コード例 #1
0
ファイル: WebPath.java プロジェクト: PhaseCoder/Powerbot-Web
 public boolean traverseWebPath() {
   for (Edge e : steps) {
     System.out.println(e);
     Time.sleep(Random.nextInt(300, 800));
     WebComponent component = e.getComponent();
     if (e.isaToB()) {
       if (component.hasActionAtoB()) {
         if (component.doActionAtoB()) {
           continue;
         }
         return false;
       } else {
         walkToTile(component.getB());
       }
     } else {
       if (component.hasActionBtoA()) {
         if (component.doActionBtoA()) {
           continue;
         }
         return false;
       } else {
         walkToTile(component.getA());
       }
     }
   }
   if (Calculations.distance(Players.getLocal().getPosition(), getEndTile()) > 10) {
     walkToTile(getEndTile());
   }
   return Calculations.distance(Players.getLocal().getPosition(), getEndTile()) < 10;
 }
コード例 #2
0
ファイル: SafespotTask.java プロジェクト: IDKZ/TFighterBeyond
 public void run() {
   if (!Calculations.isPointOnScreen(Safespot.startTile.getCentralPoint())
       ? Walking.walk(Safespot.startTile)
       : Safespot.startTile.click(true)) {
     Sleeping.waitWhileMoving();
     Time.sleep(Random.nextInt(200, 500));
   }
 }
コード例 #3
0
ファイル: EvadeCombat.java プロジェクト: Float-/SemiCaverns
 @Override
 public boolean activate() {
   int index = 0;
   final Tile[] tiles = GlobalConstant.TILE_ROCKS[Checks.isGold()];
   for (int i = 1; i < tiles.length; i++) {
     if (Calculations.distanceTo(tiles[i]) < Calculations.distanceTo(tiles[index])) index = i;
   }
   if (GlobalConstant.WIELDED_ID != -1
       && (Tabs.getCurrent().equals(Tabs.INVENTORY) || Tabs.getCurrent().equals(Tabs.ATTACK))
       && Settings.get(300) == 1000) {
     if (Checks.getLP() < Skills.getRealLevel(Skills.CONSTITUTION) * 10 - 200) return true;
   }
   return !Banker.isDepositOpen()
       && ((inCombat() /* && Calculations.distanceTo(tiles[index]) < 8 && !Inventory.isFull()*/)
           || Checks.isOutside()
           || (GlobalConstant.KEEP_ALIVE
               && Checks.getLP() < Skills.getRealLevel(Skills.CONSTITUTION) * 0.4f * 10));
 }
コード例 #4
0
ファイル: Main.java プロジェクト: byeqt/AIOShiloGemMinerAll
  // used when started and to determined what we will do next.
  public static void getState() {
    if (inventorySpace()) { // check for full inventory
      return; // if full return, it will go to bank and then get the state
    }
    if (Calculations.distanceTo(surface) < 20) { // case that script started
      // at surface
      state = "mining surface";
    } else if (Calculations.distanceTo(bank) < 20) { // case that script
      // started at bank
      if (karajamaGloves) {
        teleportToMine();
      } else {
        state = "walking to surface";
      }
    } else if (Calculations.distanceTo(bankChest) < 20) {
      teleportToMine(); // teleport to mine cuz inventory empty. teleport
      // method gets state
    } else if (Calculations.distanceTo(below) < 20) {
      state = "mining underground";
    } else if (Calculations.distanceTo(castleWarsTile) < 20) {
      teleportToMine();
    } else if (karajamaGloves) {
      // case that we are lost and equipped karajama gloves
      teleportToMine();
    } else {
      /*
       * Player is not in any obvious location so we need to check if
       * player is along a path to or from bank
       */
      if (!(WalkToSurface.checkIfNearPath())) {
        // we are lost
        lost = true;
        state = "lost"; // set state to nothing because we are lost...
        // needs to be manually reset
      }

