instanceof Player) {
          cause = new PlayerBreakCause((Player) entity, block);
        } else {
          cause = new EntityCause(entity);
        }
        this.onPlacement(block, (short) 0, cause);

        // TODO Subtract from inventory component
        // Subtract item
        if (!entity.getData().get(VanillaData.GAMEMODE).equals(GameMode.SURVIVAL)) {
          return;
        }
        PlayerQuickbar inv = entity.get(PlayerInventory.class).getQuickbar();
        if (inv != null) {
          inv.addAmount(inv.getCurrentSlot(), -1);
        }
      }
    }
  }
コード例 #2
0
ファイル: Villager.java プロジェクト: simplyianm/Vanilla
 @Override
 public void onInteract(Entity entity, Action type) {
   super.onInteract(entity, type);
   if (type == Action.RIGHT_CLICK && entity.getController() instanceof VanillaPlayerController) {
     this.open((VanillaPlayerController) entity.getController());
   }
 }
コード例 #3
0
  @EventHandler(order = Order.EARLIEST)
  public void onPlayerJoin(PlayerJoinEvent event) {

    plugin.getGame().broadcastMessage(event.getPlayer().getName() + " has joined the game");
    // Set the player's controller
    // For now, only create Survival Players
    Entity playerEntity = event.getPlayer().getEntity();
    playerEntity.setController(new SurvivalPlayer(event.getPlayer()));
    event
        .getPlayer()
        .setNetworkSynchronizer(new VanillaNetworkSynchronizer(event.getPlayer(), playerEntity));

    /*Point point = playerEntity.getLiveTransform().getPosition();
    float pitch = playerEntity.getLiveTransform().getRotation().getAxisAngles().getZ();
    float yaw = playerEntity.getLiveTransform().getRotation().getAxisAngles().getY();

    //Inform existing players of the new player
    Message update = new SpawnPlayerMessage(playerEntity.getId(), event.getPlayer().getName(),
    	(int)(point.getX() * 32), (int)(point.getY() * 32), (int)(point.getZ() * 32),
    	(int)(yaw  * 256.0F / 360.0F), (int)(pitch * 256.0F / 360.0F), 0);

    for (Player p : plugin.getGame().getOnlinePlayers()) {
    	if (!p.equals(event.getPlayer()))
    		p.getSession().send(update);
    }*/

    plugin
        .getGame()
        .getScheduler()
        .scheduleSyncDelayedTask(plugin, new LoginRunnable(event.getPlayer()), 1L);
  }
コード例 #4
0
ファイル: SpoutWorld.java プロジェクト: akrieger/Spout
 /** Spawns an entity into the world. Fires off a cancellable EntitySpawnEvent */
 @Override
 public void spawnEntity(Entity e) {
   if (e.isSpawned()) {
     throw new IllegalArgumentException("Cannot spawn an entity that is already spawned!");
   }
   SpoutRegion region = (SpoutRegion) e.getRegion();
   region.addEntity(e);
 }
コード例 #5
0
ファイル: MinecartItem.java プロジェクト: joansmith/Vanilla
 @Override
 @SuppressWarnings("unchecked")
 public Minecart spawnEntity(Point position) {
   Class<? extends Minecart> component = this.getSpawnedComponent();
   Entity spawned =
       position
           .getWorld()
           .createAndSpawnEntity(position, LoadOption.NO_LOAD, component, getMinecartType());
   return spawned.add(component);
 }
コード例 #6
0
ファイル: SpoutWorld.java プロジェクト: nightslashs/Spout
 @Override
 public Entity getEntity(UUID uid) {
   for (Region region : regions) {
     for (Entity e : region.getAll()) {
       if (e.getUID().equals(uid)) {
         return e;
       }
     }
   }
   return null;
 }
コード例 #7
0
ファイル: SolidMoving.java プロジェクト: Sleaker/Vanilla
 @Override
 public void onUpdate(BlockMaterial oldMaterial, Block block) {
   super.onUpdate(oldMaterial, block);
   if (!block.translate(BlockFace.BOTTOM).getMaterial().isPlacementObstacle()) {
     // turn this block into a mobile block
     Entity e =
         block
             .getWorld()
             .createAndSpawnEntity(block.getPosition(), FallingBlock.class, LoadOption.NO_LOAD);
     e.add(FallingBlock.class).setMaterial(this);
     block.setMaterial(VanillaMaterials.AIR);
   }
 }
コード例 #8
0
 @Override
 public Message[] getUpdateMessage(Entity entity) {
   List<Parameter<?>> params = this.getSpawnParameters(entity.getController());
   if (params != null && params.size() > 0) {
     Message[] toSend = super.getUpdateMessage(entity);
     List<Message> msgs =
         new ArrayList<Message>(Arrays.asList(toSend != null ? toSend : new Message[0]));
     msgs.add(new EntityMetadataMessage(entity.getId(), params));
     return msgs.toArray(new Message[msgs.size()]);
   } else {
     return super.getUpdateMessage(entity);
   }
 }
コード例 #9
0
ファイル: Potion.java プロジェクト: Karang/Vanilla
  public void onDrink(Entity entity, Slot slot) {
    if (this.effect != null) {
      entity
          .add(EffectsComponent.class)
          .addEffect(new StatusEffectContainer(effect, this.getTime(), this.getTier()));
    }

