/** * Determines where captured pieces are * * @param in Mat image of the board */ public void findCaptured(Mat in) { int vsegment = in.rows() / 8; // only accounts 8 playable int hsegment = in.cols() / 12; // 8 playable, 2 capture, 2 extra int offset; // offset for playable board int capSquares = 12; // number of capture squares int rowNum = 1; // starting row number for capture squares int rightdx = 48; int leftdx = 0; offset = hsegment; int count = 0; // keep track of captured squares // left: end user, right: system for (int i = 0; i < capSquares; i++) { // find where roi should be Point p1 = new Point( offset + count * hsegment, rowNum * vsegment); // top left point of rectangle (x,y) Point p2 = new Point( offset + (count + 1) * hsegment, (rowNum + 1) * vsegment); // bottom right point of rectangle (x,y) // create rectangle that is board square Rect bound = new Rect(p1, p2); char color; // frame only includes rectangle Mat roi = new Mat(in, bound); // get the color color = identifyColor(roi); switch (color) { case COLOR_BLUE: // Imgproc.rectangle(in, p1, p2, new Scalar(255, 0, 0), 3); Core.rectangle(in, p1, p2, new Scalar(255, 0, 0), 2); captured[i] = 1; break; case COLOR_ORANGE: // Imgproc.rectangle(in, p1, p2, new Scalar(0, 128, 255), 3); Core.rectangle(in, p1, p2, new Scalar(0, 128, 255), 2); captured[i] = 1; break; case COLOR_WHITE: // Imgproc.rectangle(in, p1, p2, new Scalar(255, 255, 255), 3); Core.rectangle(in, p1, p2, new Scalar(255, 255, 255), 2); captured[i] = 0; break; case COLOR_BLACK: // Imgproc.rectangle(in, p1, p2, new Scalar(0, 0, 0), 3); Core.rectangle(in, p1, p2, new Scalar(255, 255, 255), 2); captured[i] = 0; break; } count++; if (count == 1) { offset = hsegment * 10 - rightdx; } else if (count == 2) { count = 0; rightdx -= 6; leftdx += 6; offset = hsegment - leftdx; rowNum++; } } }
public void processWithContours(Mat in, Mat out) { int playSquares = 32; // number of playable game board squares // keep track of starting row square int parity = 0; // 0 is even, 1 is odd, tied to row number int count = 0; // row square int rowNum = 0; // row number, starting at 0 int vsegment = in.rows() / 8; // only accounts 8 playable int hsegment = in.cols() / 10; // 8 playable, 2 capture int hOffset = hsegment * 2; // offset for playable board int vOffset = vsegment + 40; // For angle of camera int dx = 80; int ddx = 0; hsegment -= 16; int dy = 20; vsegment -= 24; int ddy = 0; // Go through all playable squares for (int i = 0; i < playSquares; i++) { // change offset depending on the row if (parity == 0) // playable squares start on 2nd square from left { if (rowNum >= 5) dx -= 3; hOffset = hsegment * 2 + dx; } else // playable squares start on immediate left { if (rowNum >= 5) dx -= 3; hOffset = hsegment + dx; } if (rowNum == 0) ddy = 5; if (rowNum == 4) if (count == 6) ddx = 10; if (rowNum == 5) { if (count == 0) ddx = -6; else if (count == 2) ddx = 6; else if (count == 4) ddx = 12; else if (count == 6) ddx = 20; } if (rowNum == 6) { if (count == 0) ddx = 0; else if (count == 2) ddx = 16; else if (count == 4) ddx = 32; else if (count == 6) ddx = 40; } if (rowNum == 7) { if (count == 0) ddx = 6; else if (count == 2) ddx = 24; else if (count == 4) ddx = 40; else ddx = 52; } // find where roi should be // System.out.println("" + vOffset); Point p1 = new Point( hOffset + count * hsegment + ddx + 5, vOffset + rowNum * vsegment - dy - 5 - ddy); // top left point of rectangle (x,y) Point p2 = new Point( hOffset + (count + 1) * hsegment + ddx - 5, vOffset + (rowNum + 1) * vsegment - dy - 5 - ddy); // bottom right point of rectangle (x,y) // create rectangle that is board square Rect bound = new Rect(p1, p2); Mat roi; char color; if (i == 0) { // frame only includes rectangle roi = new Mat(in, bound); // get the color color = identifyColor(roi); // copy input image to output image in.copyTo(out); } else { // frame only includes rectangle roi = new Mat(out, bound); // get the color color = identifyColor(roi); } Imgproc.cvtColor(roi, roi, Imgproc.COLOR_BGR2GRAY); // change to single color Mat canny = new Mat(); Imgproc.Canny(roi, canny, 20, 40); // make image a canny image that is only edges; 2,4 // lower threshold values find more edges List<MatOfPoint> contours = new