      // method will check if near path and if it is it will walk to
      // surface
      // if this returns false we are lost and should turn off script
    }
  }
コード例 #5
0
ファイル: WalkOut.java プロジェクト: igotswagg/SwaggControl
 private void OpenDoors() {
   if ((SceneEntities.getNearest(Cons.DoorsClosed1).isOnScreen()
           || SceneEntities.getNearest(Cons.DoorsClosed2).isOnScreen())
       && Calculations.distanceTo(SceneEntities.getNearest(Cons.DoorsClosed1)) < 3) {
     if (SceneEntities.getNearest(Cons.DoorsClosed1).isOnScreen()) {
       SceneEntities.getNearest(Cons.DoorsClosed1).interact("Open");
       Time.sleep(3000, 4000);
     }
     if (SceneEntities.getNearest(Cons.DoorsClosed2).isOnScreen()) {
       SceneEntities.getNearest(Cons.DoorsClosed2).interact("Open");
       Time.sleep(3000, 4000);
     }
   }
 }
コード例 #6
0
ファイル: FightTask.java プロジェクト: Re4PzZ/Re4PzZ
  @Override
  public void run() {
    Filter attackingGhoul =
        new Filter<NPC>() {
          public boolean accept(NPC npc) {
            return npc.getName().equals("Hellhound") && npc.getInteracting() == Players.getLocal();
          }
        };

    Filter freeGhoulToAttack =
        new Filter<NPC>() {
          public boolean accept(NPC npc) {
            return !npc.isInCombat() && npc.getName().equals("Hellhound");
          }
        };

    if (NPCs.getNearest(attackingGhoul) != null) Main.Hellhound = NPCs.getNearest(attackingGhoul);
    else Main.Hellhound = NPCs.getNearest(freeGhoulToAttack);

    if (Main.Hellhound.isOnScreen()) {
      if (Main.Hellhound.getInteracting() == null
          && !underAttack()
          && Main.Hellhound.isOnScreen()
          && Main.Hellhound != null) {
        Mouse.move(Main.Hellhound.getCentralPoint().x, Main.Hellhound.getCentralPoint().y);
        Time.sleep(50);
        if (!Menu.select("Attack")) {
          Mouse.move(Main.Hellhound.getCentralPoint().x, Main.Hellhound.getCentralPoint().y);
          Time.sleep(50);
          Menu.select("Attack");
        }
      }
    } else {
      if (Calculations.distance(Players.getLocal().getLocation(), Main.Hellhound.getLocation())
          <= 5) {
        Camera.turnTo(Main.Hellhound);
      } else {
        Walking.walk(Main.Hellhound.getLocation());
      }
    }
    Time.sleep(Random.nextInt(1000, 1200));
    while (Players.getLocal().isMoving() && !Main.Hellhound.isInCombat()) {
      Time.sleep(100);
    }
  }
コード例 #7
0
ファイル: Main.java プロジェクト: byeqt/AIOShiloGemMinerAll
 public static boolean inventorySpace() {
   if (Inventory.getCount() == 28) {
     if (dropGems()) return false;
     if (wickedHood) {
       state = "wicked hood banking";
     } else if (castleWarsBank) {
       state = "teleporting to castle wars";
     } else {
       // we should validate that we are near the path or break the
       // script.
       if (Calculations.distanceTo(surface) < 30) {
         state = "walking to bank";
       }
       if (!WalkToBank.checkIfNearPath()) {
         state = "walking to bank";
       }
     }
     return true;
   }
   return false;
 }
コード例 #8
0
ファイル: Looting.java プロジェクト: IDKZ/TFighterBeyond
 public boolean accept(GroundItem item) {
   if (Calculations.distance(Players.getLocal().getPosition(), item.getPosition())
       < maxRadius) {
     for (int id : lootIDs) {
       if (item.getGroundItem().getId() == id) {
         return true;
       }
     }
     for (String name : lootNames) {
       if (item.getGroundItem() != null
           && item.getGroundItem().getDefinition() != null
           && item.getGroundItem().getDefinition().getName() != null) {
         if (item.getGroundItem()
             .getDefinition()
             .getName()
             .toLowerCase()
             .contains(name.toLowerCase())) {
           return true;
         }
       }
     }
   }
   return false;
 }
コード例 #9
0
ファイル: NPCs.java プロジェクト: Jeremy-Trifilo/RSBot-API
 /**
  * @param filter The filtering <code>Filter</code> NPCs have to pass.
  * @return The nearest Npc passing the filter if any present, else <i>null</i>.
  */
 public static NPC getNearest(final Filter<NPC> filter) {
   final Client client = Context.client();
   final int[] indices = client.getRSNPCIndexArray();
   NPC npc = null;
   double distance = Double.MAX_VALUE;
   final RegionOffset position = Players.getLocal().getRegionOffset();
   for (final int index : indices) {
     final Node node = Nodes.lookup((HashTable) client.getRSNPCNC(), index);
     if (node != null && node instanceof RSNPCNode) {
       final NPC t_npc = new NPC((RSNPC) ((RSNPCNode) node).getRSNPC());
       try {
         if (filter.accept(t_npc)) {
           final double dist = Calculations.distance(position, t_npc.getRegionOffset());
           if (dist < distance) {
             distance = dist;
             npc = t_npc;
           }
         }
       } catch (final Exception ignored) {
       }
     }
   }
   return npc;
 }
コード例 #10
0
ファイル: Paint.java プロジェクト: xPropel/LonelehMining
  public void onRepaint(Graphics g1) {
    Graphics2D g = (Graphics2D) g1;
    // TODO paint da walls?? testing shit here
    /*
    SceneObject[] blockages = SceneEntities.getLoaded(new Filter<SceneObject>() {
    	@Override
    	public boolean accept(SceneObject so)
    	{
    		return so != null && so.validate();
    	}
    });



