/** * A factory for creating Model3dsFile objects. * * @author Christopher Ruff */ public class Model3dsFileFactory extends ModelImporterFactory { private static final ILogger logger = MTLoggerFactory.getLogger(Model3dsFileFactory.class.getName()); static { logger.setLevel(ILogger.ERROR); } private PApplet pa; private Map<String, PImage> textureCache; /** * Load model. * * @param pa the pa * @param pathToModel the path to model * @param creaseAngle the crease angle * @param flipTextureY flip texture y * @param flipTextureX flip texture x * @return the MT triangle meshes[] * @throws FileNotFoundException the file not found exception */ public MTTriangleMesh[] loadModelImpl( PApplet pa, String pathToModel, float creaseAngle, boolean flipTextureY, boolean flipTextureX) throws FileNotFoundException { long timeA = System.currentTimeMillis(); this.pa = pa; ArrayList<MTTriangleMesh> returnMeshList = new ArrayList<MTTriangleMesh>(); TriangleNormalGenerator normalGenerator = new TriangleNormalGenerator(); // normalGenerator.setDebug(debug); HashMap<Integer, Group> materialIdToGroup = new HashMap<Integer, Group>(); // TODO implement if (textureCache != null) textureCache.clear(); textureCache = new WeakHashMap<String, PImage>(); Scene3ds scene = null; try { TextDecode3ds decode = new TextDecode3ds(); // int level = Scene3ds.DECODE_USED_PARAMS_AND_CHUNKS; //Scene3ds.DECODE_ALL; // DECODE_USED_PARAMS, DECODE_USED_PARAMS_AND_CHUNKS int level = Scene3ds.DECODE_ALL; // LOAD all meshes from file into scene object File file = new File(pathToModel); if (file.exists()) { scene = new Scene3ds(file, decode, level); } else { InputStream in = Thread.currentThread().getContextClassLoader().getResourceAsStream(pathToModel); if (in == null) { in = pa.getClass().getResourceAsStream(pathToModel); } if (in != null) { scene = new Scene3ds(in, decode, level); } else { throw new FileNotFoundException("File not found: " + file.getAbsolutePath()); } } if (debug) logger.debug("\n-> Loading model: " + file.getName() + " <-"); if (debug) { // Go through all MATERIALS logger.debug("\nNum Scene Materials: " + scene.materials()); for (int m = 0; m < scene.materials(); m++) { Material3ds mat = scene.material(m); logger.debug(" Material " + m + ": \" " + mat.name() + "\""); } logger.debug(""); } ///////// Go through all MESHES ////////////////////////// for (int i = 0; i < scene.meshes(); i++) { Mesh3ds m = scene.mesh(i); if (debug) { int texMapType = m.texMapType(); logger.debug("Texture coordinates provided: " + m.texCoords()); logger.debug("Texture mapping type: " + texMapType); logger.debug("Mesh:" + m.name() + " Pivot:" + m.pivot()); } /* XYZTrack3ds pos = m.positionTrack(); RotationTrack3ds rot = m.rotationTrack(); XYZTrack3ds sc = m.scaleTrack(); //FIXME .track and key(i) werden nicht zur verfügung gestellt?!? aber in javadoc */ if (debug) { logger.debug( "->Processing mesh: " + i + " of " + scene.meshes() + " Name: \"" + m.name() + "\""); logger.debug(" Num Faces: " + m.faces()); logger.debug(" Num Vertices: " + m.vertices()); logger.debug(" Num TextureCoordinates: " + m.texCoords()); logger.debug(""); } // Create the arrays needed for the cruncher Vertex[] vertices = new Vertex[m.vertices()]; int[] indices = new int[m.faces() * 3]; int[] texCoordIndices = new int[m.faces() * 3]; float[][] textureCoords = new float[m.texCoords()][2]; // Fill Vertices array for (int j = 0; j < m.vertices(); j++) { Vertex3ds vert = m.vertex(j); if (this.flipY) { vertices[j] = new Vertex(vert.X, -vert.Y, vert.Z, -1, -1); } else { vertices[j] = new Vertex(vert.X, vert.Y, vert.Z, -1, -1); } if (m.texCoords() > j) textureCoords[j] = new