コード例 #1
0
  /**
   * Report an achievement with a percentComplete
   *
   * @param identifier
   * @param percentComplete
   */
  public void reportAchievement(String identifier, double percentComplete) {
    // If player is not authenticated, do nothing
    if (!GKLocalPlayer.getLocalPlayer().isAuthenticated()) {
      listener.achievementReportFailed();
      return;
    }

    GKAchievement achievement = new GKAchievement(identifier);
    achievement.setPercentComplete(percentComplete);
    achievement.setShowsCompletionBanner(true);

    // If iOS version is 6 or more we use the new method
    if (getIosVersion() >= IOS_6) {
      // Create an array with the achievement
      NSArray<NSObject> achievements = new NSArray<NSObject>(achievement);

      GKAchievement.reportAchievements(
          achievements,
          new VoidNSErrorBlock() {
            @Override
            public void invoke(NSError error) {
              if (error != null) {
                listener.achievementReportFailed();
              } else {
                listener.achievementReportCompleted();
              }
            }
          });
    } else { // If iOS version is 5 or less we use the deprecated method
      achievement.reportAchievement(
          new VoidNSErrorBlock() {
            @Override
            public void invoke(NSError error) {
              if (error != null) {
                listener.achievementReportFailed();
              } else {
                listener.achievementReportCompleted();
              }
            }
          });
    }
  }
コード例 #2
0
  /**
   * Reset the achievements progress for the local player. All the entries for the local player are
   * removed from the server.
   */
  public void resetAchievements() {
    // If player is not authenticated, do nothing
    if (!GKLocalPlayer.getLocalPlayer().isAuthenticated()) {
      listener.achievementsResetFailed();
      return;
    }

    GKAchievement.resetAchievements(
        new VoidNSErrorBlock() {
          @Override
          public void invoke(NSError error) {
            if (error != null) {
              listener.achievementsResetFailed();
            } else {
              listener.achievementsResetCompleted();
            }
          }
        });
  }
コード例 #3
0
  /** Load all the achievements for the local player */
  public void loadAchievements() {
    // If player is not authenticated, do nothing
    if (!GKLocalPlayer.getLocalPlayer().isAuthenticated()) {
      listener.achievementsLoadFailed();
      return;
    }

    GKAchievement.loadAchievements(
        new VoidNSArrayNSErrorBlock() {
          @SuppressWarnings({"unchecked", "rawtypes"})
          @Override
          public void invoke(NSArray array, NSError error) {
            if (error != null) {
              listener.achievementsLoadFailed();
            } else {
              ArrayList<GKAchievement> achievements = new ArrayList<GKAchievement>();
              for (NSObject achievement : (NSArray<NSObject>) array) {
                achievements.add((GKAchievement) achievement);
              }
              listener.achievementsLoadCompleted(achievements);
            }
          }
        });
  }