    if (MiningVars.rockMining != null && MiningVars.rockMining.getBounds() != null)
    {
    	for (SceneObject b : blockages)
    	{
    		Polygon[] rmBounds = MiningVars.rockMining.getBounds();
    		long overlap = 0;

    		for (int i = 0 ; i < b.getBounds().length ; i++)
    		{
    			for (int j = 0 ; j < rmBounds.length ; j++)
    			{
    				for (int x = 0 ; x < rmBounds[j].xpoints.length ; x++)
    				{
    					for (int y = 0 ; y < rmBounds[j].ypoints.length ; y++)
    					{
    						if (b.getBounds()[i].contains(rmBounds[j].xpoints[x], rmBounds[j].ypoints[y]))
    						{
    							overlap++;
    						}
    					}
    				}
    			}
    		}

    		System.out.println(overlap);




    		/*
    	if (s.getLocation() != null)
    	{
    		int orientation = Players.getLocal().getOrientation();




    		switch (orientation)
    		{
    		case 0: //E

    				break;
    		case 90: //N

    			break;
    		case 180: //W

    			break;
    		case 270: //S

    			break;
    		default:
    			break;
    		}

    	}
    	}

    }
    */
    if (GUI.isFinished) {
      if (showPaint) {
        g.setColor(bgColor);
        g.fillRoundRect(1, 388, 517, 141, 20, 20);
        g.setFont(titleFont);
        g.setColor(titleColor);
        g.drawString("Loneleh Mining", 128, 387);

        g.drawImage(miningImg, 43, 431, null);

        g.drawImage(hideButtonImg, hideButtonRect.x, hideButtonRect.y, null);

        g.setFont(font1);
        g.setColor(color1);
        g.drawString(version_s, 477, 67);

        String gold_s, goldPerHour_s, exp_s, expPerHour_s;
        long profit = 0;
        double exp = 0;
        for (Ore o : MiningVars.oresToMine) {
          profit += (double) o.getCount() * o.getPrice();
          exp += o.getCount() * o.getExp();
        }

        int x = 160;
        int y = 418;
        int lineShift = 17;
        int valueShift = 106;
        g.setFont(font3);

        g.drawString("Time Elapsed:", x, y);
        if (MiningVars.miningStrategy.equalsIgnoreCase("banking")) {
          g.drawString("Ores mined: ", x, y + lineShift);
          g.drawString("Gems mined: ", x, y + (2 * lineShift));
          g.drawString("Profit: ", x, y + (3 * lineShift));
        }
        g.drawString("Exp: ", x, y + (4 * lineShift));
        g.setFont(font4);
        g.drawString(Variables.miningTimer.getElapsedTimeString(), x + valueShift, y);