    slot.addAmount(-1);
    entity
        .get(PlayerInventory.class)
        .getMain()
        .add(new ItemStack(VanillaMaterials.GLASS_BOTTLE, 1));
  }
コード例 #10
0
  @Override
  public Message getSpawnMessage(Entity entity) {
    Controller c = entity.getController();
    if (c == null) {
      return null;
    }
    int id = entity.getId();
    int x = (int) (entity.getPosition().getX() * 32);
    int y = (int) (entity.getPosition().getY() * 32);
    int z = (int) (entity.getPosition().getZ() * 32);

    // FIXME: Store vehicle type in entity (VehicleEntity implementing?) class instead
    return new SpawnVehicleMessage(id, this.getSpawnedVehicleType(), x, y, z);
  }
コード例 #11
0
  @EventHandler
  public Message onExperienceChange(ExperienceChangeEvent event) {
    Entity entity = event.getEntity();
    LevelComponent level = entity.get(LevelComponent.class);

    if (!(entity instanceof Player)) {
      return null;
    }

    if (level == null) {
      return null;
    }

    return new PlayerExperienceMessage(level.getProgress(), level.getLevel(), event.getNewExp());
  }
コード例 #12
0
ファイル: SpoutWorld.java プロジェクト: nightslashs/Spout
  @Override
  public Entity getNearestEntity(Point position, Entity ignore, int range) {
    Entity best = null;
    double bestDistance = range * range;

    for (Entity entity : getEntitiesNearRegion(position, range)) {
      if (entity != null && entity != ignore) {
        double distance = position.distanceSquared(entity.getScene().getPosition());
        if (distance < bestDistance) {
          bestDistance = distance;
          best = entity;
        }
      }
    }
    return best;
  }
コード例 #13
0
  @Override
  public void onInteract(Entity entity, Block block, Action type, BlockFace clickedface) {
    super.onInteract(entity, block, type, clickedface);
    if (type == Action.RIGHT_CLICK) {
      BlockMaterial clickedmat = block.getMaterial();
      if (clickedmat.equals(VanillaMaterials.TNT)) {
        // Detonate TntBlock
        VanillaMaterials.TNT.onIgnite(block);
        return;
      } else {
        // Default fire creation
        Block target = block.translate(clickedface);

        // Default fire placement
        clickedface = clickedface.getOpposite();
        if (VanillaMaterials.FIRE.canPlace(target, (short) 0)) {
          if (VanillaMaterials.FIRE.onPlacement(target, (short) 0)) {
            PlayerQuickbar inv = entity.get(Human.class).getInventory().getQuickbar();
            inv.addData(inv.getCurrentSlot(), 1);
          }
        }