ArrayList<MatOfPoint>(); Mat hierarchy = new Mat(); // holds nested contour information Imgproc.findContours( canny, contours, hierarchy, Imgproc.RETR_LIST, Imgproc.CHAIN_APPROX_SIMPLE); // Imgproc.RETR_LIST, TREE System.out.println(++test + "\t" + contours.size()); if (contours.size() > 3) // or error value for color is below 1 { switch (color) { case COLOR_BLUE: // Imgproc.rectangle(out, p1, p2, new Scalar(255, 0, 0), 2); Core.rectangle(out, p1, p2, new Scalar(255, 0, 0), 2); board[i] = CheckersBoard.BLACK; // end user's piece break; case COLOR_ORANGE: // Imgproc.rectangle(out, p1, p2, new Scalar(0, 128, 255), 2); Core.rectangle(out, p1, p2, new Scalar(0, 128, 255), 2); board[i] = CheckersBoard.WHITE; // system's piece break; case COLOR_WHITE: // Imgproc.rectangle(out, p1, p2, new Scalar(255, 255, 255), 2); Core.rectangle(out, p1, p2, new Scalar(255, 255, 255), 2); board[i] = CheckersBoard.EMPTY; break; case COLOR_BLACK: // this is black // Imgproc.rectangle(out, p1, p2, new Scalar(0, 0, 0), 2); Core.rectangle( out, p1, p2, new Scalar(0, 0, 0), 2); // maybe add 8, 0 as line type and fractional bits board[i] = CheckersBoard.EMPTY; break; } } System.out.println("in color switch " + board[i]); count += 2; if (count == 8) { parity = ++parity % 2; // change odd or even count = 0; rowNum++; hsegment += 2; dx -= 10; dy += 10; vsegment += 3; ddy = 0; } } }
/** * Identifies the color in the frame * * @param in the Mat image in the region of interest * @return the color */ public char identifyColor(Mat in) { // Mat blue = new Mat(in.rows(), in.cols(), CvType.CV_8UC1); // Mat green = new Mat(in.rows(), in.cols(), CvType.CV_8UC1); // Mat red = new Mat(in.rows(), in.cols(), CvType.CV_8UC1); // split the channels of the image Mat blue = new Mat(); // default is CV_8UC3 Mat green = new Mat(); Mat red = new Mat(); List<Mat> channels = new ArrayList<Mat>(3); Core.split(in, channels); blue = channels.get(0); // makes all 3 CV_8UC1 green = channels.get(1); red = channels.get(2); // System.out.println(blue.toString()); // add the intensities Mat intensity = new Mat(in.rows(), in.cols(), CvType.CV_32F); // Mat mask = new Mat(); Core.add(blue, green, intensity); // , mask, CvType.CV_32F); Core.add(intensity, red, intensity); // , mask, CvType.CV_32F); // not sure if correct from here to ... Mat inten = new Mat(); Core.divide(intensity, Scalar.all(3.0), inten); // System.out.println(intensity.toString()); // Core.divide(3.0, intensity, inten); // if intensity = intensity / 3.0; means element-wise division // use intensity.muls(Mat m) // so make new Mat m of same size that has each element of 1/3 /* * or * About per-element division you can use Core.divide() Core.divide(A,Scalar.all(d), B); It's equivalent to B=A/d */ // find normalized values Mat bnorm = new Mat(); Mat gnorm = new Mat(); Mat rnorm = new Mat(); // blue.convertTo(blue, CvType.CV_32F); // green.convertTo(green, CvType.CV_32F); // red.convertTo(red, CvType.CV_32F); Core.divide(blue, inten, bnorm); Core.divide(green, inten, gnorm); Core.divide(red, inten, rnorm); // find average norm values Scalar val = new Scalar(0); val = Core.mean(bnorm); String value[] = val.toString().split(","); String s = value[0].substring(1); double bavg = Double.parseDouble(s); val = Core.mean(gnorm); String value1[] = val.toString().split(","); String s1 = value1[0].substring(1); double gavg = Double.parseDouble(s1); val = Core.mean(rnorm); String value2[] = val.toString().split(","); String s2 = value2[0].substring(1); double ravg = Double.parseDouble(s2); // ... here // original values /* // define the reference color values //double RED[] = {0.4, 0.5, 1.8}; //double GREEN[] = {1.0, 1.2, 1.0}; double BLUE[] = {1.75, 1.0, 0.5}; //double YELLOW[] = {0.82, 1.7, 1.7}; double ORANGE[] = {0.2, 1.0, 2.0}; double WHITE[] = {2.0, 1.7, 1.7}; //double BLACK[] = {0.0, 0.3, 0.3}; */ // define the reference color values // double RED[] = {0.4, 0.5, 1.8}; // double GREEN[] = {1.0, 1.2, 1.0}; double BLUE[] = {1.75, 1.0, 0.5}; // double YELLOW[] = {0.82, 1.7, 1.7}; double ORANGE[] = {0.2, 1.0, 2.0}; double WHITE[] = {2.0, 1.7, 1.7}; // double BLACK[] = {0.0, 0.3, 0.3}; // compute the square error relative to the reference color values // double minError = 3.0; double