コード例 #1
0
ファイル: AudioTest.java プロジェクト: shamanDevel/shaman.rpg
  @Override
  public void initApp() {
    //		addDefaultLight();
    addDebugActions();

    // init game
    GameTestImpl game = (GameTestImpl) Game.getInstance();
    game.setApplication(this);

    // create level
    Rect2i bounds = new Rect2i(-20, -20, 20, 20);
    Level level =
        TestUtils.createLevel(
            bounds,
            TestUtils.createRandomFlatDrawingMap(
                bounds.getWidth(),
                bounds.getHeight(),
                TestUtils.TEST_TILES_3,
                TestUtils.TEST_TILES_COUNT_X_3,
                TestUtils.TEST_TILES_COUNT_Y_3,
                new Point2i(0, 7),
                new Point2i(15, 7),
                new Point2i(16, 7),
                new Point2i(17, 7),
                new Point2i(18, 7),
                new Point2i(19, 7),
                new Point2i(20, 7),
                new Point2i(21, 7),
                new Point2i(22, 7)),
            TestUtils.createFlatMovingMap(bounds.getWidth(), bounds.getHeight()),
            MVCContainer.create(),
            MVCContainer.create());

    LevelAppState levelAppState = new LevelAppState(level);
    stateManager.callNext(levelAppState, new HashMap<>());

    // create player at the center
    //		createPlayer(level, 0, 0, 0);
    createAnimatedPlayer(level, 0, 0, 0, SINBAD);
    game.setPlayer(playerModel);

    // create positional audio view
    AudioView.Positional audioView = new JMEAudioView();
    ((JMEAudioView) audioView).setBufferMode(JMEAudioView.BufferMode.BUFFERED);
    ((JMEAudioView) audioView).setAudioFile(POINT_AUDIO_FILE);
    audioView.setPositional(true);
    audioView.setPosition(5, 7, 0);
    audioView.setLooping(true);
    audioView.setRefDistance(0.02f);
    audioView.setVolume(2);
    audioView.play();
    level.getObjects().addView(audioView);

    // create background audio view
    AudioView background =
        new JMEAudioView(BACKGROUND_AUDIO_FILE, JMEAudioView.BufferMode.BUFFERED);
    background.setLooping(true);
    background.setVolume(0.05f);
    background.play();
    level.getObjects().addView(background);

    // add light
    LightView.Ambient ambient = new JMELightView.Ambient();
    ambient.setColor(new ColorRGBA(0.2f, 0.2f, 0.2f, 1));
    level.getObjects().addView(ambient);
    LightView.Directional directional = new JMELightView.Directional();
    directional.setColor(new ColorRGBA(0.5f, 0.5f, 0.4f, 1));
    directional.setDirection(new Vector3f(0.0f, -0.5f, -0.4f).normalizeLocal());
    level.getObjects().addView(directional);
    // visualizate point audio
    LightView.Point point3 = new JMELightView.Point();
    point3.setColor(new ColorRGBA(5, 5, 5, 1));
    point3.setPosition(5, 7, 6);
    point3.setRadius(10);
    point3.setShadowEnabled(false);
    level.getObjects().addView(point3);

    // add FXAA-view
    JMEFXAAView fxaa = new JMEFXAAView();
    level.getObjects().addView(fxaa);
  }
コード例 #2
0
 private LevelElementNodeFactory(
     List<EditorLevelElement<?, ?, ?>> elements, MVCContainer container) {
   this.elements = elements;
   container.addListener(this);
 }