float[] {m.texCoord(j).U, m.texCoord(j).V}; } // Fill texcoords array for (int j = 0; j < m.texCoords(); j++) { TexCoord3ds tex = m.texCoord(j); float[] texCoord = new float[2]; texCoord[0] = tex.U; texCoord[1] = tex.V; textureCoords[j] = texCoord; } // TODO so werden gleiche materials in verschiedenen meshes nicht zu einem mesh gemacht! // also müsste also ohne clear machen und dafür vertices + texcoords in einen grossen // array, dafür müssten indices aber per offset angepasst werden dass die wieder stimmen! materialIdToGroup.clear(); if (m.faceMats() > 0) { // List face Materials //TODO USE LOGGERS!! logger.debug(" Num Face-Materials: " + m.faceMats()); for (int n = 0; n < m.faceMats(); n++) { FaceMat3ds fmat = m.faceMat(n); logger.debug(" FaceMat ID: " + fmat.matIndex()); logger.debug(" FaceMat indices: " + fmat.faceIndexes()); int[] faceIndicesForMaterial = fmat.faceIndex(); if (faceIndicesForMaterial.length <= 0) { continue; } // Check if there already is a group with the same material Group group = materialIdToGroup.get(fmat.matIndex()); // If not, create a new group and save it in map if (group == null) { group = new Group(Integer.toString(fmat.matIndex())); materialIdToGroup.put(fmat.matIndex(), group); } // Go through all pointers to the faces for this material // and get the corresponding face for (int k : faceIndicesForMaterial) { Face3ds face = m.face(k); AFace aFace = new AFace(); aFace.p0 = face.P0; aFace.p1 = face.P1; aFace.p2 = face.P2; aFace.t0 = face.P0; aFace.t1 = face.P1; aFace.t2 = face.P2; group.addFace(aFace); } } Iterator<Integer> it = materialIdToGroup.keySet().iterator(); logger.debug("Mesh: " + m.name() + " Anzahl Groups:" + materialIdToGroup.keySet().size()); while (it.hasNext()) { int currentGroupName = it.next(); Group currentGroup = materialIdToGroup.get(currentGroupName); logger.debug("Current group: " + currentGroupName); currentGroup.compileItsOwnLists(vertices, textureCoords); // Get the new arrays Vertex[] newVertices = currentGroup.getGroupVertices(); int[] newIndices = currentGroup.getIndexArray(); float[][] newTextureCoords = currentGroup.getGroupTexCoords(); int[] newTexIndices = currentGroup.getTexCoordIndices(); logger.debug( "\nGroup: \"" + currentGroup.name + "\" ->Vertices: " + currentGroup.verticesForGroup.size() + " ->TextureCoords: " + currentGroup.texCoordsForGroup.size() + " ->Indices: " + currentGroup.indexArray.length + " ->Texcoord Indices: " + currentGroup.texCoordIndexArray.length); logger.debug(""); if (vertices.length > 2) { GeometryInfo geometry = null; // Load as all vertex normals smoothed if creaseAngle == 180; if (creaseAngle == 180) { geometry = normalGenerator.generateSmoothNormals( pa, newVertices, newIndices, newTextureCoords, newTexIndices, creaseAngle, flipTextureY, flipTextureX); } else { geometry = normalGenerator.generateCreaseAngleNormals( pa, newVertices, newIndices, newTextureCoords, newTexIndices, creaseAngle, flipTextureY, flipTextureX); } MTTriangleMesh mesh = new MTTriangleMesh(pa, geometry); if (mesh != null) { mesh.setName(m.name() + " material: " + Integer.toString(currentGroupName)); // Assign texture this.assignMaterial(pathToModel, file, scene, m, currentGroupName, mesh); if (mesh.getTexture() != null) { mesh.setTextureEnabled(true); } else { logger.debug("No texture could be assigned to mesh."); } returnMeshList.add(mesh); } } } } else { // If there are no materials for this mesh dont split mesh into // groups by material // Fill indices array and texcoords array (Here: vertex index = texcoord index) for (int faceIndex = 0; faceIndex < m.faces(); faceIndex++) { Face3ds f = m.face(faceIndex); indices[faceIndex * 3] = f.P0; indices[faceIndex * 3 + 1] = f.P1; indices[faceIndex * 3 + 2] = f.P2; texCoordIndices[faceIndex * 3] = f.P0; texCoordIndices[faceIndex * 3 + 1] = f.P1; texCoordIndices[faceIndex * 3 + 2] = f.P2; } // for faces // Create the Mesh and set a texture if (vertices.length > 2) { // Create normals for the mesh and duplicate vertices for faces that share the same // Vertex, but with different texture coordinates or different normals GeometryInfo geometry = null; // Generate normals and denormalize vertices with more than 1 texture coordinate if (creaseAngle == 180) { geometry = normalGenerator.generateSmoothNormals( pa, vertices, indices, textureCoords, texCoordIndices, creaseAngle, flipTextureY, flipTextureX); } else { geometry = normalGenerator.generateCreaseAngleNormals( pa, vertices, indices, textureCoords, texCoordIndices, creaseAngle, flipTextureY, flipTextureX); } MTTriangleMesh mesh = new MTTriangleMesh(pa, geometry); mesh.setName(m.name()); // this.assignMaterial(file, scene, m, sceneMaterialID, mesh); returnMeshList.add(mesh); } // end if vertices.lentgh > 2 } } // for meshes // logger.debug(decode.text()); } catch (Exception e) { e.printStackTrace(); } materialIdToGroup.clear(); long timeB = System.currentTimeMillis(); long delta = timeB - timeA; logger.debug("Loaded model in: " + delta + " ms"); return returnMeshList.toArray(new MTTriangleMesh[returnMeshList.size()]); } /** * Assigns the texture. * * @param pathToModel * @param modelFile * @param scene * @param m * @param sceneMaterialID * @param mesh */ private void assignMaterial( String pathToModel, File modelFile, Scene3ds scene, Mesh3ds m, int sceneMaterialID, MTTriangleMesh mesh) { if (scene.materials() > 0) { if (m.faceMats() > 0) { // Just take the first material in the mesh, it could have more but we dont support more // than 1 material for a mesh // materialIndexForMesh = m.faceMat(0).matIndex(); Material3ds mat = scene.material(sceneMaterialID); String materialName = mat.name(); if (debug) logger.debug( "Material name for mesh \"" + mesh.getName() + ":-> \"" + materialName + "\""); materialName = materialName.trim(); materialName = materialName.toLowerCase(); // Try to load texture try { PImage cachedImage = textureCache.get(materialName); if (cachedImage != null) { mesh.setTexture(cachedImage); mesh.setTextureEnabled(true); if (debug) logger.debug("->Loaded texture from CACHE : \"" + materialName + "\""); return; } if (modelFile.exists()) { // If model is loaded from local file system String modelFolder = modelFile.getParent(); // pathToModel.substring(), // pathToModel.lastIndexOf(File.pathSeparator) File modelFolderFile = new File(modelFolder); if (modelFolderFile.exists() && modelFolderFile.isDirectory()) modelFolder = modelFolderFile.getAbsolutePath(); else { modelFolder = ""; } String[] suffix = new String[] { "jpg", "JPG", "tga", "TGA", "bmp", "BMP", "png", "PNG", "tiff", "TIFF" }; for (int j = 0; j < suffix.length; j++) { String suffixString = suffix[j]; // Try to load and set texture to mesh String texturePath = modelFolder + MTApplication.separator + materialName + "." + suffixString; File textureFile = new File(texturePath); if (textureFile.exists()) { boolean success = textureFile.renameTo(new File(texturePath)); if (!success) { // File was not successfully renamed logger.debug("failed to RENAME file: " + textureFile.getAbsolutePath()); } PImage texture = null; if (MT4jSettings.getInstance().isOpenGlMode()) { // TODO check if render thread PImage img = pa.loadImage(texturePath); if (Tools3D.isPowerOfTwoDimension(img)) { texture = new GLTexture( pa, img, new