@WsAction( id = "rand_attack", name = "무작위 하수인 피해(치료)", params = {"횟수", "값"}, targetOption = TargetOption.All) public VitalAction(String targetResolve, String repeat, String damage) { this.targetResolve = TargetResolve.valueOf(targetResolve); this.repeat = new FixedValue(Integer.parseInt(repeat)); this.amount = new FixedValue(Integer.parseInt(damage)); }
@WsAction( id = "rand_amount_attack", name = "무작위 하수인 피해(치료)", params = {"최소 횟수", "최대 횟수", "최소 값", "최대 값"}, targetOption = TargetOption.All) public VitalAction( String targetResolve, String minRepeat, String maxRepeat, String minDamage, String maxDamage) { this.targetResolve = TargetResolve.valueOf(targetResolve); this.repeat = new RangeValue(Integer.parseInt(minRepeat), Integer.parseInt(maxRepeat)); this.amount = new RangeValue(Integer.parseInt(minDamage), Integer.parseInt(maxDamage)); }
@Override public void act(Player player) { for (int i = 0; i < repeat.getValue(); i++) randAction(targetResolve.resolve(player)); }
@Override public boolean able(Player player) { return targetResolve.resolve(player).size() != 0; }