        // Handle the creation of portals
        if (VanillaMaterials.PORTAL.createPortal(target.translate(BlockFace.BOTTOM))) {
          return;
        }
      }
    }
  }
コード例 #14
0
ファイル: SpoutWorld.java プロジェクト: nightslashs/Spout
  @Override
  public List<Entity> getNearbyEntities(Point position, Entity ignore, int range) {
    ArrayList<Entity> foundEntities = new ArrayList<Entity>();
    final int RANGE_SQUARED = range * range;

    for (Entity entity : getEntitiesNearRegion(position, range)) {
      if (entity != null && entity != ignore) {
        double distance = position.distanceSquared(entity.getScene().getPosition());
        if (distance < RANGE_SQUARED) {
          foundEntities.add(entity);
        }
      }
    }

    return Collections.unmodifiableList(foundEntities);
  }
コード例 #15
0
ファイル: SignBase.java プロジェクト: aginsun/Vanilla
 @Override
 public void setAttachedFace(Block block, BlockFace attachedFace, Cause<?> cause) {
   if (attachedFace == BlockFace.BOTTOM) {
     short data = 0;
     if (cause instanceof EntityCause) {
       Entity entity = ((EntityCause) cause).getSource();
       float yaw = entity.getTransform().getYaw() * -1.0f;
       float rotation = (yaw + 180F) * 16F / 360F;
       data = (short) (rotation + 0.5F);
       data &= 15;
     }
     block.setMaterial(VanillaMaterials.SIGN_POST, data, cause);
   } else {
     // get the data for this face
     short data = (short) (BlockFaces.WESN.indexOf(attachedFace, 0) + 2);
     block.setMaterial(VanillaMaterials.WALL_SIGN, data, cause);
   }
 }
コード例 #16
0
ファイル: SpoutWorld.java プロジェクト: nightslashs/Spout
  /**
   * Gets the absolute closest player from the specified point within a specified range.
   *
   * @param position to search from
   * @param ignore to ignore while searching
   * @param range to search
   * @return nearest player
   */
  @Override
  @LiveRead
  @Threadsafe
  public Player getNearestPlayer(Point position, Player ignore, int range) {
    Entity best = null;
    double bestDistance = range * range;

    for (Entity entity : getEntitiesNearRegion(position, range)) {
      if (entity != null && entity instanceof Player && entity != ignore) {
        double distance = position.distanceSquared(entity.getScene().getPosition());
        if (distance < bestDistance) {
          bestDistance = distance;
          best = entity;
        }
      }
    }
    return (Player) best;
  }
コード例 #17
0
 @Override
 public Message[] getSpawnMessage(Entity entity) {
   Controller c = entity.getController();
   if (c != null) {
     int id = entity.getId();
     Vector3 pos = entity.getPosition().multiply(32).floor();
     int r = (int) (entity.getYaw() * 32);
     int p = (int) (entity.getPitch() * 32);
     int headyaw = 0;
     if (c instanceof Living) {
       headyaw = ((Living) c).getHeadYaw();
     }
     List<Parameter<?>> parameters = this.getSpawnParameters(c);
     return new Message[] {
       new SpawnMobMessage(id, this.getSpawnID(), pos, r, p, headyaw, parameters)
     };
   } else {
     return null;
   }
 }
コード例 #18
0
ファイル: SpoutWorld.java プロジェクト: nightslashs/Spout
  /** Spawns an entity into the world. Fires off a cancellable EntitySpawnEvent */
  public void spawnEntity(Entity e, int entityID) {
    if (e.isSpawned()) {
      throw new IllegalArgumentException("Cannot spawn an entity that is already spawned!");
    }

