protected void unproject(float x, float y, float[] coords, int position) { mv[0] = x; mv[1] = y; mv[2] = -1; mUnprojMatrix.prj(mv); double nx = mv[0]; double ny = mv[1]; double nz = mv[2]; mv[0] = x; mv[1] = y; mv[2] = 1; mUnprojMatrix.prj(mv); double fx = mv[0]; double fy = mv[1]; double fz = mv[2]; double dx = fx - nx; double dy = fy - ny; double dz = fz - nz; double dist = -nz / dz; coords[position + 0] = (float) (nx + dist * dx); coords[position + 1] = (float) (ny + dist * dy); }
/** * Get the screen pixel for map coordinates * * @param out Point projected to screen coordinate */ public void toScreenPoint(double x, double y, Point out) { double cs = mPos.scale * Tile.SIZE; double cx = mPos.x * cs; double cy = mPos.y * cs; mv[0] = (float) (x * cs - cx); mv[1] = (float) (y * cs - cy); mv[2] = 0; mv[3] = 1; mViewProjMatrix.prj(mv); out.x = (mv[0] * (mWidth / 2)); out.y = -(mv[1] * (mHeight / 2)); }