/*</constructors>*/ public MDLVertexAttribute( MDLVertexAttributeName name, MDLVertexFormat format, @MachineSizedUInt long offset, @MachineSizedUInt long bufferIndex) { super((SkipInit) null); initObject(init(name.value(), format, offset, bufferIndex)); }
public void setName(MDLVertexAttributeName name) { setName(name.value()); }