/** makes a move on the model, adds the new state to the history and updates the board */ void makeMove(int index) { try { lastMove = index; if (aiMatch) { stateToSetAfterAnimation = state.copyState(); stateToSetAfterAnimation.makeMove(index); makeAnimatedMove(index, state.copyState()); } else { State stateCopy = state.copyState(); stateCopy.makeMove(index); sendMoveToServer(index, State.serialize(stateCopy)); } // State oldState = state.copyState(); // // stateToSetAfterAnimation = state.copyState(); // stateToSetAfterAnimation.makeMove(index); // state.makeMove(index); // sendMoveToServer() is called by the graphics class after the animation is done // makeAnimatedMove(index, oldState); } catch (IllegalMoveException e) { graphics.setMessage(messages.newGameBecauseError() + e); setState(new State()); } catch (GameOverException e) { graphics.setMessage(messages.newGameBecauseError() + e); setState(new State()); } }
public void makeAiMove() { // System.out.println("Presenter makeAiMove"); if (state.isGameOver()) { return; } AlphaBetaPruning ai = new AlphaBetaPruning(new Heuristic()); Integer aiMove = ai.findBestMove(state, 5, new DateTimer(3000)); System.out.println("P MAIM state: " + state); System.out.println("P MAIM move: " + aiMove); State oldState = state.copyState(); stateToSetAfterAnimation = state.copyState(); stateToSetAfterAnimation.makeMove(aiMove); makeAnimatedMove(aiMove, oldState); // state.makeMove(aiMove); System.out.println("State after Move: " + state); // setState(state); // graphics.sendMoveToServerAI(aiMove, state); // this will be made in the graphics after the move was saved // if (state.getWhoseTurn().equals(usersSide.getOpposite())) // makeAiMove(); }
public void afterAnimation() { if (stateToSetAfterAnimation.getLastMoveWasOppositeCapture()) graphics.oppositeCaptureSound(); state = stateToSetAfterAnimation.copyState(); updateBoard(); if (aiMatch) sendMoveToServerAI(lastMove, state); }