private void InitGL() { GL.createCapabilities(); System.out.println("OpenGL: " + glGetString(GL_VERSION)); glEnable(GL13.GL_MULTISAMPLE); glEnable(GL_DEPTH_TEST); glViewport(0, 0, pix_width, pix_height); }
private void initGLObjects() { if (clTexture != NULL) { checkCLError(clReleaseMemObject(clTexture)); glDeleteTextures(glTexture); } glTexture = glGenTextures(); // Init textures glBindTexture(GL_TEXTURE_2D, glTexture); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8UI, ww, wh, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, (ByteBuffer) null); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); clTexture = clCreateFromGLTexture2D( clContext, CL_MEM_WRITE_ONLY, GL_TEXTURE_2D, 0, glTexture, errcode_ret); checkCLError(errcode_ret); glBindTexture(GL_TEXTURE_2D, 0); glViewport(0, 0, fbw, fbh); glUniform2f(sizeUniform, ww, wh); FloatBuffer projectionMatrix = BufferUtils.createFloatBuffer(4 * 4); glOrtho(0.0f, ww, 0.0f, wh, 0.0f, 1.0f, projectionMatrix); glUniformMatrix4fv(projectionUniform, false, projectionMatrix); shouldInitBuffers = false; }