minError = 2.0; double errorSqr; char bestFit = 'x'; // test++; // System.out.print("\n\n" + test + "\n\n"); // check BLUE fitness errorSqr = normSqr(BLUE[0], BLUE[1], BLUE[2], bavg, gavg, ravg); System.out.println("Blue: " + errorSqr); if (errorSqr < minError) { minError = errorSqr; bestFit = COLOR_BLUE; } // check ORANGE fitness errorSqr = normSqr(ORANGE[0], ORANGE[1], ORANGE[2], bavg, gavg, ravg); System.out.println("Orange: " + errorSqr); if (errorSqr < minError) { minError = errorSqr; bestFit = COLOR_ORANGE; } // check WHITE fitness errorSqr = normSqr(WHITE[0], WHITE[1], WHITE[2], bavg, gavg, ravg); System.out.println("White: " + errorSqr); if (errorSqr < minError) { minError = errorSqr; bestFit = COLOR_WHITE; } // check BLACK fitness /*errorSqr = normSqr(BLACK[0], BLACK[1], BLACK[2], bavg, gavg, ravg); System.out.println("Black: " + errorSqr); if(errorSqr < minError) { minError = errorSqr; bestFit = COLOR_BLACK; }*/ // return the best fit color label return bestFit; }
/** * Processes the board image * * @param in image captured of board * @param out processed image of board */ public void processFrame(Mat in, Mat out) { // multiple regions of interest int playSquares = 32; // number of playable game board squares // keep track of starting row square int parity = 0; // 0 is even, 1 is odd, tied to row number int count = 0; // row square int rowNum = 0; // row number, starting at 0 int vsegment = in.rows() / 8; // only accounts 8 playable int hsegment = in.cols() / 10; // 8 playable, 2 capture int hOffset = hsegment * 2; // offset for playable board int vOffset = vsegment + 40; // For angle of camera int dx = 80; int ddx = 0; hsegment -= 16; int dy = 20; vsegment -= 24; // Go through all playable squares for (int i = 0; i < playSquares; i++) { // change offset depending on the row if (parity == 0) // playable squares start on 2nd square from left { if (rowNum >= 5) dx -= 3; hOffset = hsegment * 2 + dx; } else // playable squares start on immediate left { if (rowNum >= 5) dx -= 3; hOffset = hsegment + dx; } if (rowNum == 4) if (count == 6) ddx = 10; if (rowNum == 5) { if (count == 0) ddx = -6; else if (count == 2) ddx = 6; else if (count == 4) ddx = 12; else if (count == 6) ddx = 20; } if (rowNum == 6) { if (count == 0) ddx = 0; else if (count == 2) ddx = 16; else if (count == 4) ddx = 32; else if (count == 6) ddx = 40; } if (rowNum == 7) { if (count == 0) ddx = 0; else if (count == 2) ddx = 24; else if (count == 4) ddx = 40; else ddx = 52; } // find where roi should be // System.out.println("" + vOffset); Point p1 = new Point( hOffset + count * hsegment + ddx, vOffset + rowNum * vsegment - dy); // top left point of rectangle (x,y) Point p2 = new Point( hOffset + (count + 1) * hsegment + ddx, vOffset + (rowNum + 1) * vsegment - dy); // bottom right point of rectangle (x,y) // create rectangle that is board square Rect bound = new Rect(p1, p2); char color; if (i == 0) { // frame only includes rectangle Mat roi = new Mat(in, bound); // get the color color = identifyColor(roi); // copy input image to output image in.copyTo(out); } else { // frame only includes rectangle Mat roi = new Mat(out, bound); // get the color color = identifyColor(roi); } // annotate the output image // scalar values as (blue, green, red) switch (color) { case COLOR_BLUE: // Imgproc.rectangle(out, p1, p2, new Scalar(255, 0, 0), 2); Core.rectangle(out, p1, p2, new Scalar(255, 0, 0), 2); board[i] = CheckersBoard.BLACK; // end user's piece break; case COLOR_ORANGE: // Imgproc.rectangle(out, p1, p2, new Scalar(0, 128, 255), 2); Core.rectangle(out, p1, p2, new Scalar(0, 128, 255), 2); board[i] = CheckersBoard.WHITE; // system's piece break; case COLOR_WHITE: // Imgproc.rectangle(out, p1, p2, new Scalar(255, 255, 255), 2); Core.rectangle(out, p1, p2, new Scalar(255, 255, 255), 2); board[i] = CheckersBoard.EMPTY; break; case COLOR_BLACK: // this is black // Imgproc.rectangle(out, p1, p2, new Scalar(0, 0, 0), 2); Core.rectangle( out, p1, p2, new Scalar(0, 0, 0), 2); // maybe add 8, 0 as line type and fractional bits board[i] = CheckersBoard.EMPTY; break; } count += 2; if (count == 8) { parity = ++parity % 2; // change odd or even count = 0; rowNum++; hsegment += 2; dx -= 10; dy += 10; vsegment += 3; } } }