@Override protected void onRender(final long ellapsedTime, final double deltaTime) { mUserScene = getCurrentScene(); setRenderTarget(mLeftRenderTarget); getCurrentScene().switchCamera(mCameraLeft); GLES20.glViewport(0, 0, mViewportWidthHalf, mDefaultViewportHeight); mCameraLeft.setProjectionMatrix(mViewportWidthHalf, mDefaultViewportHeight); mCameraLeft.setOrientation(mCameraOrientation); render(ellapsedTime, deltaTime); setRenderTarget(mRightRenderTarget); getCurrentScene().switchCamera(mCameraRight); mCameraRight.setProjectionMatrix(mViewportWidthHalf, mDefaultViewportHeight); mCameraRight.setOrientation(mCameraOrientation); render(ellapsedTime, deltaTime); switchSceneDirect(mSideBySideScene); GLES20.glViewport(0, 0, mDefaultViewportWidth, mDefaultViewportHeight); setRenderTarget(null); render(ellapsedTime, deltaTime); switchSceneDirect(mUserScene); }
@Override public void initScene() { mCameraLeft = new Camera(); mCameraLeft.setNearPlane(.01f); mCameraLeft.setFieldOfView(getCurrentCamera().getFieldOfView()); mCameraLeft.setNearPlane(getCurrentCamera().getNearPlane()); mCameraLeft.setFarPlane(getCurrentCamera().getFarPlane()); mCameraRight = new Camera(); mCameraRight.setNearPlane(.01f); mCameraRight.setFieldOfView(getCurrentCamera().getFieldOfView()); mCameraRight.setNearPlane(getCurrentCamera().getNearPlane()); mCameraRight.setFarPlane(getCurrentCamera().getFarPlane()); setPupilDistance(mPupilDistance); mLeftQuadMaterial = new Material(); mLeftQuadMaterial.setColorInfluence(0); mRightQuadMaterial = new Material(); mRightQuadMaterial.setColorInfluence(0); mSideBySideScene = new RajawaliScene(this); mLeftQuad = new ScreenQuad(); mLeftQuad.setScaleX(.5); mLeftQuad.setX(-.25); mLeftQuad.setMaterial(mLeftQuadMaterial); mSideBySideScene.addChild(mLeftQuad); mRightQuad = new ScreenQuad(); mRightQuad.setScaleX(.5); mRightQuad.setX(.25); mRightQuad.setMaterial(mRightQuadMaterial); mSideBySideScene.addChild(mRightQuad); addScene(mSideBySideScene); mViewportWidthHalf = (int) (mDefaultViewportWidth * .5f); mLeftRenderTarget = new RenderTarget("sbsLeftRT", mViewportWidthHalf, mDefaultViewportHeight); mLeftRenderTarget.setFullscreen(false); mRightRenderTarget = new RenderTarget("sbsRightRT", mViewportWidthHalf, mDefaultViewportHeight); mRightRenderTarget.setFullscreen(false); mCameraLeft.setProjectionMatrix(mViewportWidthHalf, mDefaultViewportHeight); mCameraRight.setProjectionMatrix(mViewportWidthHalf, mDefaultViewportHeight); addRenderTarget(mLeftRenderTarget); addRenderTarget(mRightRenderTarget); try { mLeftQuadMaterial.addTexture(mLeftRenderTarget.getTexture()); mRightQuadMaterial.addTexture(mRightRenderTarget.getTexture()); } catch (TextureException e) { e.printStackTrace(); } }
public Scene(Renderer renderer) { mRenderer = renderer; mAlpha = 0; mAnimations = Collections.synchronizedList(new CopyOnWriteArrayList<Animation>()); mPreCallbacks = Collections.synchronizedList(new CopyOnWriteArrayList<ASceneFrameCallback>()); mPreDrawCallbacks = Collections.synchronizedList(new CopyOnWriteArrayList<ASceneFrameCallback>()); mPostCallbacks = Collections.synchronizedList(new CopyOnWriteArrayList<ASceneFrameCallback>()); mChildren = Collections.synchronizedList(new CopyOnWriteArrayList<Object3D>()); mPlugins = Collections.synchronizedList(new CopyOnWriteArrayList<IRendererPlugin>()); mCameras = Collections.synchronizedList(new CopyOnWriteArrayList<Camera>()); mLights = Collections.synchronizedList(new CopyOnWriteArrayList<ALight>()); mFrameTaskQueue = new LinkedList<>(); mCamera = new Camera(); mCamera.setZ(mEyeZ); mCameras.add(mCamera); mAntiAliasingConfig = ISurface.ANTI_ALIASING_CONFIG.NONE; // Default to none }