        double d;
        if (MiningVars.miningStrategy.equalsIgnoreCase("banking")) {
          g.drawString(String.format("%,d", MiningVars.oresMined), x + valueShift, y + (lineShift));
          g.drawString(
              String.format("%,d", MiningVars.gemsMined), x + valueShift, y + (2 * lineShift));
          if (profit >= 10000000) {
            g.setColor(new Color(0x00, 0x76, 0x33));
            gold_s = String.format("%,.1fM gp", (profit / 1000000.0));
          } else if (profit >= 100000) {
            g.setColor(new Color(0xff, 0xff, 0xff));
            gold_s = String.format("%,.1fk gp", (profit / 1000.0));
          } else if (profit >= 10000) {
            g.setColor(new Color(0xFF, 0x8B, 0x00));
            gold_s = String.format("%,.1fk gp", (profit / 1000.0));
          } else {
            g.setColor(new Color(0xff, 0xff, 0x00));
            gold_s = String.format("%,d gp", profit);
          }
          g.drawString(gold_s, x + valueShift + 3, y + (3 * lineShift));

          d = perHour(profit);
          if (d >= 10000000) {
            g.setColor(new Color(0x00, 0x76, 0x33));
            goldPerHour_s = String.format("(%,.1fM gp/hr", d / 1000000.0);
          } else if (d >= 100000) {
            g.setColor(new Color(0xff, 0xff, 0xff));
            goldPerHour_s = String.format("(%,.1fk gp/hr)", d / 1000.0);
          } else if (d >= 10000) {
            g.setColor(new Color(0xFF, 0x8B, 0x00));
            goldPerHour_s = String.format("(%,.1fk gp/hr)", d / 1000.0);
          } else {
            g.setColor(new Color(0xff, 0xff, 0x00));
            goldPerHour_s = String.format("(%,.2f gp/hr)", d);
          }
          g.drawString(
              goldPerHour_s,
              x + valueShift + (g.getFontMetrics().stringWidth(gold_s) + 3),
              y + (3 * lineShift));
        }

        d = exp;
        if (d >= 10000000) {
          g.setColor(new Color(0x00, 0x76, 0x33));
          exp_s = String.format("%,.1fM exp", d / 1000000.0);
        } else if (d >= 100000) {
          g.setColor(new Color(0xff, 0xff, 0xff));
          exp_s = String.format("%,.1fk exp", d / 1000.0);
        } else if (d >= 10000) {
          g.setColor(new Color(0xFF, 0x8B, 0x00));
          exp_s = String.format("%,.1fk exp", d / 1000.0);
        } else {
          g.setColor(new Color(0xff, 0xff, 0x00));
          exp_s = String.format("%,.2f exp", d);
        }
        g.drawString(exp_s, x + valueShift + 3, y + (4 * lineShift));

        d = perHour(exp);
        if (d >= 10000000) {
          g.setColor(new Color(0x00, 0x76, 0x33));
          expPerHour_s = String.format("(%,.1fM exp/hr", d / 1000000.0);
        } else if (d >= 100000) {
          g.setColor(new Color(0xff, 0xff, 0xff));
          expPerHour_s = String.format("(%,.1fk exp/hr)", d / 1000.0);
        } else if (d >= 10000) {
          g.setColor(new Color(0xFF, 0x8B, 0x00));
          expPerHour_s = String.format("(%,.1fk exp/hr)", d / 1000.0);
        } else {
          g.setColor(new Color(0xff, 0xff, 0x00));
          expPerHour_s = String.format("(%,.2f exp/hr)", d);
        }
        g.drawString(
            expPerHour_s,
            x + valueShift + (g.getFontMetrics().stringWidth(exp_s) + 3),
            y + (4 * lineShift));

