@Override protected void update(GameState state, Event event) { Identified target = event .parameters .get(EventType.Parameter.TARGET) .evaluate(state, event.getSource()) .getOne(Identified.class); this.values.add(target.ID); }
@Override protected void update(GameState state, Event event) { Identified target = event .parameters .get(EventType.Parameter.TARGET) .evaluate(state, event.getSource()) .getOne(Identified.class); this.values.add(target.ID); }