public static void main(String[] args) { try { RunnerGame game = new RunnerGame("runner"); AppGameContainer appgc = new AppGameContainer(game); appgc.setDisplayMode(GAME_WIDTH, GAME_HEIGHT, false); appgc.setMinimumLogicUpdateInterval(1000 / 60); appgc.start(); } catch (SlickException e) { e.printStackTrace(); } }
public static void main(String[] args) { try { container = new AppGameContainer(new TranparencyTest()); container.setMinimumLogicUpdateInterval(20); container.setDisplayMode(800, 600, false); container.setClearEachFrame(false); container.start(); } catch (SlickException e) { e.printStackTrace(); } }
/** * Création de la fenêtre * * @param args */ public static void main(String[] args) { try { AppGameContainer app = new AppGameContainer(new Game()); app.setShowFPS(false); app.setMinimumLogicUpdateInterval(Game.FRAME_TIME); app.setMaximumLogicUpdateInterval(Game.FRAME_TIME); app.setDisplayMode(800, 600, fullscreen); app.start(); } catch (SlickException e) { e.printStackTrace(); } }
public static void main(String[] args) { game = new Game("Platformer"); AppGameContainer appGC; try { appGC = new AppGameContainer(game); appGC.setDisplayMode(WIDTH, HEIGHT, false); appGC.setShowFPS(false); appGC.setTargetFrameRate(60); appGC.setMaximumLogicUpdateInterval( 20); // this makes it so that the speed of the game isn't connected to the FPS appGC.setMinimumLogicUpdateInterval(20); appGC.start(); } catch (SlickException e) { e.printStackTrace(); } // test - Marc }