private Matrix4 createLightViewProjectionMatrix(DirectionalLight light) { // // -- Get the frustum corners in world space // mCamera.getFrustumCorners(mFrustumCorners, true); // // -- Get the frustum centroid // mFrustumCentroid.setAll(0, 0, 0); for (int i = 0; i < 8; i++) mFrustumCentroid.add(mFrustumCorners[i]); mFrustumCentroid.divide(8.0); // // -- // BoundingBox lightBox = new BoundingBox(mFrustumCorners); double distance = mFrustumCentroid.distanceTo(lightBox.getMin()); Vector3 lightDirection = light.getDirectionVector().clone(); lightDirection.normalize(); Vector3 lightPosition = Vector3.subtractAndCreate( mFrustumCentroid, Vector3.multiplyAndCreate(lightDirection, distance)); // // -- // mLightViewMatrix.setToLookAt(lightPosition, mFrustumCentroid, Vector3.Y); for (int i = 0; i < 8; i++) mFrustumCorners[i].multiply(mLightViewMatrix); BoundingBox b = new BoundingBox(mFrustumCorners); mLightProjectionMatrix.setToOrthographic( b.getMin().x, b.getMax().x, b.getMin().y, b.getMax().y, -b.getMax().z, -b.getMin().z); mLightModelViewProjectionMatrix.setAll(mLightProjectionMatrix); mLightModelViewProjectionMatrix.multiply(mLightViewMatrix); return mLightModelViewProjectionMatrix; }
/** * Updates the projection matrix of the current camera for new view port dimensions. * * @param width int the new viewport width in pixels. * @param height in the new viewport height in pixes. */ public void updateProjectionMatrix(int width, int height) { mCamera.setProjectionMatrix(width, height); }
public void render( long ellapsedTime, double deltaTime, RenderTarget renderTarget, Material sceneMaterial) { // Scene color-picking requests are relative to the prior frame's render // state, so handle any pending request before applying this frame's updates... if (mPickerInfo != null) { doColorPicking(mPickerInfo); // One-shot, once per frame at most mPickerInfo = null; } performFrameTasks(); // Handle the task queue synchronized (mFrameTaskQueue) { if (mLightsDirty) { updateMaterialsWithLights(); mLightsDirty = false; } } synchronized (mNextSkyboxLock) { // Check if we need to switch the skybox, and if so, do it. if (mNextSkybox != null) { mSkybox = mNextSkybox; mNextSkybox = null; } } synchronized (mNextCameraLock) { // Check if we need to switch the camera, and if so, do it. if (mNextCamera != null) { mCamera = mNextCamera; mCamera.setProjectionMatrix(mRenderer.getViewportWidth(), mRenderer.getViewportHeight()); mNextCamera = null; } } int clearMask = mAlwaysClearColorBuffer ? GLES20.GL_COLOR_BUFFER_BIT : 0; if (renderTarget != null) { renderTarget.bind(); GLES20.glClearColor(mRed, mGreen, mBlue, mAlpha); } else { // GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); GLES20.glClearColor(mRed, mGreen, mBlue, mAlpha); } if (mEnableDepthBuffer) { clearMask |= GLES20.GL_DEPTH_BUFFER_BIT; GLES20.glEnable(GLES20.GL_DEPTH_TEST); GLES20.glDepthFunc(GLES20.GL_LESS); GLES20.glDepthMask(true); GLES20.glClearDepthf(1.0f); } if (mAntiAliasingConfig.equals(ISurface.ANTI_ALIASING_CONFIG.COVERAGE)) { clearMask |= GL_COVERAGE_BUFFER_BIT_NV; } GLES20.glClear(clearMask); // Execute onPreFrame callbacks // We explicitly break out the steps here to help the compiler optimize final int preCount = mPreCallbacks.size(); if (preCount > 0) { synchronized (mPreCallbacks) { for (int i = 0; i < preCount; ++i) { mPreCallbacks.get(i).onPreFrame(ellapsedTime, deltaTime); } } } // Update all registered animations synchronized (mAnimations) { for (int i = 0, j = mAnimations.size(); i < j; ++i) { Animation anim = mAnimations.get(i); if (anim.isPlaying()) anim.update(deltaTime); } } // We are beginning the render process so we need to update the camera matrix before fetching // its values mCamera.onRecalculateModelMatrix(null); // Get the view and projection matrices in advance mVMatrix = mCamera.getViewMatrix(); mPMatrix = mCamera.getProjectionMatrix(); // Pre-multiply View and Projection matrices once for speed mVPMatrix.setAll(mPMatrix).multiply(mVMatrix); mInvVPMatrix.setAll(mVPMatrix).inverse(); mCamera.updateFrustum(mInvVPMatrix); // Update frustum plane // Update the model matrices of all the lights synchronized (mLights) { final int numLights = mLights.size(); for (int i = 0; i < numLights; ++i) { mLights.get(i).onRecalculateModelMatrix(null); } } // Execute onPreDraw callbacks // We explicitly break out the steps here to help the compiler optimize final int preDrawCount = mPreDrawCallbacks.size(); if (preDrawCount > 0) { synchronized (mPreDrawCallbacks) { for (int i = 0; i < preDrawCount; ++i) { mPreDrawCallbacks.get(i).onPreDraw(ellapsedTime, deltaTime); } } } if (mSkybox != null) { GLES20.glDisable(GLES20.GL_DEPTH_TEST); GLES20.glDepthMask(false); mSkybox.setPosition(mCamera.getX(), mCamera.getY(), mCamera.getZ()); // Model matrix updates are deferred to the render method due to parent matrix needs // Render the skybox mSkybox.render(mCamera, mVPMatrix, mPMatrix, mVMatrix, null); if (mEnableDepthBuffer) { GLES20.glEnable(GLES20.GL_DEPTH_TEST); GLES20.glDepthMask(true); } } if (sceneMaterial != null) { sceneMaterial.useProgram(); sceneMaterial.bindTextures(); } synchronized (mChildren) { for (int i = 0, j = mChildren.size(); i < j; ++i) { // Model matrix updates are deferred to the render method due to parent matrix needs mChildren.get(i).render(mCamera, mVPMatrix, mPMatrix, mVMatrix, sceneMaterial); } } if (mDisplaySceneGraph) { mSceneGraph.displayGraph(mCamera, mVPMatrix, mPMatrix, mVMatrix); } if (sceneMaterial != null) { sceneMaterial.unbindTextures(); } synchronized (mPlugins) { for (int i = 0, j = mPlugins.size(); i < j; i++) mPlugins.get(i).render(); } if (renderTarget != null) { renderTarget.unbind(); } // Execute onPostFrame callbacks // We explicitly break out the steps here to help the compiler optimize final int postCount = mPostCallbacks.size(); if (postCount > 0) { synchronized (mPostCallbacks) { for (int i = 0; i < postCount; ++i) { mPostCallbacks.get(i).onPostFrame(ellapsedTime, deltaTime); } } } }
public void setPupilDistance(double pupilDistance) { mPupilDistance = pupilDistance; if (mCameraLeft != null) mCameraLeft.setX(pupilDistance * -.5); if (mCameraLeft != null) mCameraRight.setX(pupilDistance * .5); }