    SpoutRegion region = (SpoutRegion) e.getRegion();
    if (region == null) {
      throw new IllegalStateException("Cannot spawn an entity that has a null region!");
    }
    if (region.getEntityManager().isSpawnable((SpoutEntity) e)) {
      if (entityID > -1) {
        if (getEngine().getPlatform() == Platform.CLIENT) {
          ((SpoutEntity) e).setId(entityID);
        } else {
          throw new IllegalArgumentException("Can not set entity id's manually");
        }
      }
      EntitySpawnEvent event =
          getEngine()
              .getEventManager()
              .callEvent(new EntitySpawnEvent(e, e.getScene().getPosition()));
      if (event.isCancelled()) {
        return;
      }
      region.getEntityManager().addEntity((SpoutEntity) e);
      // Alert world components that an entity entered
      for (Component component : values()) {
        if (component instanceof WorldComponent) {
          ((WorldComponent) component).onSpawn(event);
        }
      }
      // Alert entity components that their owner spawned
      for (Component component : e.values()) {
        if (component instanceof EntityComponent) {
          ((EntityComponent) component).onSpawned(event);
        }
      }
    } else {
      throw new IllegalStateException("Cannot spawn an entity that already has an id!");
    }
  }
コード例 #19
0
 @Override
 public WorldState generateState() {
   ArrayList<Entity> entities = new ArrayList<Entity>();
   for (Entity entity :
       agent.getEntity().getWorld().getNearbyEntities(agent.getEntity(), radius)) {
     boolean hasClass = false;
     for (Class clazz : classes) {
       if (entity.get(clazz) != null) {
         hasClass = true;
         break;
       }
     }
     if (!hasClass) {
       continue;
     }
     entities.add(entity);
   }
   boolean found = entities.size() > 0;
   state.put("hasNearbyEntities", found);
   state.put("entities", found ? entities : Collections.emptyList());
   return state;
 }
コード例 #20
0
 @Override
 public void syncEntity(
     Entity e, Transform liveTransform, boolean spawn, boolean destroy, boolean update) {
   super.syncEntity(e, liveTransform, spawn, destroy, update);
   EntityProtocol ep = e.getNetwork().getEntityProtocol(VanillaPlugin.VANILLA_PROTOCOL_ID);
   if (ep != null) {
     List<Message> messages = new ArrayList<Message>();
     // Sync using vanilla protocol
     if (destroy) {
       messages.addAll(ep.getDestroyMessages(e));
     }
     if (spawn) {
       messages.addAll(ep.getSpawnMessages(e, getRepositionManager()));
     }
     if (update) {
       boolean force = shouldForce(e.getId());
       messages.addAll(ep.getUpdateMessages(e, liveTransform, getRepositionManager(), force));
     }
     for (Message message : messages) {
       this.session.send(false, message);
     }
   }
 }
コード例 #21
0
ファイル: FlintAndSteel.java プロジェクト: micoli/Vanilla
 @Override
 public void onInteract(Entity entity, Block block, Action type, BlockFace clickedface) {
   super.onInteract(entity, block, type, clickedface);
   Block target = block.translate(clickedface);
   if (target.getMaterial().equals(VanillaMaterials.AIR)) {
     clickedface = clickedface.getOpposite();
     if (VanillaMaterials.FIRE.canPlace(target, (short) 0, clickedface, false)) {
       if (VanillaMaterials.FIRE.onPlacement(target, (short) 0, clickedface, false)) {
         Inventory inv = entity.getInventory();
         inv.addCurrentItemData(1);
       }
     }
   }
 }
コード例 #22
0
ファイル: Tool.java プロジェクト: midget3111/Vanilla
  public int getDamageBonus(Entity damaged, ItemStack heldItem) {
    // These enchantments conflict with each other, so only one is possible per item
    int damage = 0;
    if (Enchantment.hasEnchantment(heldItem, Enchantments.BANE_OF_ARTHROPODS)) {
      if (damaged.has(Spider.class) || damaged.has(Silverfish.class)) {
        damage =
            rand.nextInt(
                Enchantment.getEnchantmentLevel(heldItem, Enchantments.BANE_OF_ARTHROPODS) * 4);
      }
    } else if (Enchantment.hasEnchantment(heldItem, Enchantments.SHARPNESS)) {
      damage = rand.nextInt(Enchantment.getEnchantmentLevel(heldItem, Enchantments.SHARPNESS) * 3);
    } else if (Enchantment.hasEnchantment(heldItem, Enchantments.SMITE)) {
      if (damaged.has(Skeleton.class) || damaged.has(Zombie.class)) {
        damage = rand.nextInt(Enchantment.getEnchantmentLevel(heldItem, Enchantments.SMITE) * 4);
      }
    }

