public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { Instructions.draw(0, 0); move.draw(450, 120); slash.draw(450, 200); baddy.draw(450, 300); if (slash.getFrame() == 1) { g.drawImage(new Image("res/Link/Sword (right 2).png"), 490, 200); } }