public BlasphemousActAbility0(GameState state) { super(state, "Blasphemous Act costs (1) less to cast for each creature on the battlefield."); ContinuousEffect.Part part = new ContinuousEffect.Part(ContinuousEffectType.MANA_COST_REDUCTION); part.parameters.put(ContinuousEffectType.Parameter.OBJECT, This.instance()); part.parameters.put( ContinuousEffectType.Parameter.NUMBER, Count.instance(CreaturePermanents.instance())); part.parameters.put( ContinuousEffectType.Parameter.COST, Identity.instance(new ManaPool("(1)"))); this.addEffectPart(part); // doesn't union with this.canApply since it completely changes when // it applies this.canApply = NonEmpty.instance(); }
public ResoundingTrigger(GameState state) { super( state, "When you cycle Resounding Thunder, it deals 6 damage to target creature or player."); this.canTrigger = NonEmpty.instance(); this.addPattern(whenYouCycleThis()); Target target = this.addTarget(CREATURES_AND_PLAYERS, "target creature or player"); this.addEffect( permanentDealDamage( 6, targetedBy(target), "Resounding Thunder deals 6 damage to target creature or player.")); }