コード例 #1
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 /** Alternative version of: {@link #glGetPerfMonitorCountersAMD GetPerfMonitorCountersAMD} */
 public static void glGetPerfMonitorCountersAMD(
     int group, IntBuffer numCounters, IntBuffer maxActiveCounters, IntBuffer counters) {
   if (LWJGLUtil.CHECKS) {
     checkBuffer(numCounters, 1);
     checkBuffer(maxActiveCounters, 1);
   }
   nglGetPerfMonitorCountersAMD(
       group,
       memAddress(numCounters),
       memAddress(maxActiveCounters),
       counters.remaining(),
       memAddress(counters));
 }
コード例 #2
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 /** IntBuffer version of: {@link #glBufferData BufferData} */
 public static void glBufferData(int target, IntBuffer data, int usage) {
   nglBufferData(target, data.remaining() << 2, memAddress(data), usage);
 }
コード例 #3
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 /** Alternative version of: {@link #glGenBuffers GenBuffers} */
 public static void glGenBuffers(IntBuffer buffers) {
   nglGenBuffers(buffers.remaining(), memAddress(buffers));
 }
コード例 #4
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 /** GL_UNSIGNED_INT version of: {@link #glDrawRangeElements DrawRangeElements} */
 public static void glDrawRangeElements(int mode, int start, int end, IntBuffer indices) {
   if (LWJGLUtil.CHECKS) GLChecks.ensureBufferObject(GL15.GL_ELEMENT_ARRAY_BUFFER_BINDING, false);
   nglDrawRangeElements(
       mode, start, end, indices.remaining(), GL11.GL_UNSIGNED_INT, memAddress(indices));
 }
コード例 #5
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 /** Alternative version of: {@link #eglSwapBuffersWithDamageEXT SwapBuffersWithDamageEXT} */
 public static boolean eglSwapBuffersWithDamageEXT(long dpy, long surface, IntBuffer rects) {
   return neglSwapBuffersWithDamageEXT(
       dpy, surface, memAddressSafe(rects), rects == null ? 0 : rects.remaining());
 }
コード例 #6
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 public static void glUniform4uivEXT(int location, IntBuffer value) {
   nglUniform4uivEXT(location, value.remaining() >> 2, memAddress(value));
 }
コード例 #7
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 /** Alternative version of: {@link #glScissorArrayv ScissorArrayv} */
 public static void glScissorArrayv(int first, IntBuffer v) {
   nglScissorArrayv(first, v.remaining() >> 2, memAddress(v));
 }
コード例 #8
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 /** Alternative version of: {@link #wglGetGPUIDsAMD GetGPUIDsAMD} */
 public static int wglGetGPUIDsAMD(IntBuffer ids) {
   return nwglGetGPUIDsAMD(ids == null ? 0 : ids.remaining(), memAddressSafe(ids));
 }
コード例 #9
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 /** Alternative version of: {@link #glGetActiveUniformsiv GetActiveUniformsiv} */
 public static void glGetActiveUniformsiv(
     int program, IntBuffer uniformIndices, int pname, IntBuffer params) {
   if (LWJGLUtil.CHECKS) checkBuffer(params, uniformIndices.remaining());
   nglGetActiveUniformsiv(
       program, uniformIndices.remaining(), memAddress(uniformIndices), pname, memAddress(params));
 }
コード例 #10
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 /**
  * Alternative version of: {@link #glUniformSubroutinesui(int, int, java.nio.ByteBuffer)
  * UniformSubroutinesui}
  */
 public static void glUniformSubroutinesu(int shadertype, IntBuffer indices) {
   nglUniformSubroutinesuiv(shadertype, indices.remaining(), memAddress(indices));
 }
コード例 #11
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 /**
  * Alternative version of: {@link #glGetPerfMonitorCounterDataAMD GetPerfMonitorCounterDataAMD}
  */
 public static void glGetPerfMonitorCounterDataAMD(
     int monitor, int pname, IntBuffer data, IntBuffer bytesWritten) {
   if (LWJGLUtil.CHECKS) if (bytesWritten != null) checkBuffer(bytesWritten, 1);
   nglGetPerfMonitorCounterDataAMD(
       monitor, pname, data.remaining(), memAddress(data), memAddressSafe(bytesWritten));
 }
コード例 #12
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 /**
  * Alternative version of: {@link #glSelectPerfMonitorCountersAMD SelectPerfMonitorCountersAMD}
  */
 public static void glSelectPerfMonitorCountersAMD(
     int monitor, boolean enable, int group, IntBuffer counterList) {
   nglSelectPerfMonitorCountersAMD(
       monitor, enable, group, counterList.remaining(), memAddress(counterList));
 }
コード例 #13
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 /** Alternative version of: {@link #glDeletePerfMonitorsAMD DeletePerfMonitorsAMD} */
 public static void glDeletePerfMonitorsAMD(IntBuffer monitors) {
   nglDeletePerfMonitorsAMD(monitors.remaining(), memAddress(monitors));
 }
コード例 #14
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 /** IntBuffer version of: {@link #glGetBufferSubData GetBufferSubData} */
 public static void glGetBufferSubData(int target, long offset, IntBuffer data) {
   nglGetBufferSubData(target, offset, data.remaining() << 2, memAddress(data));
 }
コード例 #15
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 /** GL_UNSIGNED_INT version of: {@link #wglGetGPUInfoAMD GetGPUInfoAMD} */
 public static int wglGetGPUInfoAMD(int id, int property, IntBuffer data) {
   return nwglGetGPUInfoAMD(
       id, property, GL11.GL_UNSIGNED_INT, data.remaining(), memAddress(data));
 }
コード例 #16
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 /** Alternative version of: {@link #glDeleteQueries DeleteQueries} */
 public static void glDeleteQueries(IntBuffer ids) {
   nglDeleteQueries(ids.remaining(), memAddress(ids));
 }
コード例 #17
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 /** Alternative version of: {@link #glGetPerfMonitorGroupsAMD GetPerfMonitorGroupsAMD} */
 public static void glGetPerfMonitorGroupsAMD(IntBuffer numGroups, IntBuffer groups) {
   if (LWJGLUtil.CHECKS) if (numGroups != null) checkBuffer(numGroups, 1);
   nglGetPerfMonitorGroupsAMD(
       memAddressSafe(numGroups), groups == null ? 0 : groups.remaining(), memAddressSafe(groups));
 }