コード例 #1
0
ファイル: Instructions.java プロジェクト: puffluff/Supson
 public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
   Instructions.draw(0, 0);
   move.draw(450, 120);
   slash.draw(450, 200);
   baddy.draw(450, 300);
   if (slash.getFrame() == 1) {
     g.drawImage(new Image("res/Link/Sword (right 2).png"), 490, 200);
   }
 }
コード例 #2
0
ファイル: Menu.java プロジェクト: jaypthomer/GITTI
  public void init(GameContainer gc, StateBasedGame sbg)
      throws SlickException { // throws=nicht um Exception kümmern

    Image unscaledBackground = new Image("res/Pics/background.jpg");
    background = unscaledBackground.getScaledCopy(0.6f);

    schriftSchwarz =
        new AngelCodeFont(
            "res/Fonts/TakeCoverSchwarz.fnt", new Image("res/Fonts/TakeCoverSchwarz.png"));
    schriftRot = new AngelCodeFont("res/Fonts/TakeCover.fnt", new Image("res/Fonts/TakeCover.png"));
    menüSchriftStart = schriftSchwarz;
    menüSchriftOptionen = schriftSchwarz;
    menüSchriftCredits = schriftSchwarz;

    this.titelPosition();

    // Achtung Image = null!!!
    startKnopf =
        new MouseOverArea(
            gc,
            null,
            xtitle1,
            ytitle1,
            menüSchriftStart.getWidth("START"),
            menüSchriftStart.getHeight("START"));
    optionenKnopf =
        new MouseOverArea(
            gc,
            null,
            xtitle2,
            ytitle2,
            menüSchriftStart.getWidth("OPTIONEN"),
            menüSchriftStart.getHeight("OPTIONEN"));
    creditsKnopf =
        new MouseOverArea(
            gc,
            null,
            xtitle3,
            ytitle3,
            menüSchriftStart.getWidth("CREDITS"),
            menüSchriftStart.getHeight("CREDITS"));

    knopfGedrueckt = new Sound("res/Sounds/button-29.ogg");
  }
コード例 #3
0
  /**
   * @see org.newdawn.slick.state.BasicGameState#render(org.newdawn.slick.GameContainer,
   *     org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)
   */
  public void render(GameContainer container, StateBasedGame game, Graphics g) {
    // Hintergrund rendern
    background.draw(0, 0);

    g.setFont(font);
    g.setColor(Color.white);

    g.drawString("GAME PAUSED", container.getWidth() / 2 - (font.getWidth("GAME PAUSED") / 2), 180);

    for (int i = 0; i < options.length; i++) {
      g.setColor(Color.white);
      if (selected == i) {
        g.setColor(Color.red);
        // g.drawRect(200, 390 + (i * 50), 400, 50);
      }
      g.drawString(options[i], 400 - (font.getWidth(options[i]) / 2), 230 + (i * 50));
    }
  }