GLTextureSettings( TEXTURE_TARGET.TEXTURE_2D, SHRINKAGE_FILTER.Trilinear, EXPANSION_FILTER.Bilinear, WRAP_MODE.REPEAT, WRAP_MODE.REPEAT)); } else { texture = new GLTexture( pa, img, new GLTextureSettings( TEXTURE_TARGET.RECTANGULAR, SHRINKAGE_FILTER.Trilinear, EXPANSION_FILTER.Bilinear, WRAP_MODE.REPEAT, WRAP_MODE.REPEAT)); // ((GLTexture)texture).setFilter(SHRINKAGE_FILTER.BilinearNoMipMaps, // EXPANSION_FILTER.Bilinear); } } else { texture = pa.loadImage(texturePath); } mesh.setTexture(texture); mesh.setTextureEnabled(true); textureCache.put(materialName, texture); if (debug) logger.debug("->Loaded material texture: \"" + materialName + "\""); break; } if (j + 1 == suffix.length) { logger.error("Couldnt load material texture: \"" + materialName + "\""); } } } else { // Probably loading from jar file PImage texture = null; String[] suffix = new String[] { "jpg", "JPG", "tga", "TGA", "bmp", "BMP", "png", "PNG", "tiff", "TIFF" }; for (String suffixString : suffix) { String modelFolder = pathToModel.substring(0, pathToModel.lastIndexOf(MTApplication.separator)); String texturePath = modelFolder + MTApplication.separator + materialName + "." + suffixString; if (MT4jSettings.getInstance().isOpenGlMode()) { PImage img = pa.loadImage(texturePath); if (Tools3D.isPowerOfTwoDimension(img)) { texture = new GLTexture( pa, img, new GLTextureSettings( TEXTURE_TARGET.TEXTURE_2D, SHRINKAGE_FILTER.Trilinear, EXPANSION_FILTER.Bilinear, WRAP_MODE.REPEAT, WRAP_MODE.REPEAT)); } else { texture = new GLTexture( pa, img, new GLTextureSettings( TEXTURE_TARGET.RECTANGULAR, SHRINKAGE_FILTER.Trilinear, EXPANSION_FILTER.Bilinear, WRAP_MODE.REPEAT, WRAP_MODE.REPEAT)); // ((GLTexture)texture).setFilter(SHRINKAGE_FILTER.BilinearNoMipMaps, // EXPANSION_FILTER.Bilinear); } } else { texture = pa.loadImage(texturePath); } mesh.setTexture(texture); mesh.setTextureEnabled(true); textureCache.put(materialName, texture); if (debug) logger.debug("->Loaded material texture: \"" + materialName + "\""); break; } } } catch (Exception e) { logger.error(e.getMessage()); } } // if (m.faceMats() > 0) } // if (scene.materials() > 0) } private boolean debug = true; private boolean flipY = true; public void setDebug(boolean debug) { this.debug = debug; if (debug) logger.setLevel(ILogger.DEBUG); else logger.setLevel(ILogger.ERROR); } public void setFlipY(boolean flipY) { this.flipY = flipY; } /** * A class representing one group in a .3ds file * * @author C.Ruff */ private class Group { private String name; private ArrayList<AFace> faces; private ArrayList<Vertex> verticesForGroup; private HashMap<Integer, Integer> oldIndexToNewIndex; private ArrayList<float[]> texCoordsForGroup; private HashMap<Integer, Integer> oldTexIndexToNewTexIndex; private int[] indexArray; private int[] texCoordIndexArray; public Group(String name) { this.name = name; faces = new ArrayList<AFace>(); verticesForGroup = new ArrayList<Vertex>(); oldIndexToNewIndex = new HashMap<Integer, Integer>(); texCoordsForGroup = new ArrayList<float[]>(); oldTexIndexToNewTexIndex = new HashMap<Integer, Integer>(); indexArray = new int[0]; texCoordIndexArray = new int[0]; // name = "default"; } public void addFace(AFace face) { faces.add(face); } // Irgendwann am ende ausführen // =>für jede gruppe eigene liste von vertices on indices speichern // aus hauptlisten rausholen /** * Uses the faces attached to this group during the parsing process and the lists with all * vertex and all texture coordinates of the obj file to create arrays for this group with * vertices and texture coords that only belong to this single group. * * @param allFileVerts * @param allTexCoords */ public void