        x = 15;
        y = 500;
        d =
            ((double)
                        (Skills.getExperience(Skills.MINING)
                            - Variables.xpsToLevel[Skills.getLevel(Skills.MINING)])
                    / (double)
                        (Variables.xpsToLevel[Skills.getLevel(Skills.MINING) + 1]
                            - Variables.xpsToLevel[Skills.getLevel(Skills.MINING)]))
                * 100.0;
        String percent = String.format("%,.1f %%", d);
        percentBar(
            false,
            x,
            y,
            485,
            20,
            d,
            new Color(0xD3, 0xD3, 0xD3),
            new Color(0x70, 0x80, 0x90),
            new BasicStroke(1.0f, BasicStroke.CAP_SQUARE, BasicStroke.JOIN_MITER, 1.0f),
            g);
        g.setColor(Color.BLACK);
        g.drawString(String.format("%,d", Skills.getLevel(Skills.MINING)), x + 2, y + 17);
        x += printCenter(g, percent, x, y + 17, 485);
        printRight(
            g,
            Time.format(Functions.getTimeToNextLv(Skills.MINING, (int) perHour(exp)))
                + " to "
                + (Skills.getLevel(Skills.MINING) + 1),
            500,
            y + 17);

        if (showDetails) {
          g.drawImage(lessDetailsButtonImg, lessDetailsButtonRect.x, lessDetailsButtonRect.y, null);

          int detailX = 20;
          int detailY = 55;

          // start at (20, 55)
          if (MiningVars.oresToMine.size() < 9) {
            detailY += 23;
          }

          for (int i = 0; i < MiningVars.oresToMine.size(); i++) {
            Ore o = MiningVars.oresToMine.get(i);
            g.drawImage(o.getImage(), detailX, detailY + (35 * i), null);
            printDetails(g, detailX + 35, detailY + 17 + (35 * i), o);
          }

          if (Players.getLocal().getAnimation() != 16385) {
            if (MiningVars.rockMining != null
                && MiningVars.rockMining.isOnScreen()
                && Calculations.distanceTo(MiningVars.rockMining) <= 23
                && MiningVars.rockMining.validate()) {
              g.setColor(miningRockColor);
              MiningVars.rockMining.draw(g);
            }
            if (MiningVars.rockHover != null
                && MiningVars.rockHover.isOnScreen()
                && Calculations.distanceTo(MiningVars.rockHover) <= 23
                && MiningVars.rockHover.validate()) {
              if (MiningVars.rockHover.getLocation().getBounds().length > 0) {
                g.setColor(hoverTileColor);
                g.fillPolygon(MiningVars.rockHover.getLocation().getBounds()[0]);
              }
            }
          }
          /*
          //TODO paint da walls??
          SceneObject[] walls = SceneEntities.getLoaded(new Filter<SceneObject>() {
          	@Override
          	public boolean accept(SceneObject so)
          	{
          		return so != null && so.validate() &&
          				so.getDefinition() == null;
          	}
          });

