@Override public void onBulletHitBullet(BulletHitBulletEvent event) { Point2D bulletPosition = new Point2D.Double(event.getBullet().getX(), event.getBullet().getY()); GBulletFiredEvent hittedWave = null; for (GBulletFiredEvent wave : waves.getWaves()) { if (Math.abs( bulletPosition.distance(wave.getFiringPosition()) - ((getTime() - wave.getFiringTime()) * event.getBullet().getVelocity())) < 20) { hittedWave = wave; break; } } if (hittedWave == null) return; double firingOffset = org.pattern.utils.Utils.firingOffset( hittedWave.getFiringPosition(), hittedWave.getTargetPosition(), bulletPosition); double mae = firingOffset > 0 ? hittedWave.getMaxMAE() : hittedWave.getMinMAE(); double gf = firingOffset > 0 ? firingOffset / mae : -firingOffset / mae; storages.get(event.getBullet().getName()).visit(gf); waves.getWaves().remove(hittedWave); return; }
@Override public void onHitByBullet(HitByBulletEvent event) { GBulletFiredEvent wave = waves.getNearestWave(); Point2D myPos = new Point2D.Double(getX(), getY()); // TODO we lost a wave if (wave == null || Math.abs( myPos.distance(wave.getFiringPosition()) - (getTime() - wave.getFiringTime()) * wave.getVelocity()) > Costants.SURFING_MAX_DISTANE_HITTED_WAVE) return; double firingOffset = org.pattern.utils.Utils.firingOffset( wave.getFiringPosition(), wave.getTargetPosition(), myPos); double gf = firingOffset > 0 ? firingOffset / wave.getMaxMAE() : -firingOffset / wave.getMinMAE(); storages.get(event.getName()).visit(gf); }
@Override public void onScannedRobot(ScannedRobotEvent event) { info = new EnemyInfo(en, getTime()); Enemy enemy = enemies.get(event.getName()); if (enemy == null) { enemy = new Enemy(event, this); enemies.put(enemy.getName(), enemy); storages.put(enemy.getName(), new VisitCountStorage()); } if (getTime() - enemy.getLastUpdated() < Costants.TIME_THRESHOLD && (enemy.getEnergy() - event.getEnergy()) > 0. && (enemy.getEnergy() - event.getEnergy()) < 3.1) { GBulletFiredEvent gBulletFiredEvent = new GBulletFiredEvent(); gBulletFiredEvent.setFiringRobot(enemy); gBulletFiredEvent.setEnergy(enemy.getEnergy() - event.getEnergy()); gBulletFiredEvent.setVelocity(20 - 3 * (enemy.getEnergy() - event.getEnergy())); gBulletFiredEvent.setFiringTime(getTime() - 1); gBulletFiredEvent.setFiringPosition(enemy.getPosition()); // TODO this or the updated one? gBulletFiredEvent.setTargetPosition(new Point2D.Double(getX(), getY())); org.pattern.utils.Utils.setWaveMAE(gBulletFiredEvent, getHeading(), getVelocity(), this); waves.addWave(gBulletFiredEvent); } enemy.updateEnemy(event, this); enemies.put(enemy.getName(), enemy); if (!meleeRadar) { Double radarTurn = getHeading() - getRadarHeading() + enemy.getBearing(); setTurnRadarRight(Utils.normalRelativeAngleDegrees(radarTurn)); } doShooting(); }
private void drawWaveAndMae(GBulletFiredEvent wave, Graphics2D g) { double maeLength = 300; double radius = wave.getVelocity() * (getTime() - wave.getFiringTime()); g.drawArc( (int) (wave.getFiringPosition().getX() - radius), (int) (wave.getFiringPosition().getY() - radius), (int) radius * 2, (int) radius * 2, 0, 360); g.drawRect( (int) wave.getFiringPosition().getX() - 5, (int) wave.getFiringPosition().getY() - 5, 10, 10); double absBearing = org.pattern.utils.Utils.absBearing(wave.getFiringPosition(), wave.getTargetPosition()); drawPoint(wave.getFiringPosition(), 4, g); drawPoint(wave.getTargetPosition(), 4, g); // //draw MAE g.drawLine( (int) wave.getFiringPosition().getX(), (int) wave.getFiringPosition().getY(), (int) (wave.getTargetPosition().getX()), (int) (wave.getTargetPosition().getY())); g.drawLine( (int) wave.getFiringPosition().getX(), (int) wave.getFiringPosition().getY(), (int) (wave.getFiringPosition().getX() + Math.sin(Math.toRadians(absBearing + wave.getMaxMAE())) * maeLength), (int) (wave.getFiringPosition().getY() + Math.cos(Math.toRadians(absBearing + wave.getMaxMAE())) * maeLength)); g.drawLine( (int) wave.getFiringPosition().getX(), (int) wave.getFiringPosition().getY(), (int) (wave.getFiringPosition().getX() + Math.sin(Math.toRadians(absBearing + wave.getMinMAE())) * maeLength), (int) (wave.getFiringPosition().getY() + Math.cos(Math.toRadians(absBearing + wave.getMinMAE())) * maeLength)); }