public RitualoftheReturned(GameState state) { super(state); // Exile target creature card from your graveyard. SetGenerator deadThings = Intersect.instance( HasType.instance(Type.CREATURE), InZone.instance(GraveyardOf.instance(You.instance()))); SetGenerator target = targetedBy( this.addTarget( deadThings, "Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness.")); EventFactory exile = exile(target, "Exile target creature card from your graveyard."); this.addEffect(exile); // Put a black Zombie creature token onto the battlefield. Its power is // equal to that card's power and its toughness is equal to that card's // toughness. SetGenerator thatCard = NewObjectOf.instance(EffectResult.instance(exile)); SetGenerator power = PowerOf.instance(thatCard); SetGenerator toughness = ToughnessOf.instance(thatCard); CreateTokensFactory zombie = new CreateTokensFactory( numberGenerator(1), power, toughness, "Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness."); zombie.setColors(Color.BLACK); zombie.setSubTypes(SubType.ZOMBIE); this.addEffect(zombie.getEventFactory()); }
public PredatorsRapport(GameState state) { super(state); // Choose target creature you control. You gain life equal to that // creature's power plus its toughness. SetGenerator target = targetedBy(this.addTarget(CREATURES_YOU_CONTROL, "target creature you control")); this.addEffect( gainLife( You.instance(), Sum.instance(Union.instance(PowerOf.instance(target), ToughnessOf.instance(target))), "Choose target creature you control. You gain life equal to that creature's power plus its toughness.")); }
public Vendetta(GameState state) { super(state); // Destroy target nonblack creature. It can't be regenerated. SetGenerator target = targetedBy( this.addTarget( RelativeComplement.instance( CreaturePermanents.instance(), HasColor.instance(Color.BLACK)), "target nonblack creature")); this.addEffects( bury(this, target, "Destroy target nonblack creature. It can't be regenerated.")); // You lose life equal to that creature's toughness. this.addEffect( loseLife( You.instance(), ToughnessOf.instance(target), "You lose life equal to that creature's toughness.")); }