          for (SceneObject w : walls)
          {
          	w.draw(g);
          }
           */
        } else {
          g.drawImage(showDetailButtonImg, showDetailButtonRect.x, showDetailButtonRect.y, null);
        }
      } else {
        g.drawImage(showButtonImg, showButtonRect.x, showButtonRect.y, null);
      }
    } // end if gui.isfinished
  }
コード例 #11
0
ファイル: EvadeCombat.java プロジェクト: Float-/SemiCaverns
 @Override
 public void execute() {
   if (GlobalConstant.WIELDED_ID != -1
       && Settings.get(300) == 1000
       && Checks.getLP() < Skills.getRealLevel(Skills.CONSTITUTION) * 10 - 200) {
     if (Players.getLocal().getAppearance()[GlobalConstant.WEAPON] != GlobalConstant.EXCALIBUR
         && (Tabs.getCurrent().equals(Tabs.INVENTORY) || Tabs.INVENTORY.open())) {
       final Item excalibur = Inventory.getItem(GlobalConstant.EXCALIBUR);
       if (excalibur != null) {
         excalibur.getWidgetChild().click(true);
         PauseHandler.pause(
             new PauseHandler.Condition() {
               @Override
               public boolean validate() {
                 return Players.getLocal().getAppearance()[GlobalConstant.WEAPON]
                     == GlobalConstant.EXCALIBUR;
               }
             },
             (long) Random.nextInt(750, 1500));
       }
     } else if (Tabs.getCurrent().equals(Tabs.ATTACK) || Tabs.ATTACK.open()) {
       final WidgetChild bar = Widgets.get(884, 4);
       if (bar.validate()) {
         bar.click(true);
         PauseHandler.pause(
             new PauseHandler.Condition() {
               @Override
               public boolean validate() {
                 return Settings.get(300) != 1000;
               }
             },
             (long) Random.nextInt(400, 800));
       }
     }
     return;
   }
   if (GlobalConstant.KEEP_ALIVE
       && Checks.getLP() < Skills.getRealLevel(Skills.CONSTITUTION) * 0.4f * 10) {
     if (Checks.isOutside()) {
       if (Players.getLocal().getAnimation() == -1) {
         final WidgetChild[] widgets = {Widgets.get(750, 2), Widgets.get(750, 6)};
         if (widgets[0].validate() && widgets[1].validate()) {
           if (widgets[Random.nextInt(0, widgets.length)].interact("Rest"))
             PauseHandler.pause(
                 new PauseHandler.Condition() {
                   @Override
                   public boolean validate() {
                     return Players.getLocal().getAnimation() != -1;
                   }
                 },
                 (long) Random.nextInt(750, 1500));
         }
       }
       Task.sleep(400, 800);
     } else {
       if (Calculations.distanceTo(GlobalConstant.TILE_BANK) > 5) {
         if (Traverse.walk(GlobalConstant.TILE_BANK)) {
           PauseHandler.pause(
               new PauseHandler.Condition() {
                 @Override
                 public boolean validate() {
                   return Walking.getDestination() == null
                       || Calculations.distanceTo(Walking.getDestination()) < 8;
                 }
               },
               (long) Random.nextInt(500, 1000));
         }
       }
     }
   } else {
     if (Checks.isOutside()) {
       final SceneObject ladder = SceneEntities.getNearest(GlobalConstant.ROPE_DOWN_ID);
       if (ladder != null && ladder.interact("Climb"))
         PauseHandler.pause(
             new PauseHandler.Condition() {
               @Override
               public boolean validate() {
                 return !Checks.isOutside();
               }
             },
             750l);
       else if (ladder != null && Calculations.distanceTo(ladder) > 5)
         PauseHandler.walk(ladder, (long) Random.nextInt(250, 750));
     } else if (inCombat() || Players.getLocal().isInCombat()) {
       final Tile rockTile = GlobalConstant.TILE_ROCKS[Checks.isGold()][Mine.getCurrent()];
       if (true
           || Calculations.distanceTo(GlobalConstant.TILE_BANK)
               < Calculations.distanceTo(rockTile)) {
         if (Calculations.distanceTo(GlobalConstant.TILE_BANK) > 6
             && Traverse.walk(GlobalConstant.TILE_BANK)) {
           PauseHandler.pause(
               new PauseHandler.Condition() {
                 @Override
                 public boolean validate() {
                   return Walking.getDestination() == null
                       || Calculations.distanceTo(Walking.getDestination()) < 8;
                 }
               },
               (long) Random.nextInt(200, 500));
         }
       } else {
         final SceneObject rock = SceneEntities.getAt(rockTile);
         final NPC npc =
             NPCs.getNearest(
                 new Filter<NPC>() {
                   @Override
                   public boolean accept(final NPC npc) {
                     return npc.getInteracting() != null
                         && npc.getInteracting().equals(Players.getLocal())
                         && Arrays.binarySearch(GlobalConstant.LRC_NPC, npc.getId()) >= 0;
                   }
                 });
         if (rock != null && npc != null) {
           final Tile hardcodedSafe =
               GlobalConstant.MINE_GOLD && Mine.getCurrent() == 0
                   ? GlobalConstant.GOLD_SAFE_SPOT
                   : !GlobalConstant.MINE_GOLD && Mine.getCurrent() == 2
                       ? GlobalConstant.COAL_SAFE_SPOT
                       : null;
           if (hardcodedSafe != null) {
             hardcodedSafe
                 .randomize(0, Mine.getCurrent() == 2 ? 4 : 1, 1, Mine.getCurrent() == 0 ? -4 : 1)
                 .clickOnMap();
           } else {
             final Tile[] bounds = rock.getArea().getBoundingTiles();
             Arrays.sort(
                 bounds,
                 new Comparator<Tile>() {
                   @Override
                   public int compare(final Tile t1, final Tile t2) {
                     return Calculations.distance(t1, npc.getLocation())
                             < Calculations.distance(t2, npc.getLocation())
                         ? 1
                         : -1;
                   }
                 });
             final int[][] flags = Walking.getCollisionFlags(Game.getPlane());
             final Tile colOffset =
                 Walking.getCollisionOffset(Game.getPlane())
                     .derive(Game.getBaseX(), Game.getBaseY());
             Tile toWalk = null;
             for (final int[] offset : new int[][] {{0, 1}, {1, 0}, {0, -1}, {-1, 0}}) {
               final Tile derive = bounds[0].derive(offset[0], offset[1]);
               if (Nodes.walkable(flags, colOffset, derive)) {
                 if (toWalk == null
                     || Calculations.distance(derive, npc) > Calculations.distance(toWalk, npc))
                   toWalk = derive;
               }
             }
             if (toWalk != null) {
               if (!toWalk.isOnScreen()) Camera.turnTo(toWalk);
               toWalk.interact("Walk here");
             }
           }
           Task.sleep(100, 300);
           final int lp = Checks.getLP();
           final Timer timer = new Timer((long) Random.nextInt(7500, 10000));
           while (Players.getLocal().isInCombat()
               && Checks.getLP() >= lp
               && !Context.get().getScriptHandler().isPaused()
               && timer.isRunning()) Task.sleep(200, 800);
         }
       }
     }
   }
 }
コード例 #12
0
ファイル: WalkOut.java プロジェクト: igotswagg/SwaggControl
  @Override
  public void run() {