compileItsOwnLists(Vertex[] allFileVerts, float[][] allTexCoords) { indexArray = new int[faces.size() * 3]; if (allTexCoords.length > 0) { texCoordIndexArray = new int[faces.size() * 3]; } for (int i = 0; i < faces.size(); i++) { AFace currentFace = faces.get(i); Vertex v0 = allFileVerts[currentFace.p0]; Vertex v1 = allFileVerts[currentFace.p1]; Vertex v2 = allFileVerts[currentFace.p2]; if (allTexCoords.length > currentFace.t0 && allTexCoords.length > currentFace.t1 && allTexCoords.length > currentFace.t2) { float[] texV0 = allTexCoords[currentFace.t0]; float[] texV1 = allTexCoords[currentFace.t1]; float[] texV2 = allTexCoords[currentFace.t2]; // Etwas redundant immer wieder zu machen beim gleichen vertex..whatever v0.setTexCoordU(texV0[0]); v0.setTexCoordV(texV0[1]); v1.setTexCoordU(texV1[0]); v1.setTexCoordV(texV1[1]); v2.setTexCoordU(texV2[0]); v2.setTexCoordV(texV2[1]); // Check if there is a texture index in the hashtable at the faces texture pointer // if not, create a new index = the end of thexcoords list, and put the pointer into the // hash // if yes, point the faces texture pointer to the pointer in the hash // This process maps the texture coords and indices of all the groups in the obj // file to only this groups texture coord list and texture indices, the indices // are created from the index in the thex coord list when they are put in // Only the texture coordinates are added to the list that have not been adressed // in the texture indices pointers in the faces // Same texture pointers will point to the same texcoord in the list Integer oldToNewT0 = oldTexIndexToNewTexIndex.get(currentFace.t0); if (oldToNewT0 != null) { currentFace.t0 = oldToNewT0; } else { int newIndex = texCoordsForGroup.size(); texCoordsForGroup.add(texV0); oldTexIndexToNewTexIndex.put(currentFace.t0, newIndex); currentFace.t0 = newIndex; } Integer oldToNewT1 = oldTexIndexToNewTexIndex.get(currentFace.t1); if (oldToNewT1 != null) { currentFace.t1 = oldToNewT1; } else { int newIndex = texCoordsForGroup.size(); texCoordsForGroup.add(texV1); oldTexIndexToNewTexIndex.put(currentFace.t1, newIndex); currentFace.t1 = newIndex; } Integer oldToNewT2 = oldTexIndexToNewTexIndex.get(currentFace.t2); if (oldToNewT2 != null) { currentFace.t2 = oldToNewT2; } else { int newIndex = texCoordsForGroup.size(); texCoordsForGroup.add(texV2); oldTexIndexToNewTexIndex.put(currentFace.t2, newIndex); currentFace.t2 = newIndex; } } // Do the same for the vertices. // Create a new vertex pointer when adding the vertex to the list Integer oldToNewP0 = oldIndexToNewIndex.get(currentFace.p0); if (oldToNewP0 != null) { // index of the old vertex list has already been mapped to a new one here -> use the new // index in the face currentFace.p0 = oldToNewP0; } else { int newIndex = verticesForGroup.size(); verticesForGroup.add(v0); // mark that the former index (for exmample 323) is now at new index (f.e. 1) oldIndexToNewIndex.put(currentFace.p0, newIndex); currentFace.p0 = newIndex; } Integer oldToNewP1 = oldIndexToNewIndex.get(currentFace.p1); if (oldToNewP1 != null) { currentFace.p1 = oldToNewP1; } else { int newIndex = verticesForGroup.size(); verticesForGroup.add(v1); oldIndexToNewIndex.put(currentFace.p1, newIndex); currentFace.p1 = newIndex; } Integer oldToNewP2 = oldIndexToNewIndex.get(currentFace.p2); if (oldToNewP2 != null) { currentFace.p2 = oldToNewP2; } else { int newIndex = verticesForGroup.size(); verticesForGroup.add(v2); oldIndexToNewIndex.put(currentFace.p2, newIndex); currentFace.p2 = newIndex; } indexArray[i * 3] = currentFace.p0; indexArray[i * 3 + 1] = currentFace.p1; indexArray[i * 3 + 2] = currentFace.p2; if (allTexCoords.length > 0) { texCoordIndexArray[i * 3] = currentFace.t0; texCoordIndexArray[i * 3 + 1] = currentFace.t1; texCoordIndexArray[i * 3 + 2] = currentFace.t2; } } } public int[] getIndexArray() { return indexArray; } public String getName() { return name; } public int[] getTexCoordIndices() { return texCoordIndexArray; } public float[][] getGroupTexCoords() { return texCoordsForGroup.toArray(new float[this.texCoordsForGroup.size()][]); } public Vertex[] getGroupVertices() { return verticesForGroup.toArray(new Vertex[this.verticesForGroup.size()]); } } /** * A class representing a face in the obj file. Has pointers into the vertex and the texture * arrays. * * @author C.Ruff */ private class AFace { int p0; int p1; int p2; int t0; int t1; int t2; public AFace() { p0 = -1; p1 = -1; p2 = -1; t0 = 0; t1 = 0; t2 = 0; } } }
/** * The Class MTSceneMenu. A menu used in scenes to close the scene and/or pop back to another scene. * * @author Christopher Ruff */ public class MTSceneMenu extends MTRectangle { /** The Constant logger. */ private static final ILogger logger = MTLoggerFactory.getLogger(MTSceneMenu.class.getName()); static { // logger.setLevel(ILogger.ERROR); // logger.setLevel(ILogger.WARN); // logger.setLevel(ILogger.DEBUG); logger.setLevel(ILogger.INFO); } /** The app. */ private MTApplication app; /** The scene. */ private Iscene scene; /** The overlay group. */ private MTComponent overlayGroup; /** The scene texture. */ private MTSceneTexture sceneTexture; /** The windowed scene. */ private boolean windowedScene; /** The menu image. */ private static PImage menuImage; /** The close button image. */ private static PImage closeButtonImage; /** The restore button image. */ private static PImage restoreButtonImage; // TODO maybe add minimize mode -> dont show scene but dont destroy it -> maby keep it in a MTList /** * Instantiates a new mT scene menu. * * @param app the app * @param scene the scene * @param x the x * @param y the y * @param width the width * @param height the height */ public MTSceneMenu(MTApplication app, Iscene scene, float x, float y, float width, float height) { super(app, x, y, width, height); this.app = app; this.scene = scene; this.windowedScene = false; this.init(x, y, width, height); } /** * Instantiates a new mT scene menu. * * @param app the app * @param sceneTexture the scene texture * @param x the x * @param y the y * @param width the width * @param height the height */ public MTSceneMenu( MTApplication app, MTSceneTexture sceneTexture, float x, float y, float width, float height) { super(app, x, y, width, height); this.app = app; this.scene = sceneTexture.getScene(); this.sceneTexture = sceneTexture; this.windowedScene = true; this.init(x, y, width, height); } /** * Inits the. * * @param x the x * @param y the y * @param width the width * @param height the height */ private void init(float x, float y, float width, float height) { this.setNoStroke(true); this.setFillColor(new MTColor(255, 255, 255, 150)); overlayGroup = new MTOverlayContainer(app, "Window Menu Overlay Group"); if (menuImage == null) { menuImage = app.loadImage( MT4jSettings.getInstance().getDefaultImagesPath() + "blackRoundSolidCorner64sh2.png"); } if (MT4jSettings.getInstance().isOpenGlMode()) { GLTextureSettings ts = new GLTextureSettings(); ts.wrappingHorizontal = WRAP_MODE.CLAMP; ts.wrappingVertical = WRAP_MODE.CLAMP; GLTexture glTex = new GLTexture(app, menuImage.width, menuImage.height, ts); glTex.loadGLTexture(menuImage); this.setTexture(glTex); } else { this.setTexture(menuImage); } AbstractShape menuShape = this; menuShape.unregisterAllInputProcessors(); menuShape.removeAllGestureEventListeners(DragProcessor.class); menuShape.registerInputProcessor(new DragProcessor(app)); float buttonWidth = 80; float buttonHeight = 80; final float buttonOpacity = 170; // CLOSE BUTTON // Vector3D a = new Vector3D(-width * 1.2f, height/2f); Vector3D a = new Vector3D(-width * 1.55f, 0); a.rotateZ(PApplet.radians(80)); final MTRectangle closeButton = new MTRectangle(app, x + a.x, y + a.y, buttonWidth, buttonHeight); if (closeButtonImage == null) { closeButtonImage = app.loadImage(MT4jSettings.getInstance().getDefaultImagesPath() + "closeButton64.png"); } closeButton.setTexture(closeButtonImage); closeButton.setFillColor(new MTColor(255, 255, 255, buttonOpacity)); closeButton.setNoStroke(true); closeButton.setVisible(false); closeButton.removeAllGestureEventListeners(DragProcessor.class); closeButton.removeAllGestureEventListeners(RotateProcessor.class); closeButton.removeAllGestureEventListeners(ScaleProcessor.class); this.addChild(closeButton); // Check if this menu belongs to a window Scene (MTSceneWindow) // or was added to a normal scene // -> if its not a windowed scene we dont display the Restore button if (this.windowedScene) { // RESTORE BUTTON Vector3D b = new Vector3D(-width * 1.55f, 0); b.rotateZ(PApplet.radians(10)); final MTRectangle restoreButton = new MTRectangle(app, x + b.x, y + b.y, buttonWidth, buttonHeight); if (restoreButtonImage == null) { restoreButtonImage = app.loadImage( MT4jSettings.getInstance().getDefaultImagesPath() + "restoreButton64.png"); } restoreButton.setTexture(restoreButtonImage); restoreButton.setFillColor(new MTColor(255, 255, 255, buttonOpacity)); restoreButton.setNoStroke(true); restoreButton.setVisible(false); restoreButton.removeAllGestureEventListeners(DragProcessor.class); restoreButton.removeAllGestureEventListeners(RotateProcessor.class); restoreButton.removeAllGestureEventListeners(ScaleProcessor.class); this.addChild(restoreButton); menuShape.addGestureListener( DragProcessor.class, new IGestureEventListener() { public boolean processGestureEvent(MTGestureEvent ge) { DragEvent de = (DragEvent) ge; switch (de.getId()) { case MTGestureEvent.GESTURE_STARTED: restoreButton.setVisible(true); closeButton.setVisible(true); unhighlightButton(closeButton, buttonOpacity); unhighlightButton(restoreButton, buttonOpacity); break; case MTGestureEvent.GESTURE_UPDATED: // Mouse over effect if (closeButton.containsPointGlobal(de.getTo())) { highlightButton(closeButton); } else { unhighlightButton(closeButton, buttonOpacity); } if (restoreButton.containsPointGlobal(de.getTo())) { highlightButton(restoreButton); } else { unhighlightButton(restoreButton, buttonOpacity); } break; case MTGestureEvent.GESTURE_ENDED: unhighlightButton(closeButton, buttonOpacity); unhighlightButton(restoreButton, buttonOpacity); InputCursor cursor = de.getDragCursor(); Vector3D restoreButtonIntersection = restoreButton.getIntersectionGlobal( Tools3D.getCameraPickRay( getRenderer(), restoreButton, cursor.getCurrentEvtPosX(), cursor.getCurrentEvtPosY())); if (restoreButtonIntersection != null) { logger.debug("--> RESTORE!"); MTSceneMenu.this.sceneTexture.restore(); } Vector3D closeButtonIntersection = closeButton.getIntersectionGlobal( Tools3D.getCameraPickRay( getRenderer(), closeButton, cursor.getCurrentEvtPosX(), cursor.getCurrentEvtPosY())); if (closeButtonIntersection != null) { // if (app.popScene()){ // app.removeScene(scene); //FIXME wont work if the scene has a // transition because we cant remove the still active scene //// destroy(); //this will be destroyed with the scene // sceneTexture.destroy(); //destroys also the MTSceneWindow and with it // the scene // logger.debug("--> CLOSE!"); // } if (sceneTexture.restore()) { // app.removeScene(scene); //FIXME wont work if the scene has a // transition because we cant remove the still active scene // destroy(); //this will be destroyed with the scene sceneTexture .destroy(); // destroys also the MTSceneWindow and with it the scene logger.debug("--> CLOSE!"); } } restoreButton.setVisible(false); closeButton.setVisible(false); break; default: break; } return false; } }); } else { if (scene != null) { menuShape.addGestureListener( DragProcessor.class, new IGestureEventListener() { public boolean processGestureEvent(MTGestureEvent ge) { DragEvent de = (DragEvent) ge; switch (de.getId()) { case MTGestureEvent.GESTURE_STARTED: closeButton.setVisible(true); unhighlightButton(closeButton, buttonOpacity); break; case MTGestureEvent.GESTURE_UPDATED: // Mouse over effect if (closeButton.containsPointGlobal(de.getTo())) { highlightButton(closeButton); } else { unhighlightButton(closeButton, buttonOpacity); } break; case MTGestureEvent.GESTURE_ENDED: unhighlightButton(closeButton, buttonOpacity); InputCursor cursor = de.getDragCursor(); Vector3D closeButtonIntersection = closeButton.getIntersectionGlobal( Tools3D.getCameraPickRay( getRenderer(), closeButton, cursor.getCurrentEvtPosX(), cursor.getCurrentEvtPosY())); if (closeButtonIntersection != null) { if (app.popScene()) { destroy(); // Destroy this scene.destroy(); // Destroy the scene logger.debug("--> CLOSE!"); } } closeButton.setVisible(false); break; default: break; } return false; } }); } } } // private void restoreSceneWindow(){ // this.removeFromScene(); // } // // private void closeSceneWindow(){ // MTSceneWindow.this.destroy(); // } /** * Highlight button. * * @param shape the shape */ private void highlightButton(AbstractShape shape) { MTColor c = shape.getFillColor(); c.setAlpha(255); shape.setFillColor(c); } /** * Unhighlight button. * * @param shape the shape * @param opacity the opacity */ private void unhighlightButton(AbstractShape shape, float opacity) { MTColor c = shape.getFillColor(); c.setAlpha(opacity); shape.setFillColor(c); } /** Adds the to scene. */ public void addToScene() { MTComponent cursorTraceContainer = null; MTCanvas canvas = scene.getCanvas(); /* //Re-use cursor trace group which is always on top for this menu MTComponent[] children = canvas.getChildren(); for (int i = 0; i < children.length; i++) { MTComponent component = children[i]; if (component instanceof MTOverlayContainer && component.getName().equalsIgnoreCase("Cursor Trace group")){ cursorTraceContainer = component; component.addChild(0, this); //add to cursor trace overlay container } } */ // /* // cursor tracer group NOT found in the scene -> add overlay container to canvas if (cursorTraceContainer == null) { overlayGroup.addChild(this); canvas.addChild(overlayGroup); } // */ } /** Removes the from scene. */ public void removeFromScene() { MTComponent cursorTraceContainer = null; MTCanvas canvas = scene.getCanvas(); /* //Re-use cursor trace group which is always on top for this menu MTComponent[] children = canvas.getChildren(); for (int i = 0; i < children.length; i++) { MTComponent component = children[i]; if (component instanceof MTOverlayContainer && component.getName().equalsIgnoreCase("Cursor Trace group")){ cursorTraceContainer = component; if (cursorTraceContainer.containsChild(this)){ cursorTraceContainer.removeChild(this); } } } */ // /* // cursor tracer group NOT found in the scene -> add overlay container to canvas if (cursorTraceContainer == null) { if (canvas.containsChild(overlayGroup)) { canvas.removeChild(overlayGroup); } } // */ } }