    // These enchantments must give at least one health point of extra damage
    if (damage == 0) {
      damage = 1;
    }
    return damage;
  }
コード例 #23
0
  @Override
  public void syncEntity(Entity e) {
    if (e == null) {
      return;
    }

    Controller c = e.getController();
    if (c != null) {
      EntityProtocol ep = c.getType().getEntityProtocol(VanillaPlugin.VANILLA_PROTOCOL_ID);
      if (ep != null) {
        Message[] sync = ep.getUpdateMessage(e);
        if (sync != null) {
          session.sendAll(false, sync);
        }
      }
    }
    super.syncEntity(e);
  }
コード例 #24
0
  @Override
  public void destroyEntity(Entity e) {
    if (e == null) {
      return;
    }

    Controller c = e.getController();
    if (c != null) {
      EntityProtocol ep = c.getType().getEntityProtocol(VanillaPlugin.VANILLA_PROTOCOL_ID);
      if (ep != null) {
        Message[] death = ep.getDestroyMessage(e);
        if (death != null) {
          session.sendAll(false, death);
        }
      }
    }
    super.destroyEntity(e);
  }
コード例 #25
0
 @Override
 public void syncEntity(Entity e, boolean spawn, boolean destroy, boolean update) {
   EntityProtocol ep = e.getNetwork().getEntityProtocol(VanillaPlugin.VANILLA_PROTOCOL_ID);
   if (ep != null) {
     List<Message> messages = new ArrayList<Message>(3);
     // Sync using vanilla protocol
     if (destroy) {
       messages.addAll(ep.getDestroyMessages(e));
     }
     if (spawn) {
       messages.addAll(ep.getSpawnMessages(e));
     }
     if (update) {
       messages.addAll(ep.getUpdateMessages(e));
     }
     for (Message message : messages) {
       this.session.send(false, message);
     }
   }
 }
コード例 #26
0
  @Override
  public List<Message> getSpawnMessages(Entity entity, RepositionManager rm) {
    FallingBlock block = entity.get(FallingBlock.class);
    if (block != null) {
      VanillaBlockMaterial material = block.getMaterial();
      int messageData =
          material.getMinecraftId() | (material.getMinecraftData(material.getData()) >> 16);
      List<Message> messages = new ArrayList<Message>();

      final double p = 32d;
      Point pos = entity.getScene().getPosition();
      int x = (int) Math.floor(pos.getX() * p);
      int y = (int) Math.floor(pos.getY() * p);
      int z = (int) Math.floor(pos.getZ() * p);
      byte yaw = (byte) ChannelBufferUtils.protocolifyYaw(entity.getScene().getRotation().getYaw());
      byte pitch =
          (byte) ChannelBufferUtils.protocolifyPitch(entity.getScene().getRotation().getPitch());
      short fallSpeed = (short) (block.getFallingSpeed() * 8000d);
      messages.add(
          new EntityObjectMessage(
              entity.getId(),
              (byte) typeId,
              x,
              y,
              z,
              messageData,
              (short) 0,
              fallSpeed,
              (short) 0,
              yaw,
              pitch,
              rm));
      messages.add(new EntityMetadataMessage(entity.getId(), getSpawnParameters(entity)));
      return messages;
    } else {
      return Collections.emptyList();
    }
  }
コード例 #27
0
ファイル: GravityAction.java プロジェクト: sir-maniac/Vanilla
 @Override
 public boolean shouldRun(Entity entity, VanillaActionController controller) {
   BlockMaterial block = entity.getWorld().getBlock(entity.getPosition()).getMaterial();
   return !block.isSolid();
 }
コード例 #28
0
  @Override
  public List<Message> getUpdateMessages(
      Entity entity, Transform liveTransform, RepositionManager rm, boolean force) {
    // Movement
    final Transform prevTransform = rm.convert(entity.getScene().getTransform());
    final Transform newTransform = rm.convert(liveTransform);

