/* */ public static void glShaderSourceARB(int shader, CharSequence[] strings) /* */ { /* 120 */ ContextCapabilities caps = GLContext.getCapabilities(); /* 121 */ long function_pointer = caps.glShaderSourceARB; /* 122 */ BufferChecks.checkFunctionAddress(function_pointer); /* 123 */ BufferChecks.checkArray(strings); /* 124 */ nglShaderSourceARB3( shader, strings.length, APIUtil.getBuffer(caps, strings), APIUtil.getLengths(caps, strings), function_pointer); /* */ }