/** DoubleBuffer version of: {@link #glTexSubImage3D TexSubImage3D} */ public static void glTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels) { if (LWJGLUtil.CHECKS) GLChecks.ensureBufferObject(GL21.GL_PIXEL_UNPACK_BUFFER_BINDING, false); nglTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, memAddress(pixels)); }
/** * <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElements.xml">OpenGL SDK * Reference</a> * * <p>A restricted form of {@link GL11#glDrawElements DrawElements}. mode, start, end, and count * match the corresponding arguments to glDrawElements, with the additional constraint that all * values in the arrays count must lie between start and end, inclusive. * * <p>Implementations denote recommended maximum amounts of vertex and index data, which may be * queried by calling glGet with argument {@link #GL_MAX_ELEMENTS_VERTICES MAX_ELEMENTS_VERTICES} * and {@link #GL_MAX_ELEMENTS_INDICES MAX_ELEMENTS_INDICES}. If end - start + 1 is greater than * the value of GL_MAX_ELEMENTS_VERTICES, or if count is greater than the value of * GL_MAX_ELEMENTS_INDICES, then the call may operate at reduced performance. There is no * requirement that all vertices in the range start end be referenced. However, the implementation * may partially process unused vertices, reducing performance from what could be achieved with an * optimal index set. * * <p>When glDrawRangeElements is called, it uses count sequential elements from an enabled array, * starting at start to construct a sequence of geometric primitives. mode specifies what kind of * primitives are constructed, and how the array elements construct these primitives. If more than * one array is enabled, each is used. * * <p>Vertex attributes that are modified by glDrawRangeElements have an unspecified value after * glDrawRangeElements returns. Attributes that aren't modified maintain their previous values. * * <h3>Errors</h3> * * It is an error for indices to lie outside the range start end, but implementations may not * check for this situation. Such indices cause implementation-dependent behavior. * * <ul> * <li>GL_INVALID_ENUM is generated if mode is not an accepted value. * <li>GL_INVALID_VALUE is generated if count is negative. * <li>GL_INVALID_VALUE is generated if end < start. * <li>GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible * with the input primitive type of the geometry shader in the currently installed program * object. * <li>GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled * array or the element array and the buffer object's data store is currently mapped. * </ul> * * @param mode the kind of primitives to render. One of: * <p>{@link GL11#GL_POINTS POINTS}, {@link GL11#GL_LINE_STRIP LINE_STRIP}, {@link * GL11#GL_LINE_LOOP LINE_LOOP}, {@link GL11#GL_LINES LINES}, {@link GL11#GL_POLYGON POLYGON}, * {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP}, {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN}, * {@link GL11#GL_TRIANGLES TRIANGLES}, {@link GL11#GL_QUAD_STRIP QUAD_STRIP}, {@link * GL11#GL_QUADS QUADS}, {@link GL32#GL_LINES_ADJACENCY LINES_ADJACENCY}, {@link * GL32#GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY}, {@link GL32#GL_TRIANGLES_ADJACENCY * TRIANGLES_ADJACENCY}, {@link GL32#GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY}, * {@link GL40#GL_PATCHES PATCHES} * @param start the minimum array index contained in {@code indices} * @param end the maximum array index contained in {@code indices} * @param count the number of elements to be rendered * @param type the type of the values in {@code indices}. One of: * <p>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}, {@link GL11#GL_UNSIGNED_SHORT * UNSIGNED_SHORT}, {@link GL11#GL_UNSIGNED_INT UNSIGNED_INT} * @param indices a pointer to the location where the indices are stored */ public static void glDrawRangeElements( int mode, int start, int end, int count, int type, ByteBuffer indices) { if (LWJGLUtil.CHECKS) { checkBuffer(indices, count / GLChecks.typeToBytes(type)); GLChecks.ensureBufferObject(GL15.GL_ELEMENT_ARRAY_BUFFER_BINDING, false); } nglDrawRangeElements(mode, start, end, count, type, memAddress(indices)); }
/** Alternative version of: {@link #glDrawRangeElements DrawRangeElements} */ public static void glDrawRangeElements( int mode, int start, int end, int type, ByteBuffer indices) { if (LWJGLUtil.CHECKS) GLChecks.ensureBufferObject(GL15.GL_ELEMENT_ARRAY_BUFFER_BINDING, true); nglDrawRangeElements( mode, start, end, indices.remaining() * GLChecks.typeToBytes(type), type, memAddress(indices)); }
/** Buffer object offset version of: {@link #glTexImage3D TexImage3D} */ public static void glTexImage3D( int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixelsOffset) { if (LWJGLUtil.CHECKS) GLChecks.ensureBufferObject(GL21.GL_PIXEL_UNPACK_BUFFER_BINDING, true); nglTexImage3D( target, level, internalformat, width, height, depth, border, format, type, pixelsOffset); }
/** DoubleBuffer version of: {@link #glTexImage3D TexImage3D} */ public static void glTexImage3D( int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, DoubleBuffer pixels) { if (LWJGLUtil.CHECKS) GLChecks.ensureBufferObject(GL21.GL_PIXEL_UNPACK_BUFFER_BINDING, false); nglTexImage3D( target, level, internalformat, width, height, depth, border, format, type, memAddressSafe(pixels)); }
/** GL_UNSIGNED_INT version of: {@link #glDrawRangeElements DrawRangeElements} */ public static void glDrawRangeElements(int mode, int start, int end, IntBuffer indices) { if (LWJGLUtil.CHECKS) GLChecks.ensureBufferObject(GL15.GL_ELEMENT_ARRAY_BUFFER_BINDING, false); nglDrawRangeElements( mode, start, end, indices.remaining(), GL11.GL_UNSIGNED_INT, memAddress(indices)); }
/** Buffer object offset version of: {@link #glDrawRangeElements DrawRangeElements} */ public static void glDrawRangeElements( int mode, int start, int end, int count, int type, long indicesOffset) { if (LWJGLUtil.CHECKS) GLChecks.ensureBufferObject(GL15.GL_ELEMENT_ARRAY_BUFFER_BINDING, true); nglDrawRangeElements(mode, start, end, count, type, indicesOffset); }