    final boolean looked = entity.getScene().isRotationDirty();

    final int lastX = protocolifyPosition(prevTransform.getPosition().getX());
    final int lastY = protocolifyPosition(prevTransform.getPosition().getY());
    final int lastZ = protocolifyPosition(prevTransform.getPosition().getZ());
    final int lastYaw = protocolifyYaw(prevTransform.getRotation().getYaw());
    final int lastPitch = protocolifyPitch(prevTransform.getRotation().getPitch());

    final int newX = protocolifyPosition(newTransform.getPosition().getX());
    final int newY = protocolifyPosition(newTransform.getPosition().getY());
    final int newZ = protocolifyPosition(newTransform.getPosition().getZ());
    final int newYaw = protocolifyYaw(newTransform.getRotation().getYaw());
    final int newPitch = protocolifyPitch(newTransform.getRotation().getPitch());

    final int deltaX = newX - lastX;
    final int deltaY = newY - lastY;
    final int deltaZ = newZ - lastZ;
    final int deltaYaw = newYaw - lastYaw;
    final int deltaPitch = newPitch - lastPitch;

    final List<Message> messages = new ArrayList<Message>();

    /*
     * Two scenarios:
     * - The entity moves more than 4 blocks and maybe changes rotation.
     * - The entity moves less than 4 blocks and maybe changes rotation.
     */
    if (force
        || deltaX > 128
        || deltaX < -128
        || deltaY > 128
        || deltaY < -128
        || deltaZ > 128
        || deltaZ < -128) {
      messages.add(new EntityTeleportMessage(entity.getId(), newX, newY, newZ, newYaw, newPitch));
      if (force || looked) {
        messages.add(new EntityYawMessage(entity.getId(), newYaw, newPitch));
      }
    } else if (deltaX != 0 || deltaY != 0 || deltaZ != 0 || deltaYaw != 0 || deltaPitch != 0) {
      if (looked) {
        messages.add(
            new EntityRelativePositionYawMessage(
                entity.getId(), deltaX, deltaY, deltaZ, newYaw, newPitch));
      } else if (!prevTransform.getPosition().equals(newTransform.getPosition())) {
        messages.add(new EntityRelativePositionMessage(entity.getId(), deltaX, deltaY, deltaZ));
      }
    }

    // Head movement
    HeadComponent head = entity.get(HeadComponent.class);
    if (head != null && head.isDirty()) {
      final int headYawProt = ChannelBufferUtils.protocolifyYaw(head.getRotation().getYaw());
      messages.add(new EntityHeadYawMessage(entity.getId(), headYawProt));
    }

    // Physics
    // TODO: Actually not used?
    /*if (physics != null && physics.isLinearVelocityDirty()) {
    	messages.add(new EntityVelocityMessage(entity.getId(), new Vector3(0, 0, 0)));
    }*/

    // Extra metadata
    List<Parameter<?>> params = getUpdateParameters(entity);
    if (lastMeta == null || !lastMeta.equals(params)) {
      messages.add(new EntityMetadataMessage(entity.getId(), params));
      lastMeta = params;
    }

    return messages;
  }
コード例 #29
0
 @Override
 public final List<Message> getDestroyMessages(Entity entity) {
   return Arrays.<Message>asList(new EntityDestroyMessage(new int[] {entity.getId()}));
 }
コード例 #30
0
ファイル: SpoutWorld.java プロジェクト: nightslashs/Spout
 /**
  * Gets the absolute closest player from the specified point within a specified range.
  *
  * @param entity to search from
  * @param range to search
  * @return nearest player
  */
 @Override
 @LiveRead
 @Threadsafe
 public Player getNearestPlayer(Entity entity, int range) {
   return getNearestPlayer(entity.getScene().getPosition(), range);
 }