    if (Cons.PortalNum == 1) {
      if (Calculations.distanceTo(Cons.TO_EAST_PORTAL[3]) > 10) {
        Walking.findPath(Cons.TO_EAST_PORTAL[3]).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_EAST_PORTAL[3]) > 5) {
        Walking.newTilePath(Cons.TO_EAST_PORTAL).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_EAST_PORTAL[3]) < 5) {
        Cons.WalkOut = false;
        Cons.Attacking = true;
      }
    }
    if (Cons.PortalNum == 2) {
      if (Calculations.distanceTo(Cons.TO_SOUTH_EAST_PORTAL[3]) > 10) {
        Walking.findPath(Cons.TO_SOUTH_EAST_PORTAL[3]).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_SOUTH_EAST_PORTAL[3]) > 5) {
        Walking.newTilePath(Cons.TO_SOUTH_EAST_PORTAL).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_SOUTH_EAST_PORTAL[3]) < 5) {
        Cons.WalkOut = false;
        Cons.Attacking = true;
      }
    }
    if (Cons.PortalNum == 3) {
      if (Calculations.distanceTo(Cons.TO_SOUTH_WEST_PORTAL[3]) > 10) {
        Walking.findPath(Cons.TO_SOUTH_WEST_PORTAL[3]).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_SOUTH_WEST_PORTAL[3]) > 5) {
        Walking.newTilePath(Cons.TO_SOUTH_WEST_PORTAL).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_SOUTH_WEST_PORTAL[3]) < 5) {
        Cons.WalkOut = false;
        Cons.Attacking = true;
      }
    }
    if (Cons.PortalNum == 4) {
      if (Calculations.distanceTo(Cons.TO_WEST_PORTAL[2]) > 10) {
        Walking.findPath(Cons.TO_WEST_PORTAL[2]).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_WEST_PORTAL[2]) > 5) {
        Walking.newTilePath(Cons.TO_WEST_PORTAL).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_WEST_PORTAL[2]) < 5) {
        Cons.WalkOut = false;
        Cons.Attacking = true;
      }
    }
  }